NHSE/NHSE.Core/Structures/Item/Remake/ItemRemakeInfoData.cs
2021-04-27 23:26:48 -07:00

734 lines
184 KiB
C#

using System.Collections.Generic;
namespace NHSE.Core
{
/// <summary>
/// this sits in its own class because it's so darn big and has lots of highlighting CPU usage. thanks resharper
/// </summary>
public static class ItemRemakeInfoData
{
public static readonly IReadOnlyDictionary<short, ItemRemakeInfo> List = new Dictionary<short, ItemRemakeInfo>
{
{0072, new ItemRemakeInfo(0072, 01288, 5, new byte[] {10, 12, 08, 04, 06, 01, 14, 14}, new byte[] {06, 06, 06, 06, 06, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fan palm
{0076, new ItemRemakeInfo(0076, 02605, 7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {00, 02, 05, 06, 14, 14, 14, 14}, false)}, // wooden simple bed
{0078, new ItemRemakeInfo(0078, 02731, 7, new byte[] {00, 06, 05, 04, 03, 01, 12, 10}, new byte[] {12, 06, 00, 07, 06, 12, 05, 01}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // digital alarm clock
{0083, new ItemRemakeInfo(0083, 01850, 6, new byte[] {10, 11, 12, 01, 02, 04, 08, 14}, new byte[] {10, 11, 12, 01, 02, 04, 08, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 12, 13, 13, 13, 13, 14, 14}, false)}, // laptop
{0084, new ItemRemakeInfo(0084, 01557, 4, new byte[] {12, 09, 04, 02, 07, 14, 14, 14}, new byte[] {08, 10, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block bed
{0085, new ItemRemakeInfo(0085, 00833, 6, new byte[] {11, 12, 10, 01, 04, 06, 07, 14}, new byte[] {11, 12, 10, 01, 04, 06, 07, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 02, 13, 02, 14, 14, 14}, true)}, // upright locker
{0086, new ItemRemakeInfo(0086, 00086, 7, new byte[] {04, 02, 01, 05, 07, 12, 11, 10}, new byte[] {07, 02, 05, 12, 00, 02, 02, 00}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // elephant slide
{0087, new ItemRemakeInfo(0087, 01851, 6, new byte[] {05, 01, 07, 05, 03, 06, 02, 14}, new byte[] {06, 12, 00, 02, 04, 07, 02, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rocket lamp
{0089, new ItemRemakeInfo(0089, 01803, 7, new byte[] {00, 10, 12, 09, 04, 01, 06, 11}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 10, 12, 10, 08, 14, 14}, false)}, // drum set
{0090, new ItemRemakeInfo(0090, 01567, 7, new byte[] {06, 04, 05, 00, 07, 01, 06, 09}, new byte[] {12, 12, 12, 12, 10, 01, 06, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // oil barrel
{0095, new ItemRemakeInfo(0095, 02560, 7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden chest
{0096, new ItemRemakeInfo(0096, 01644, 7, new byte[] {00, 02, 10, 01, 07, 08, 12, 04}, new byte[] {12, 12, 12, 12, 12, 10, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 12, 03, 06, 05, 13, 02}, true)}, // rock guitar
{0097, new ItemRemakeInfo(0097, 03078, 4, new byte[] {06, 04, 12, 11, 10, 14, 14, 14}, new byte[] {06, 04, 12, 11, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tourist telescope
{0098, new ItemRemakeInfo(0098, 01888, 4, new byte[] {12, 11, 09, 01, 10, 14, 14, 14}, new byte[] {11, 12, 09, 01, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rice cooker
{0099, new ItemRemakeInfo(0099, 01929, 2, new byte[] {12, 00, 09, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // toilet
{0100, new ItemRemakeInfo(0100, 03333, 7, new byte[] {10, 12, 11, 01, 07, 04, 02, 05}, new byte[] {10, 12, 11, 01, 07, 04, 02, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // LCD TV (20 in.)
{0101, new ItemRemakeInfo(0101, 03252, 4, new byte[] {10, 12, 11, 01, 04, 14, 14, 14}, new byte[] {10, 12, 11, 01, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // LCD TV (50 in.)
{0102, new ItemRemakeInfo(0102, 00080, 5, new byte[] {08, 07, 01, 10, 07, 02, 14, 14}, new byte[] {09, 13, 07, 01, 05, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // clackercart
{0103, new ItemRemakeInfo(0103, 01875, 3, new byte[] {10, 12, 09, 00, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // grand piano
{0104, new ItemRemakeInfo(0104, 03428, 4, new byte[] {10, 12, 11, 01, 04, 14, 14, 14}, new byte[] {10, 12, 11, 01, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted TV (50 in.)
{0105, new ItemRemakeInfo(0105, 01558, 4, new byte[] {08, 09, 07, 02, 04, 14, 14, 14}, new byte[] {09, 07, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block bookshelf
{0106, new ItemRemakeInfo(0106, 01559, 4, new byte[] {08, 10, 07, 05, 04, 14, 14, 14}, new byte[] {08, 09, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block bench
{0107, new ItemRemakeInfo(0107, 01561, 4, new byte[] {08, 09, 06, 05, 01, 14, 14, 14}, new byte[] {08, 10, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block chest
{0108, new ItemRemakeInfo(0108, 01565, 4, new byte[] {08, 09, 06, 02, 01, 14, 14, 14}, new byte[] {08, 10, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block table
{0109, new ItemRemakeInfo(0109, 02558, 4, new byte[] {08, 09, 01, 02, 07, 14, 14, 14}, new byte[] {08, 10, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block chair
{0111, new ItemRemakeInfo(0111, 03205, 4, new byte[] {08, 09, 07, 07, 04, 14, 14, 14}, new byte[] {08, 07, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block stereo
{0112, new ItemRemakeInfo(0112, 03206, 4, new byte[] {08, 09, 06, 05, 01, 14, 14, 14}, new byte[] {08, 10, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block toy
{0113, new ItemRemakeInfo(0113, 03208, 4, new byte[] {08, 10, 04, 02, 07, 14, 14, 14}, new byte[] {08, 09, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block wall clock
{0114, new ItemRemakeInfo(0114, 03490, 5, new byte[] {08, 07, 00, 09, 10, 12, 14, 14}, new byte[] {08, 07, 00, 09, 10, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden waste bin
{0115, new ItemRemakeInfo(0115, 02740, 5, new byte[] {12, 01, 04, 06, 07, 10, 14, 14}, new byte[] {12, 12, 12, 12, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // automatic washer
{0117, new ItemRemakeInfo(0117, 01103, 4, new byte[] {08, 00, 09, 12, 10, 14, 14, 14}, new byte[] {08, 00, 09, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rocking chair
{0119, new ItemRemakeInfo(0119, 00088, 3, new byte[] {00, 01, 02, 04, 14, 14, 14, 14}, new byte[] {08, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ringtoss
{0121, new ItemRemakeInfo(0121, 02713, 7, new byte[] {12, 01, 02, 07, 04, 09, 10, 11}, new byte[] {12, 01, 02, 07, 04, 09, 10, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 02, 13, 06, 13, 14, 14, 14}, true)}, // refrigerator
{0123, new ItemRemakeInfo(0123, 02736, 2, new byte[] {04, 06, 00, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // retro fan
{0124, new ItemRemakeInfo(0124, 01432, 7, new byte[] {01, 04, 06, 07, 02, 05, 10, 08}, new byte[] {01, 04, 06, 07, 02, 05, 10, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lantern
