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80 lines
2.5 KiB
C#
80 lines
2.5 KiB
C#
using System;
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namespace NHSE.Core
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{
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public class GSaveMemory : IVillagerOrigin
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{
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public const int SIZE = 0x5F0;
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public readonly byte[] Data;
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public GSaveMemory(byte[] data) => Data = data;
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public GSavePlayerId PlayerId
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{
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get => Data.Slice(0, GSavePlayerId.SIZE).ToStructure<GSavePlayerId>();
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set => value.ToBytes().CopyTo(Data, 0);
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}
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public uint TownID
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{
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get => BitConverter.ToUInt32(Data, 0x00);
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set => BitConverter.GetBytes(value).CopyTo(Data, 0x00);
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}
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public string TownName
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{
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get => StringUtil.GetString(Data, 0x04, 10);
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set => StringUtil.GetBytes(value, 10).CopyTo(Data, 0x04);
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}
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public byte[] GetTownIdentity() => Data.Slice(0x00, 4 + 20);
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public uint PlayerID
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{
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get => BitConverter.ToUInt32(Data, 0x1C);
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set => BitConverter.GetBytes(value).CopyTo(Data, 0x1C);
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}
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public string PlayerName
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{
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get => StringUtil.GetString(Data, 0x20, 10);
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set => StringUtil.GetBytes(value, 10).CopyTo(Data, 0x20);
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}
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public byte[] GetPlayerIdentity() => Data.Slice(0x1C, 4 + 20);
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public byte[] GetEventFlags() => Data.Slice(0x38, 0x100);
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public void SetEventFlags(byte[] value) => value.CopyTo(Data, 0x38);
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public byte Friendship { get => Data[0x38 + 10]; set => Data[0x38 + 10] = value; }
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public string NickName
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{
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get => StringUtil.GetString(Data, 0x138, 10);
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set => StringUtil.GetBytes(value, 10).CopyTo(Data, 0x138);
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}
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private const int GreetingCount = 11;
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public string GetGreeting(in int index)
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{
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var offset = GetGreetingOffset(index);
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return StringUtil.GetString(Data, offset, 22); // s_f6bf402b char16[48]. Render limit in-game is 22 char16s
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}
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private static int GetGreetingOffset(in int index)
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{
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if ((uint)index >= GreetingCount)
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throw new ArgumentOutOfRangeException(nameof(index));
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return 0x14C + (0x60 * index);
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}
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public void SetGreeting(string value, int index)
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{
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var offset = GetGreetingOffset(index);
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StringUtil.GetBytes(value, 47).CopyTo(Data, offset);
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}
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public GSaveDate GreetingSetDate { get => Data.Slice(0x56C, GSaveDate.SIZE).ToStructure<GSaveDate>(); set => value.ToBytes().CopyTo(Data, 0x56C); }
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};
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}
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