NHSE/NHSE.WinForms/Subforms/SysBot
Kurt 0ce31ca895 Stash
Code now compiles, but will need to test and bugfix extensively.
Need to pre-fill the pixel buffers with sea first unless the acre fill actually works (maybe?)
Items need to be relative'd to apply 1 row lower, and skip the bottom row.
Need to check that terrain is the same as well.

Note to self:
For Map - probably better to get a starting x,y,width and iterate off that, fetching tile from relative, converting to absolute... idk.
For View - need to check if tile is in layer.
2026-01-19 23:12:59 -06:00
..
BatchEditor.cs Update to .NET 10 (#683) 2026-01-13 16:02:58 -06:00
BatchEditor.Designer.cs Add batch editor 2021-03-21 11:51:57 -07:00
BatchEditor.resx Add batch editor 2021-03-21 11:51:57 -07:00
SimpleHexEditor.cs Stash 2026-01-19 23:12:59 -06:00
SimpleHexEditor.Designer.cs Add generic RAM read/write form 2020-04-01 16:29:56 -07:00
SimpleHexEditor.resx Add generic RAM read/write form 2020-04-01 16:29:56 -07:00
SysBotController.cs Stash 2026-01-19 23:12:59 -06:00
SysBotRAMEdit.cs Update to .NET 10 (#683) 2026-01-13 16:02:58 -06:00
SysBotRAMEdit.Designer.cs Add player inventory RAM offset for 3.0.0 2026-01-14 14:54:58 -06:00
SysBotRAMEdit.resx Add generic RAM read/write form 2020-04-01 16:29:56 -07:00
SysBotUI.cs Update to .NET 10 (#683) 2026-01-13 16:02:58 -06:00
SysBotUI.Designer.cs Add player inventory RAM offset for 3.0.0 2026-01-14 14:54:58 -06:00
SysBotUI.resx Add automatic read/write items for all pocket items (1-40) (#51) 2020-04-04 20:57:25 -07:00
USBBotController.cs Misc tweaks, sealed classes 2026-01-17 22:12:37 -06:00