{0125, new ItemRemakeInfo(0125, 01112, 4, new byte[] {13, 04, 03, 01, 13, 14, 14, 14}, new byte[] {13, 12, 07, 10, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful wheel
{0126, new ItemRemakeInfo(0126, 03446, 4, new byte[] {12, 11, 10, 09, 06, 14, 14, 14}, new byte[] {03, 00, 01, 07, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // western-style stone
{0127, new ItemRemakeInfo(0127, 00787, 3, new byte[] {11, 00, 12, 10, 14, 14, 14, 14}, new byte[] {04, 10, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tape deck
{0128, new ItemRemakeInfo(0128, 03439, 7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 00, 02, 04, 06, 14, 14, 14}, true)}, // wooden table
{0129, new ItemRemakeInfo(0129, 00083, 5, new byte[] {07, 01, 12, 02, 04, 05, 14, 14}, new byte[] {07, 04, 05, 03, 05, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rocking horse
{0130, new ItemRemakeInfo(0130, 01778, 1, new byte[] {11, 05, 14, 14, 14, 14, 14, 14}, new byte[] {11, 05, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 08, 05, 07, 14, 14, 14, 14}, false)}, // clothesline pole
{0131, new ItemRemakeInfo(0131, 03229, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 08, 04, 01, 06, 14, 14, 14}, false)}, // clothesline
{0132, new ItemRemakeInfo(0132, 01889, 7, new byte[] {01, 04, 06, 12, 05, 09, 10, 02}, new byte[] {05, 05, 01, 02, 07, 06, 10, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ring
{0134, new ItemRemakeInfo(0134, 03449, 7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 00, 02, 05, 06, 14, 14, 14}, true)}, // wooden stool
{0135, new ItemRemakeInfo(0135, 01913, 7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden chair
{0138, new ItemRemakeInfo(0138, 02554, 7, new byte[] {01, 07, 06, 04, 12, 00, 09, 10}, new byte[] {01, 07, 06, 04, 12, 00, 09, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // double sofa
{0139, new ItemRemakeInfo(0139, 03230, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 00, 06, 14, 14, 14, 14}, false)}, // futon
{0140, new ItemRemakeInfo(0140, 01058, 3, new byte[] {09, 07, 12, 10, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // music stand
{0142, new ItemRemakeInfo(0142, 01170, 4, new byte[] {08, 07, 12, 01, 09, 14, 14, 14}, new byte[] {08, 07, 12, 01, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // swinging bench
{0143, new ItemRemakeInfo(0143, 02010, 3, new byte[] {00, 12, 12, 07, 14, 14, 14, 14}, new byte[] {10, 10, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ball
{0145, new ItemRemakeInfo(0145, 01852, 7, new byte[] {05, 02, 00, 04, 07, 02, 12, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // box sofa
{0146, new ItemRemakeInfo(0146, 01853, 7, new byte[] {05, 02, 00, 04, 07, 02, 12, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // box corner sofa
{0147, new ItemRemakeInfo(0147, 03282, 5, new byte[] {12, 07, 05, 06, 01, 11, 14, 14}, new byte[] {00, 00, 00, 00, 00, 00, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pop-up toaster
{0148, new ItemRemakeInfo(0148, 01092, 4, new byte[] {01, 06, 02, 04, 10, 14, 14, 14}, new byte[] {07, 07, 12, 05, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // popcorn machine
{0149, new ItemRemakeInfo(0149, 01881, 4, new byte[] {01, 05, 06, 08, 06, 14, 14, 14}, new byte[] {12, 12, 11, 06, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plastic canister
{0150, new ItemRemakeInfo(0150, 03582, 3, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {01, 04, 07, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // book
{0151, new ItemRemakeInfo(0151, 02614, 5, new byte[] {06, 07, 02, 03, 12, 10, 14, 14}, new byte[] {10, 10, 10, 10, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mountain bike
{0152, new ItemRemakeInfo(0152, 01032, 7, new byte[] {08, 00, 09, 12, 10, 07, 04, 01}, new byte[] {08, 00, 09, 12, 10, 07, 04, 01}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 11, 13, 13, 02, 13, 14}, false)}, // magazine rack
{0153, new ItemRemakeInfo(0153, 01870, 7, new byte[] {12, 07, 01, 04, 06, 02, 05, 10}, new byte[] {12, 07, 01, 04, 06, 02, 05, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 07, 04, 00, 07, 14, 14}, true)}, // mug
{0154, new ItemRemakeInfo(0154, 03305, 6, new byte[] {01, 02, 07, 06, 04, 12, 10, 14}, new byte[] {01, 02, 07, 06, 04, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 00, 13, 13, 14, 14, 14}, false)}, // baby chair
{0155, new ItemRemakeInfo(0155, 02771, 5, new byte[] {12, 10, 01, 06, 00, 05, 14, 14}, new byte[] {12, 10, 01, 06, 00, 05, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // round space heater
{0156, new ItemRemakeInfo(0156, 00144, 4, new byte[] {10, 09, 06, 07, 12, 14, 14, 14}, new byte[] {10, 09, 00, 05, 02, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // manhole cover
{0157, new ItemRemakeInfo(0157, 01050, 7, new byte[] {12, 10, 11, 00, 06, 07, 02, 05}, new byte[] {01, 06, 00, 00, 03, 07, 02, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mixer
{0158, new ItemRemakeInfo(0158, 01128, 6, new byte[] {12, 05, 01, 02, 07, 06, 10, 14}, new byte[] {11, 04, 12, 12, 12, 12, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sewing machine
{0160, new ItemRemakeInfo(0160, 03588, 7, new byte[] {08, 08, 08, 08, 08, 08, 08, 08}, new byte[] {09, 09, 09, 09, 09, 09, 09, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // signpost
{0161, new ItemRemakeInfo(0161, 03122, 7, new byte[] {08, 00, 09, 11, 07, 06, 04, 02}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mini DIY workbench
{0166, new ItemRemakeInfo(0166, 01042, 4, new byte[] {01, 07, 04, 10, 09, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // metronome
{0167, new ItemRemakeInfo(0167, 01866, 4, new byte[] {00, 09, 12, 05, 01, 14, 14, 14}, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // menu chalkboard
{0168, new ItemRemakeInfo(0168, 03436, 7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden wardrobe
{0169, new ItemRemakeInfo(0169, 03438, 7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {13, 13, 13, 13, 13, 13, 13, 13}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden end table
{0171, new ItemRemakeInfo(0171, 00330, 4, new byte[] {01, 07, 06, 12, 10, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // barbecue
{0172, new ItemRemakeInfo(0172, 00146, 7, new byte[] {01, 04, 07, 12, 01, 06, 01, 07}, new byte[] {01, 04, 07, 12, 12, 12, 12, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cone
{0173, new ItemRemakeInfo(0173, 03346, 7, new byte[] {05, 06, 00, 08, 07, 00, 02, 10}, new byte[] {05, 06, 00, 08, 04, 06, 05, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // public bench
{0174, new ItemRemakeInfo(0174, 01348, 4, new byte[] {05, 02, 07, 01, 09, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hamster cage
