NHSE/NHSE.Core/Structures/Villager/VillagerConverter.cs
2020-12-24 23:53:40 -08:00

122 lines
4.6 KiB
C#

using System;
namespace NHSE.Core
{
/// <summary>
/// Converts Villager objects to different revisions.
/// </summary>
public static class VillagerConverter
{
/// <summary>
/// Checks to see if the <see cref="size"/> matches any of the Villager object sizes.
/// </summary>
/// <param name="size">Size of the byte array that might represent a Villager object.</param>
/// <returns>True if it matches any size.</returns>
public static bool IsVillager(int size)
{
return size == Villager1.SIZE || size == Villager2.SIZE;
}
/// <summary>
/// Checks to see if the input <see cref="size"/> can be converted to the <see cref="expect"/> size.
/// </summary>
/// <param name="size">Current villager file size</param>
/// <param name="expect">Expected villager file size</param>
/// <returns>True if can be converted, false if no conversion available.</returns>
public static bool IsCompatible(int size, int expect)
{
return expect switch
{
// Can convert to any format
Villager1.SIZE or Villager2.SIZE => IsVillager(size),
// No conversion available
_ => false,
};
}
/// <summary>
/// Converts the Villager data format to another format.
/// </summary>
/// <remarks>
/// Before calling this method, check that a conversion method exists via <see cref="IsCompatible"/> and that the length of the <see cref="data"/> is not the same as what you <see cref="expect"/>.
/// If the sizes are the same, it will return the input <see cref="data"/>.
/// If no conversion path exists, it will return the input <see cref="data"/>.
/// </remarks>
/// <param name="data">Current format</param>
/// <param name="expect">Target size</param>
/// <returns>Converted data</returns>
public static byte[] GetCompatible(byte[] data, int expect)
{
if (data.Length == expect)
return data;
return expect switch
{
Villager1.SIZE when data.Length == Villager2.SIZE => Convert21(data),
Villager2.SIZE when data.Length == Villager1.SIZE => Convert12(data),
_ => data
};
}
/// <summary>
/// Converts a <see cref="Villager1"/> object byte array to a <see cref="Villager2"/>
/// </summary>
/// <param name="v1"><see cref="Villager1"/> object byte array</param>
/// <returns><see cref="Villager2"/> object byte array</returns>
public static byte[] Convert12(byte[] v1)
{
// In v1.5, the GSaveLightMemory object structure increased in size by 0xC bytes.
// To convert to v1.5 format, we need to expand each of those entries within our structure.
byte[] v2 = new byte[Villager2.SIZE];
// Copy pre-GSaveLightMemory[160]
Array.Copy(v1, 0, v2, 0, 0x2f84);
// Copy each entry, with each adding 0xC empty bytes.
for (int i = 0; i < 160; i++)
{
var src = 0x2f84 + (0x14C * i);
var dest = 0x2f84 + (0x158 * i);
Array.Copy(v1, src, v2, dest, 0x14C);
}
// Copy after-GSaveLightMemory[160]
Array.Copy(v1, 0xff04, v2, 0x10684, v1.Length - 0xff04);
return v2;
}
/// <summary>
/// Converts a <see cref="Villager2"/> object byte array to a <see cref="Villager1"/>
/// </summary>
/// <param name="v2"><see cref="Villager2"/> object byte array</param>
/// <returns><see cref="Villager1"/> object byte array</returns>
public static byte[] Convert21(byte[] v2)
{
// In v1.5, the GSaveLightMemory object structure increased in size by 0xC bytes.
// To revert back to Version 1.4, we need to truncate each of those entries within our structure.
byte[] v1 = new byte[Villager1.SIZE];
// Copy pre-GSaveLightMemory[160]
Array.Copy(v2, 0, v1, 0, 0x2f84);
// Copy each entry, with each skipping last 0xC bytes.
for (int i = 0; i < 160; i++)
{
var src = 0x2f84 + (0x14C * i);
var dest = 0x2f84 + (0x158 * i);
Array.Copy(v2, dest, v1, src, 0x14C);
}
// Copy after-GSaveLightMemory[160]
Array.Copy(v2, 0x10684, v1, 0xff04, v2.Length - 0x10684);
return v1;
}
}
}