NHSE/NHSE.WinForms/Subforms/Map
Emil B 083eae90f2
Change pattern system (#504)
To make dumping/loading designs match other dumping/loading buttons (terrain, acre and so on)
+ clicking on "Dump/Load Design" will draw a context menu with 4 options (2 if it's only one design pattern e.g. town flag).
+ when loading designs, I made the Listbox with the design names repopulate (update names) and select the user-selected design instead of going to index = 0;
+ when loading all designs I open a prompt to update "values" or not, instead of by default updating them.
+ fixed file name of dumped singular pro designs to .nhpd instead of .nhd lol
2021-09-06 10:31:11 -07:00
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BuildingHelp.cs Refactoring: Field Item Editor + buildings/terrain 2020-05-02 20:05:09 -07:00
BuildingHelp.Designer.cs Refactoring: Field Item Editor + buildings/terrain 2020-05-02 20:05:09 -07:00
BuildingHelp.resx Refactoring: Field Item Editor + buildings/terrain 2020-05-02 20:05:09 -07:00
BulkSpawn.cs BulkSpawn alphabetically sorted DIY recipes 2021-08-07 13:48:14 +01:00
BulkSpawn.Designer.cs Implement ItemsFromNHI bulk import (#418) 2020-11-18 18:43:40 -08:00
BulkSpawn.resx Add bulk spawner for field items 2020-05-20 13:22:50 -07:00
FieldItemEditor.cs Add IsActive indication on hover, add toggle control 2021-08-01 16:39:27 -07:00
FieldItemEditor.Designer.cs Add IsActive indication on hover, add toggle control 2021-08-01 16:39:27 -07:00
FieldItemEditor.resx Allow toggling png export 2020-05-09 17:32:15 -07:00
LandFlagEditor.cs Add flag dump/load 2020-05-19 09:48:11 -07:00
LandFlagEditor.Designer.cs Add flag dump/load 2020-05-19 09:48:11 -07:00
LandFlagEditor.resx Add main (land) event flag editing 2020-04-20 11:31:00 -07:00
MapDumpHelper.cs ImportMapAcresAll: update CopyTo index to 0 (#245) 2020-05-23 09:02:06 -07:00
MiscDumpHelper.cs Differentiate villager types 2020-09-29 22:20:53 -07:00
MuseumEditor.cs Update MuseumEditor.cs 2020-05-13 00:15:36 -07:00
MuseumEditor.Designer.cs Add Museum Editor 2020-05-12 22:55:26 -07:00
MuseumEditor.resx Add Museum Editor 2020-05-12 22:55:26 -07:00
PatternEditor.cs Change pattern system (#504) 2021-09-06 10:31:11 -07:00
PatternEditor.Designer.cs Change pattern system (#504) 2021-09-06 10:31:11 -07:00
PatternEditor.resx Move design pattern to subform 2020-04-23 16:30:39 -07:00
PatternEditorPRO.cs Change pattern system (#504) 2021-09-06 10:31:11 -07:00
PatternEditorPRO.Designer.cs Change pattern system (#504) 2021-09-06 10:31:11 -07:00
PatternEditorPRO.resx Add pro design r/w 2020-04-23 17:09:52 -07:00
PlayerHouseEditor.cs Update PlayerHouseEditor.cs 2021-02-15 19:52:58 -08:00
PlayerHouseEditor.Designer.cs Autosize PictureBoxes, widen flag panels 2020-05-18 08:12:40 -07:00
PlayerHouseEditor.resx Add player house placed-item / flag editor 2020-05-11 22:20:39 -07:00
PlayerHouseFlagEditor.cs Add flag dump/load 2020-05-19 09:48:11 -07:00
PlayerHouseFlagEditor.Designer.cs Add flag dump/load 2020-05-19 09:48:11 -07:00
PlayerHouseFlagEditor.resx Add player house placed-item / flag editor 2020-05-11 22:20:39 -07:00
TerrainBrushEditor.cs Added tool to visually select and add basic tiles (#484) 2021-05-20 13:59:57 -07:00
TerrainBrushEditor.Designer.cs Added tool to visually select and add basic tiles (#484) 2021-05-20 13:59:57 -07:00
TerrainBrushEditor.resx Added tool to visually select and add basic tiles (#484) 2021-05-20 13:59:57 -07:00
VillagerHouseEditor.cs Differentiate villager types 2020-09-29 22:20:53 -07:00
VillagerHouseEditor.Designer.cs Add house editor 2020-04-22 21:55:24 -07:00
VillagerHouseEditor.resx Add house editor 2020-04-22 21:55:24 -07:00