{0175, new ItemRemakeInfo(0175, 01598, 4, new byte[] {04, 02, 12, 10, 07, 14, 14, 14}, new byte[] {04, 02, 12, 10, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // exercise ball
{0176, new ItemRemakeInfo(0176, 00531, 6, new byte[] {06, 06, 06, 06, 06, 00, 12, 14}, new byte[] {06, 02, 06, 13, 01, 09, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hedge standee
{0177, new ItemRemakeInfo(0177, 00533, 4, new byte[] {06, 02, 06, 00, 12, 14, 14, 14}, new byte[] {09, 09, 09, 09, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree standee
{0178, new ItemRemakeInfo(0178, 00530, 3, new byte[] {06, 06, 08, 12, 14, 14, 14, 14}, new byte[] {06, 06, 09, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // grass standee
{0179, new ItemRemakeInfo(0179, 00532, 5, new byte[] {06, 02, 06, 10, 00, 12, 14, 14}, new byte[] {06, 02, 06, 01, 09, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mountain standee
{0180, new ItemRemakeInfo(0180, 01620, 6, new byte[] {09, 08, 07, 04, 02, 12, 10, 14}, new byte[] {09, 08, 07, 04, 02, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 06, 05, 12, 14, 14, 14, 14}, false)}, // hammock
{0181, new ItemRemakeInfo(0181, 03468, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {05, 01, 07, 02, 04, 07, 12, 14}, new byte[] {13, 12, 01, 02, 04, 07, 12, 14}, false)}, // beach towel
{0182, new ItemRemakeInfo(0182, 00664, 5, new byte[] {12, 10, 04, 00, 07, 02, 14, 14}, new byte[] {12, 10, 05, 12, 06, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // beach chair
{0183, new ItemRemakeInfo(0183, 01029, 2, new byte[] {08, 09, 00, 14, 14, 14, 14, 14}, new byte[] {08, 09, 00, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 01, 04, 00, 11, 14, 14, 14}, false)}, // low screen
{0184, new ItemRemakeInfo(0184, 01082, 5, new byte[] {09, 00, 01, 09, 08, 11, 14, 14}, new byte[] {01, 04, 07, 06, 05, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // picnic basket
{0185, new ItemRemakeInfo(0185, 01621, 5, new byte[] {05, 13, 02, 13, 06, 10, 14, 14}, new byte[] {12, 12, 12, 12, 06, 00, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lawn chair
{0186, new ItemRemakeInfo(0186, 03348, 5, new byte[] {04, 02, 06, 00, 13, 13, 14, 14}, new byte[] {07, 03, 01, 10, 12, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plastic pool
{0188, new ItemRemakeInfo(0188, 03581, 2, new byte[] {09, 07, 00, 14, 14, 14, 14, 14}, new byte[] {08, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fish-drying rack
{0189, new ItemRemakeInfo(0189, 01624, 7, new byte[] {01, 03, 07, 04, 00, 06, 01, 10}, new byte[] {04, 07, 05, 09, 06, 07, 01, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden gnome
{0190, new ItemRemakeInfo(0190, 00865, 4, new byte[] {09, 02, 04, 12, 10, 14, 14, 14}, new byte[] {07, 07, 06, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birdcage
{0192, new ItemRemakeInfo(0192, 03407, 4, new byte[] {10, 04, 12, 01, 08, 14, 14, 14}, new byte[] {09, 09, 09, 09, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // katana
{0193, new ItemRemakeInfo(0193, 01757, 5, new byte[] {12, 10, 01, 05, 02, 07, 14, 14}, new byte[] {12, 12, 12, 12, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // claw-foot tub
{0194, new ItemRemakeInfo(0194, 01227, 5, new byte[] {12, 10, 04, 01, 07, 02, 14, 14}, new byte[] {12, 10, 04, 01, 07, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // deluxe washer
{0195, new ItemRemakeInfo(0195, 03590, 3, new byte[] {10, 11, 12, 02, 14, 14, 14, 14}, new byte[] {10, 11, 12, 02, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 12, 13, 13, 13, 13, 13, 14}, false)}, // desktop computer
{0196, new ItemRemakeInfo(0196, 02553, 2, new byte[] {01, 11, 10, 14, 14, 14, 14, 14}, new byte[] {10, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron frame
{0197, new ItemRemakeInfo(0197, 00085, 3, new byte[] {06, 06, 00, 12, 14, 14, 14, 14}, new byte[] {09, 09, 09, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // train set
{0199, new ItemRemakeInfo(0199, 01043, 3, new byte[] {12, 10, 01, 06, 14, 14, 14, 14}, new byte[] {12, 10, 01, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // microwave
{0200, new ItemRemakeInfo(0200, 01185, 7, new byte[] {01, 06, 04, 07, 09, 12, 10, 07}, new byte[] {01, 06, 04, 07, 09, 12, 10, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // phone box
{0201, new ItemRemakeInfo(0201, 02335, 5, new byte[] {01, 12, 12, 12, 07, 09, 14, 14}, new byte[] {12, 10, 05, 12, 07, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lighthouse
{0202, new ItemRemakeInfo(0202, 01797, 6, new byte[] {08, 08, 09, 12, 12, 10, 12, 14}, new byte[] {08, 06, 08, 10, 00, 10, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // decoy duck
{0203, new ItemRemakeInfo(0203, 03443, 5, new byte[] {07, 06, 05, 07, 02, 10, 14, 14}, new byte[] {05, 07, 04, 09, 05, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sewing project
{0204, new ItemRemakeInfo(0204, 03416, 7, new byte[] {12, 03, 00, 05, 06, 13, 13, 13}, new byte[] {08, 08, 08, 08, 08, 08, 08, 08}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // soft-serve lamp
{0205, new ItemRemakeInfo(0205, 03307, 6, new byte[] {12, 10, 01, 04, 07, 06, 09, 14}, new byte[] {12, 10, 01, 04, 07, 06, 09, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 01, 06, 11, 07, 14, 14, 14}, false)}, // digital scale
{0206, new ItemRemakeInfo(0206, 02329, 5, new byte[] {10, 01, 07, 06, 04, 12, 14, 14}, new byte[] {10, 01, 07, 06, 04, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tire toy
{0207, new ItemRemakeInfo(0207, 03583, 3, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {07, 07, 07, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fishing-boat flag
{0208, new ItemRemakeInfo(0208, 03558, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {01, 01, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo wall decoration
{0209, new ItemRemakeInfo(0209, 03554, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {08, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo candleholder
{0210, new ItemRemakeInfo(0210, 03556, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {10, 08, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo stopblock
{0211, new ItemRemakeInfo(0211, 03551, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {12, 03, 02, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo shelf
{0213, new ItemRemakeInfo(0213, 03553, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {12, 12, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo partition
{0215, new ItemRemakeInfo(0215, 03557, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo floor lamp
{0216, new ItemRemakeInfo(0216, 00710, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo bench
{0218, new ItemRemakeInfo(0218, 01708, 7, new byte[] {01, 07, 06, 04, 02, 11, 12, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cassette player
{0220, new ItemRemakeInfo(0220, 02776, 4, new byte[] {12, 07, 02, 05, 10, 14, 14, 14}, new byte[] {12, 07, 02, 05, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tankless toilet
{0221, new ItemRemakeInfo(0221, 00742, 3, new byte[] {00, 09, 08, 12, 14, 14, 14, 14}, new byte[] {09, 09, 08, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fireplace
{0222, new ItemRemakeInfo(0222, 02770, 1, new byte[] {09, 10, 14, 14, 14, 14, 14, 14}, new byte[] {07, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // chessboard
{0223, new ItemRemakeInfo(0223, 01411, 2, new byte[] {05, 07, 04, 14, 14, 14, 14, 14}, new byte[] {00, 09, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // globe
{0224, new ItemRemakeInfo(0224, 00739, 4, new byte[] {09, 09, 00, 07, 09, 14, 14, 14}, new byte[] {09, 09, 00, 07, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tea table
{0226, new ItemRemakeInfo(0226, 03467, 3, new byte[] {06, 04, 01, 07, 14, 14, 14, 14}, new byte[] {06, 04, 01, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 04, 01, 11, 14, 14, 14, 14}, false)}, // tea set
{0227, new ItemRemakeInfo(0227, 01229, 2, new byte[] {12, 10, 12, 14, 14, 14, 14, 14}, new byte[] {12, 12, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bathroom sink
{0228, new ItemRemakeInfo(0228, 00907, 4, new byte[] {01, 07, 06, 11, 10, 14, 14, 14}, new byte[] {11, 10, 06, 11, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // vacuum cleaner
{0229, new ItemRemakeInfo(0229, 00908, 6, new byte[] {11, 12, 10, 01, 00, 06, 02, 14}, new byte[] {10, 10, 10, 10, 10, 10, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // upright vacuum
{0230, new ItemRemakeInfo(0230, 01892, 3, new byte[] {08, 12, 10, 09, 14, 14, 14, 14}, new byte[] {05, 02, 12, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hourglass
{0231, new ItemRemakeInfo(0231, 01117, 1, new byte[] {00, 11, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sand castle
{0232, new ItemRemakeInfo(0232, 00333, 5, new byte[] {09, 09, 09, 01, 04, 12, 14, 14}, new byte[] {07, 09, 12, 07, 04, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birdhouse
{0234, new ItemRemakeInfo(0234, 03444, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 06, 08, 13, 14, 14, 14}, false)}, // wheelchair
{0236, new ItemRemakeInfo(0236, 01143, 2, new byte[] {10, 06, 11, 14, 14, 14, 14, 14}, new byte[] {08, 08, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // smoker
{0239, new ItemRemakeInfo(0239, 01845, 6, new byte[] {01, 07, 06, 05, 10, 04, 12, 14}, new byte[] {00, 00, 00, 09, 09, 09, 01, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // simple kettle
{0240, new ItemRemakeInfo(0240, 01319, 2, new byte[] {12, 11, 10, 14, 14, 14, 14, 14}, new byte[] {10, 10, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // microscope
{0241, new ItemRemakeInfo(0241, 03595, 3, new byte[] {10, 11, 12, 09, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // park clock
{0242, new ItemRemakeInfo(0242, 00918, 5, new byte[] {12, 12, 07, 02, 04, 12, 14, 14}, new byte[] {12, 06, 07, 02, 07, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // coffee cup
{0244, new ItemRemakeInfo(0244, 02012, 6, new byte[] {06, 06, 06, 06, 06, 06, 06, 14}, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // chalkboard
{0246, new ItemRemakeInfo(0246, 01849, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 02, 07, 13, 14, 14, 14, 14}, false)}, // kotatsu
{0248, new ItemRemakeInfo(0248, 01823, 3, new byte[] {10, 12, 04, 07, 14, 14, 14, 14}, new byte[] {10, 12, 04, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // trash bags
{0249, new ItemRemakeInfo(0249, 01783, 2, new byte[] {08, 12, 04, 14, 14, 14, 14, 14}, new byte[] {08, 12, 04, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 06, 14, 14, 14, 14, 14}, false)}, // corkboard
{0250, new ItemRemakeInfo(0250, 01632, 5, new byte[] {01, 06, 02, 13, 09, 11, 14, 14}, new byte[] {01, 06, 02, 13, 09, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // golf bag
{0252, new ItemRemakeInfo(0252, 03442, 5, new byte[] {08, 00, 09, 12, 04, 10, 14, 14}, new byte[] {00, 09, 00, 01, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sturdy sewing box
{0253, new ItemRemakeInfo(0253, 01241, 7, new byte[] {08, 09, 09, 10, 12, 05, 07, 01}, new byte[] {13, 13, 13, 13, 13, 13, 13, 13}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // DIY workbench
{0254, new ItemRemakeInfo(0254, 03586, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 01, 03, 04, 05, 09, 13, 14}, false)}, // magazine
{0255, new ItemRemakeInfo(0255, 01199, 4, new byte[] {00, 01, 04, 06, 12, 14, 14, 14}, new byte[] {01, 02, 06, 07, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tricycle
{0256, new ItemRemakeInfo(0256, 03340, 4, new byte[] {00, 08, 07, 12, 10, 14, 14, 14}, new byte[] {00, 08, 07, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // deer decoration
{0257, new ItemRemakeInfo(0257, 01899, 3, new byte[] {12, 08, 08, 08, 14, 14, 14, 14}, new byte[] {12, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 14, 14, 14, 14, 14, 14}, false)}, // autograph cards
{0258, new ItemRemakeInfo(0258, 00338, 4, new byte[] {01, 00, 04, 07, 06, 14, 14, 14}, new byte[] {12, 10, 12, 11, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lawn mower
{0259, new ItemRemakeInfo(0259, 01802, 5, new byte[] {01, 04, 12, 09, 06, 02, 14, 14}, new byte[] {05, 04, 12, 09, 06, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {00, 05, 06, 12, 14, 14, 14, 14}, false)}, // drink machine
{0263, new ItemRemakeInfo(0263, 01434, 7, new byte[] {06, 11, 04, 00, 07, 02, 12, 01}, new byte[] {07, 10, 00, 11, 05, 03, 07, 04}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sleeping bag
{0266, new ItemRemakeInfo(0266, 01868, 5, new byte[] {07, 01, 02, 04, 12, 10, 14, 14}, new byte[] {05, 05, 05, 05, 05, 05, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // desk mirror
{0267, new ItemRemakeInfo(0267, 00997, 5, new byte[] {10, 12, 04, 06, 02, 09, 14, 14}, new byte[] {01, 09, 10, 08, 12, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // incense burner
{0268, new ItemRemakeInfo(0268, 01495, 5, new byte[] {01, 04, 06, 02, 10, 12, 14, 14}, new byte[] {08, 08, 08, 08, 08, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dolly
{0269, new ItemRemakeInfo(0269, 01628, 2, new byte[] {10, 12, 06, 14, 14, 14, 14, 14}, new byte[] {10, 12, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden lantern
{0270, new ItemRemakeInfo(0270, 03584, 3, new byte[] {01, 05, 12, 10, 14, 14, 14, 14}, new byte[] {13, 13, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // study poster
{0271, new ItemRemakeInfo(0271, 03445, 3, new byte[] {10, 12, 11, 06, 14, 14, 14, 14}, new byte[] {10, 12, 11, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 06, 04, 13, 14, 14, 14, 14}, false)}, // standard umbrella stand
{0272, new ItemRemakeInfo(0272, 01836, 7, new byte[] {12, 08, 09, 02, 07, 06, 05, 03}, new byte[] {12, 12, 12, 02, 07, 06, 05, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // humidifier
{0273, new ItemRemakeInfo(0273, 01234, 4, new byte[] {05, 01, 04, 06, 11, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // portable toilet
{0274, new ItemRemakeInfo(0274, 01308, 5, new byte[] {07, 09, 00, 12, 11, 08, 14, 14}, new byte[] {11, 12, 10, 01, 04, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // school chair
{0275, new ItemRemakeInfo(0275, 01328, 5, new byte[] {07, 09, 00, 12, 11, 08, 14, 14}, new byte[] {11, 12, 10, 01, 04, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // school desk
{0277, new ItemRemakeInfo(0277, 00957, 4, new byte[] {12, 02, 04, 06, 00, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ventilation fan
{0279, new ItemRemakeInfo(0279, 00896, 5, new byte[] {08, 09, 04, 11, 02, 12, 14, 14}, new byte[] {08, 08, 08, 07, 05, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cat tower
{0281, new ItemRemakeInfo(0281, 00839, 3, new byte[] {11, 12, 10, 07, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // safe
{0282, new ItemRemakeInfo(0282, 03064, 3, new byte[] {04, 01, 07, 06, 14, 14, 14, 14}, new byte[] {12, 12, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cooler box
{0284, new ItemRemakeInfo(0284, 01792, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 01, 13, 05, 14, 14}, new byte[] {12, 13, 06, 01, 13, 13, 14, 14}, false)}, // cushion
{0285, new ItemRemakeInfo(0285, 01499, 5, new byte[] {00, 08, 09, 06, 01, 09, 14, 14}, new byte[] {08, 08, 09, 07, 12, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 07, 14, 14, 14, 14}, true)}, // Papa bear
{0286, new ItemRemakeInfo(0286, 01501, 5, new byte[] {08, 08, 09, 04, 07, 13, 14, 14}, new byte[] {12, 08, 09, 02, 12, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 07, 14, 14, 14, 14}, true)}, // Baby bear
{0287, new ItemRemakeInfo(0287, 01500, 5, new byte[] {02, 08, 09, 12, 11, 11, 14, 14}, new byte[] {08, 08, 09, 02, 12, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 01, 04, 07, 14, 14, 14, 14}, true)}, // Mama bear
{0290, new ItemRemakeInfo(0290, 03562, 1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron wall rack
{0291, new ItemRemakeInfo(0291, 03559, 1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron wall lamp
{0292, new ItemRemakeInfo(0292, 03271, 4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood cupboard
{0293, new ItemRemakeInfo(0293, 03270, 4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {11, 11, 11, 11, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood kitchenette
{0294, new ItemRemakeInfo(0294, 03275, 4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood clock
{0296, new ItemRemakeInfo(0296, 03193, 4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood chair
{0297, new ItemRemakeInfo(0297, 03196, 4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood dresser
{0298, new ItemRemakeInfo(0298, 03191, 4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood table
{0299, new ItemRemakeInfo(0299, 03200, 4, new byte[] {08, 00, 09, 09, 09, 14, 14, 14}, new byte[] {08, 00, 09, 09, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 05, 09, 14, 14, 14, 14, 14}, false)}, // ironwood bed
{0300, new ItemRemakeInfo(0300, 03509, 5, new byte[] {08, 09, 08, 08, 09, 12, 14, 14}, new byte[] {10, 06, 10, 01, 11, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden bench
{0301, new ItemRemakeInfo(0301, 03194, 4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood low table
{0302, new ItemRemakeInfo(0302, 03195, 4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood cart
{0303, new ItemRemakeInfo(0303, 01626, 4, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron garden chair
{0304, new ItemRemakeInfo(0304, 01627, 4, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron garden table
{0305, new ItemRemakeInfo(0305, 01625, 4, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {06, 04, 09, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron garden bench
{0306, new ItemRemakeInfo(0306, 03563, 1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {11, 09, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron shelf
{0307, new ItemRemakeInfo(0307, 03561, 1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 02, 14, 14, 14, 14, 14, 14}, false)}, // iron hanger stand
{0308, new ItemRemakeInfo(0308, 03560, 1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron worktable
{0309, new ItemRemakeInfo(0309, 00998, 6, new byte[] {12, 04, 01, 08, 09, 10, 11, 14}, new byte[] {12, 12, 10, 12, 12, 10, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // kitchen island
{0310, new ItemRemakeInfo(0310, 00383, 6, new byte[] {08, 01, 09, 04, 12, 10, 02, 14}, new byte[] {09, 10, 10, 10, 10, 10, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // acoustic guitar
{0311, new ItemRemakeInfo(0311, 01753, 5, new byte[] {12, 09, 06, 02, 08, 10, 14, 14}, new byte[] {05, 00, 06, 02, 06, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // aroma pot
{0312, new ItemRemakeInfo(0312, 00725, 2, new byte[] {08, 09, 00, 14, 14, 14, 14, 14}, new byte[] {08, 09, 00, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 02, 06, 00, 11, 14, 14, 14}, false)}, // paper lantern
{0313, new ItemRemakeInfo(0313, 01799, 4, new byte[] {09, 06, 04, 01, 10, 14, 14, 14}, new byte[] {09, 09, 09, 12, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // doghouse
{0314, new ItemRemakeInfo(0314, 01631, 4, new byte[] {01, 05, 09, 08, 11, 14, 14, 14}, new byte[] {11, 12, 09, 08, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden faucet
{0316, new ItemRemakeInfo(0316, 00929, 5, new byte[] {12, 11, 10, 02, 05, 09, 14, 14}, new byte[] {12, 11, 10, 02, 05, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // air conditioner
{0317, new ItemRemakeInfo(0317, 00928, 2, new byte[] {09, 11, 07, 14, 14, 14, 14, 14}, new byte[] {12, 11, 00, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pot rack
{0318, new ItemRemakeInfo(0318, 03616, 7, new byte[] {12, 01, 04, 07, 10, 09, 08, 12}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // system kitchen
{0320, new ItemRemakeInfo(0320, 03623, 3, new byte[] {06, 02, 04, 11, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // toy box
{0321, new ItemRemakeInfo(0321, 03618, 3, new byte[] {08, 00, 09, 07, 14, 14, 14, 14}, new byte[] {08, 00, 09, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 07, 14, 14, 14, 14, 14}, false)}, // cutting board
{0322, new ItemRemakeInfo(0322, 03622, 3, new byte[] {09, 08, 01, 10, 14, 14, 14, 14}, new byte[] {09, 08, 01, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 07, 02, 04, 14, 14, 14, 14}, false)}, // floor seat
{0323, new ItemRemakeInfo(0323, 03621, 7, new byte[] {08, 01, 12, 10, 04, 00, 05, 02}, new byte[] {08, 01, 12, 10, 04, 00, 05, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 05, 00, 07, 02, 13, 13}, false)}, // loft bed with desk
{0324, new ItemRemakeInfo(0324, 03617, 7, new byte[] {08, 09, 07, 06, 02, 12, 10, 11}, new byte[] {08, 09, 07, 06, 02, 12, 10, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 06, 01, 13, 04, 14, 14, 14}, true)}, // stall
{0325, new ItemRemakeInfo(0325, 01263, 1, new byte[] {06, 07, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pear wardrobe
{0326, new ItemRemakeInfo(0326, 03658, 2, new byte[] {06, 08, 09, 14, 14, 14, 14, 14}, new byte[] {06, 07, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo basket
{0327, new ItemRemakeInfo(0327, 03672, 6, new byte[] {07, 07, 07, 12, 12, 12, 07, 14}, new byte[] {07, 04, 00, 01, 02, 06, 01, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cardboard box
{0328, new ItemRemakeInfo(0328, 01081, 3, new byte[] {10, 12, 09, 08, 14, 14, 14, 14}, new byte[] {12, 10, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // upright piano
{0329, new ItemRemakeInfo(0329, 03675, 2, new byte[] {07, 12, 06, 14, 14, 14, 14, 14}, new byte[] {07, 12, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hay bed
{0334, new ItemRemakeInfo(0334, 03697, 7, new byte[] {12, 07, 01, 02, 04, 05, 06, 10}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // portable radio
{0335, new ItemRemakeInfo(0335, 03699, 6, new byte[] {10, 01, 10, 10, 10, 10, 10, 10}, new byte[] {12, 13, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fish print
{0336, new ItemRemakeInfo(0336, 03702, 3, new byte[] {08, 07, 09, 12, 14, 14, 14, 14}, new byte[] {08, 07, 09, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 04, 02, 14, 14, 14, 14, 14}, false)}, // study chair
{0337, new ItemRemakeInfo(0337, 03701, 3, new byte[] {08, 07, 09, 12, 14, 14, 14, 14}, new byte[] {08, 07, 09, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // study desk
{0340, new ItemRemakeInfo(0340, 00808, 4, new byte[] {09, 12, 06, 01, 07, 14, 14, 14}, new byte[] {08, 12, 12, 08, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush table
{0342, new ItemRemakeInfo(0342, 01779, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 09, 10, 01, 02, 07, 06, 05}, new byte[] {12, 09, 10, 01, 02, 07, 06, 05}, false)}, // table with cloth
{0343, new ItemRemakeInfo(0343, 03499, 6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen arch
{0344, new ItemRemakeInfo(0344, 03502, 6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {09, 12, 11, 09, 14, 14, 14, 14}, false)}, // frozen bed
{0345, new ItemRemakeInfo(0345, 03500, 6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen pillar
{0346, new ItemRemakeInfo(0346, 03498, 6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen partition
{0347, new ItemRemakeInfo(0347, 03497, 6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen table
{0348, new ItemRemakeInfo(0348, 03504, 6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen tree
{0350, new ItemRemakeInfo(0350, 03505, 6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen counter
{0351, new ItemRemakeInfo(0351, 03503, 6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen chair
{0352, new ItemRemakeInfo(0352, 03501, 6, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {05, 04, 02, 07, 00, 06, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen sculpture
{0353, new ItemRemakeInfo(0353, 01861, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 13, 13, 14}, new byte[] {06, 01, 11, 13, 13, 02, 13, 14}, false)}, // stacked magazines
{0354, new ItemRemakeInfo(0354, 00832, 6, new byte[] {04, 06, 07, 01, 05, 02, 10, 14}, new byte[] {10, 10, 10, 10, 11, 11, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // modern office chair
{0355, new ItemRemakeInfo(0355, 00840, 3, new byte[] {12, 08, 09, 11, 14, 14, 14, 14}, new byte[] {12, 12, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // office desk
{0356, new ItemRemakeInfo(0356, 03692, 2, new byte[] {08, 12, 09, 14, 14, 14, 14, 14}, new byte[] {08, 12, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 09, 04, 07, 14, 14, 14, 14}, false)}, // plain wooden shop sign
{0357, new ItemRemakeInfo(0357, 01759, 3, new byte[] {13, 13, 13, 08, 14, 14, 14, 14}, new byte[] {12, 12, 12, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stack of books
{0358, new ItemRemakeInfo(0358, 02020, 3, new byte[] {00, 09, 12, 10, 14, 14, 14, 14}, new byte[] {00, 09, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 09, 14, 14, 14, 14, 14}, false)}, // director's chair
{0359, new ItemRemakeInfo(0359, 00955, 3, new byte[] {06, 06, 01, 10, 14, 14, 14, 14}, new byte[] {12, 12, 12, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // exit sign
{0360, new ItemRemakeInfo(0360, 00716, 4, new byte[] {07, 07, 07, 07, 08, 14, 14, 14}, new byte[] {06, 01, 06, 00, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // screen
{0362, new ItemRemakeInfo(0362, 03587, 2, new byte[] {07, 07, 10, 14, 14, 14, 14, 14}, new byte[] {10, 10, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fishing-rod stand
{0363, new ItemRemakeInfo(0363, 03591, 5, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {13, 02, 04, 06, 00, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birthday candles
{0364, new ItemRemakeInfo(0364, 03592, 2, new byte[] {12, 09, 02, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birthday cake
{0365, new ItemRemakeInfo(0365, 03593, 5, new byte[] {12, 02, 05, 06, 00, 11, 14, 14}, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birthday table
{0366, new ItemRemakeInfo(0366, 03594, 5, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {13, 02, 04, 06, 00, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birthday sign
{0367, new ItemRemakeInfo(0367, 03596, 2, new byte[] {12, 00, 11, 14, 14, 14, 14, 14}, new byte[] {04, 05, 03, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pool
{0368, new ItemRemakeInfo(0368, 00891, 4, new byte[] {01, 04, 07, 09, 02, 14, 14, 14}, new byte[] {09, 12, 09, 09, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // holiday candle
{0370, new ItemRemakeInfo(0370, 01189, 3, new byte[] {10, 06, 13, 10, 14, 14, 14, 14}, new byte[] {10, 09, 13, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tire stack
{0373, new ItemRemakeInfo(0373, 00682, 4, new byte[] {09, 06, 09, 01, 12, 14, 14, 14}, new byte[] {08, 00, 10, 10, 05, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // boomerang
{0374, new ItemRemakeInfo(0374, 00796, 1, new byte[] {09, 00, 14, 14, 14, 14, 14, 14}, new byte[] {08, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // retro stereo
{0375, new ItemRemakeInfo(0375, 03773, 2, new byte[] {10, 08, 09, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // terrarium
{0376, new ItemRemakeInfo(0376, 03775, 2, new byte[] {10, 09, 09, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hanging terrarium
{0377, new ItemRemakeInfo(0377, 03776, 2, new byte[] {00, 12, 11, 14, 14, 14, 14, 14}, new byte[] {09, 01, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // brick well
{0378, new ItemRemakeInfo(0378, 03785, 3, new byte[] {06, 07, 01, 06, 14, 14, 14, 14}, new byte[] {11, 09, 10, 04, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // potted ivy
{0379, new ItemRemakeInfo(0379, 03784, 5, new byte[] {10, 12, 00, 09, 06, 01, 14, 14}, new byte[] {10, 12, 00, 09, 06, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // den chair
{0380, new ItemRemakeInfo(0380, 03783, 4, new byte[] {09, 00, 09, 08, 12, 14, 14, 14}, new byte[] {09, 00, 09, 08, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // den desk
{0381, new ItemRemakeInfo(0381, 01652, 4, new byte[] {01, 07, 04, 09, 06, 14, 14, 14}, new byte[] {07, 12, 05, 08, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // matryoshka
{0383, new ItemRemakeInfo(0383, 00805, 4, new byte[] {09, 12, 04, 01, 07, 14, 14, 14}, new byte[] {09, 12, 04, 08, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush lamp
{0385, new ItemRemakeInfo(0385, 03808, 4, new byte[] {09, 09, 09, 09, 09, 14, 14, 14}, new byte[] {09, 12, 03, 01, 00, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush log
{0387, new ItemRemakeInfo(0387, 03806, 4, new byte[] {09, 12, 06, 01, 00, 14, 14, 14}, new byte[] {08, 12, 06, 08, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush partition
{0389, new ItemRemakeInfo(0389, 03805, 4, new byte[] {00, 12, 11, 01, 07, 14, 14, 14}, new byte[] {09, 09, 09, 09, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush parasol
{0391, new ItemRemakeInfo(0391, 03816, 3, new byte[] {06, 09, 12, 10, 14, 14, 14, 14}, new byte[] {06, 09, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // streetlamp
{0392, new ItemRemakeInfo(0392, 03818, 4, new byte[] {00, 08, 06, 04, 13, 14, 14, 14}, new byte[] {04, 01, 12, 12, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pennant
{0393, new ItemRemakeInfo(0393, 03819, 5, new byte[] {11, 06, 07, 01, 12, 09, 14, 14}, new byte[] {11, 06, 07, 01, 12, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // oil-barrel bathtub
{0394, new ItemRemakeInfo(0394, 03820, 3, new byte[] {12, 10, 05, 01, 14, 14, 14, 14}, new byte[] {12, 10, 05, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fan
{0395, new ItemRemakeInfo(0395, 03821, 4, new byte[] {12, 10, 02, 06, 07, 14, 14, 14}, new byte[] {12, 11, 02, 11, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // air circulator
{0396, new ItemRemakeInfo(0396, 00915, 6, new byte[] {08, 06, 04, 07, 01, 12, 10, 14}, new byte[] {08, 09, 09, 08, 09, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cuckoo clock
{0397, new ItemRemakeInfo(0397, 03681, 7, new byte[] {10, 01, 12, 04, 09, 06, 06, 07}, new byte[] {10, 10, 12, 12, 09, 09, 08, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // piano bench
{0398, new ItemRemakeInfo(0398, 03624, 4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 12, 00, 01, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute bed
{0399, new ItemRemakeInfo(0399, 00331, 3, new byte[] {09, 00, 12, 10, 14, 14, 14, 14}, new byte[] {09, 00, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // birdbath
{0400, new ItemRemakeInfo(0400, 03683, 5, new byte[] {07, 00, 09, 08, 11, 10, 14, 14}, new byte[] {12, 12, 06, 12, 12, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // plain sink
{0402, new ItemRemakeInfo(0402, 00849, 6, new byte[] {10, 12, 00, 09, 04, 01, 02, 14}, new byte[] {09, 11, 10, 08, 10, 10, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // amp
{0403, new ItemRemakeInfo(0403, 03431, 7, new byte[] {06, 05, 01, 07, 12, 10, 11, 09}, new byte[] {06, 12, 01, 07, 12, 09, 11, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall fan
{0404, new ItemRemakeInfo(0404, 02014, 2, new byte[] {00, 09, 12, 14, 14, 14, 14, 14}, new byte[] {08, 11, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lecture-hall desk
{0405, new ItemRemakeInfo(0405, 03822, 2, new byte[] {10, 09, 10, 14, 14, 14, 14, 14}, new byte[] {11, 01, 04, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pro tape recorder
{0406, new ItemRemakeInfo(0406, 02013, 1, new byte[] {00, 09, 14, 14, 14, 14, 14, 14}, new byte[] {08, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lecture-hall bench
{0407, new ItemRemakeInfo(0407, 01157, 3, new byte[] {01, 09, 12, 10, 14, 14, 14, 14}, new byte[] {11, 11, 10, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // brick oven
{0408, new ItemRemakeInfo(0408, 01171, 5, new byte[] {10, 01, 04, 07, 11, 09, 14, 14}, new byte[] {12, 12, 12, 12, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // synthesizer
{0409, new ItemRemakeInfo(0409, 01221, 2, new byte[] {10, 11, 01, 14, 14, 14, 14, 14}, new byte[] {10, 12, 01, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // video camera
{0410, new ItemRemakeInfo(0410, 00941, 3, new byte[] {10, 12, 00, 02, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 12, 03, 06, 05, 07, 02}, true)}, // DJ's turntable
{0414, new ItemRemakeInfo(0414, 04116, 6, new byte[] {12, 12, 12, 12, 12, 12, 12, 14}, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // whiteboard
{0415, new ItemRemakeInfo(0415, 04066, 5, new byte[] {06, 02, 05, 00, 12, 13, 14, 14}, new byte[] {01, 02, 05, 00, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // illuminated tree
{0416, new ItemRemakeInfo(0416, 04074, 4, new byte[] {07, 02, 04, 06, 12, 14, 14, 14}, new byte[] {07, 02, 04, 06, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // illuminated reindeer
{0417, new ItemRemakeInfo(0417, 04108, 3, new byte[] {07, 02, 04, 12, 14, 14, 14, 14}, new byte[] {01, 06, 00, 04, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // illuminated present
{0418, new ItemRemakeInfo(0418, 04131, 3, new byte[] {05, 02, 07, 12, 14, 14, 14, 14}, new byte[] {05, 02, 00, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // illuminated snowflakes
{0419, new ItemRemakeInfo(0419, 04099, 2, new byte[] {08, 12, 08, 14, 14, 14, 14, 14}, new byte[] {00, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // formal paper
{0420, new ItemRemakeInfo(0420, 04068, 4, new byte[] {12, 02, 07, 05, 10, 14, 14, 14}, new byte[] {12, 02, 07, 05, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {08, 04, 02, 07, 06, 14, 14, 14}, false)}, // table setting
{0421, new ItemRemakeInfo(0421, 04230, 5, new byte[] {12, 01, 02, 06, 04, 03, 14, 14}, new byte[] {12, 01, 02, 06, 04, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // glass holder with candle
{0422, new ItemRemakeInfo(0422, 03995, 4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 01, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute DIY table
{0423, new ItemRemakeInfo(0423, 03996, 4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 01, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute wall-mounted clock
{0424, new ItemRemakeInfo(0424, 03997, 4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute wardrobe
{0425, new ItemRemakeInfo(0425, 03998, 4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute sofa
{0426, new ItemRemakeInfo(0426, 03999, 4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute chair
{0427, new ItemRemakeInfo(0427, 04000, 4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 12, 12, 12, 03, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute tea table
{0428, new ItemRemakeInfo(0428, 04001, 4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute vanity
{0429, new ItemRemakeInfo(0429, 04002, 4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 03, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute floor lamp
{0430, new ItemRemakeInfo(0430, 04003, 4, new byte[] {12, 05, 07, 01, 04, 14, 14, 14}, new byte[] {02, 04, 00, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cute music player
{0431, new ItemRemakeInfo(0431, 02586, 2, new byte[] {08, 00, 12, 14, 14, 14, 14, 14}, new byte[] {10, 06, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // natural garden chair
{0432, new ItemRemakeInfo(0432, 03943, 4, new byte[] {08, 00, 09, 09, 00, 14, 14, 14}, new byte[] {10, 10, 10, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ironwood DIY workbench
{0433, new ItemRemakeInfo(0433, 03946, 4, new byte[] {11, 10, 06, 04, 01, 14, 14, 14}, new byte[] {11, 10, 06, 04, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 06, 04, 00, 08, 09, 14}, false)}, // outdoor table
{0434, new ItemRemakeInfo(0434, 03947, 4, new byte[] {11, 10, 06, 04, 01, 14, 14, 14}, new byte[] {11, 10, 06, 04, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 06, 04, 00, 08, 09, 14}, false)}, // outdoor bench
{0435, new ItemRemakeInfo(0435, 03987, 5, new byte[] {12, 10, 11, 09, 01, 04, 14, 14}, new byte[] {12, 10, 11, 09, 01, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted phone
{0436, new ItemRemakeInfo(0436, 04009, 6, new byte[] {12, 10, 11, 01, 05, 02, 07, 14}, new byte[] {12, 10, 11, 01, 05, 02, 07, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cordless phone
{0437, new ItemRemakeInfo(0437, 04101, 3, new byte[] {12, 01, 09, 10, 14, 14, 14, 14}, new byte[] {12, 01, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, false)}, // fax machine
{0438, new ItemRemakeInfo(0438, 04279, 5, new byte[] {05, 05, 05, 05, 05, 05, 14, 14}, new byte[] {08, 08, 07, 13, 13, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frozen-treat set
{0440, new ItemRemakeInfo(0440, 04027, 4, new byte[] {07, 02, 03, 12, 13, 14, 14, 14}, new byte[] {05, 06, 06, 07, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // floral swag
{0441, new ItemRemakeInfo(0441, 03396, 2, new byte[] {08, 00, 12, 14, 14, 14, 14, 14}, new byte[] {10, 06, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // natural garden table
{0442, new ItemRemakeInfo(0442, 04034, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 05, 00, 14, 14, 14, 14}, false)}, // scattered papers
{0443, new ItemRemakeInfo(0443, 04135, 3, new byte[] {12, 10, 08, 11, 14, 14, 14, 14}, new byte[] {12, 10, 08, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // freezer
{0444, new ItemRemakeInfo(0444, 03965, 3, new byte[] {07, 02, 05, 12, 14, 14, 14, 14}, new byte[] {07, 02, 05, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 01, 09, 13, 14, 14, 14, 14}, false)}, // painting set
{0445, new ItemRemakeInfo(0445, 04030, 3, new byte[] {11, 07, 09, 10, 14, 14, 14, 14}, new byte[] {12, 09, 02, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bathroom towel rack
{0446, new ItemRemakeInfo(0446, 03948, 4, new byte[] {12, 02, 10, 09, 05, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // accessories stand
{0448, new ItemRemakeInfo(0448, 04025, 5, new byte[] {00, 12, 04, 06, 12, 12, 14, 14}, new byte[] {12, 09, 08, 09, 05, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // unglazed dish set
{0451, new ItemRemakeInfo(0451, 03991, 5, new byte[] {06, 06, 06, 02, 06, 12, 14, 14}, new byte[] {13, 04, 01, 01, 07, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // festive tree
{0452, new ItemRemakeInfo(0452, 03966, 5, new byte[] {06, 04, 06, 02, 06, 12, 14, 14}, new byte[] {13, 04, 01, 02, 07, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // big festive tree
{0453, new ItemRemakeInfo(0453, 04067, 5, new byte[] {06, 06, 06, 02, 06, 12, 14, 14}, new byte[] {13, 04, 01, 12, 07, 07, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tabletop festive tree
{0454, new ItemRemakeInfo(0454, 03993, 7, new byte[] {01, 07, 06, 04, 02, 07, 05, 10}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // analog kitchen scale
{0455, new ItemRemakeInfo(0455, 03961, 1, new byte[] {05, 03, 14, 14, 14, 14, 14, 14}, new byte[] {03, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fortune-telling set
{0456, new ItemRemakeInfo(0456, 00669, 3, new byte[] {08, 09, 12, 04, 14, 14, 14, 14}, new byte[] {09, 09, 08, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ukulele
{0457, new ItemRemakeInfo(0457, 04006, 3, new byte[] {08, 02, 05, 12, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // climbing wall
{0458, new ItemRemakeInfo(0458, 04119, 3, new byte[] {08, 06, 08, 08, 14, 14, 14, 14}, new byte[] {08, 06, 02, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // macrame tapestry
{0460, new ItemRemakeInfo(0460, 03992, 3, new byte[] {09, 08, 12, 10, 14, 14, 14, 14}, new byte[] {09, 08, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // key holder
{0461, new ItemRemakeInfo(0461, 03967, 3, new byte[] {09, 12, 09, 02, 14, 14, 14, 14}, new byte[] {11, 11, 10, 09, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // broom and dustpan
{0462, new ItemRemakeInfo(0462, 04076, 1, new byte[] {02, 10, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // nail-art set
{0463, new ItemRemakeInfo(0463, 00889, 5, new byte[] {07, 01, 04, 06, 09, 10, 14, 14}, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // camp stove
{0465, new ItemRemakeInfo(0465, 04014, 7, new byte[] {10, 12, 07, 01, 04, 05, 11, 11}, new byte[] {10, 12, 07, 01, 04, 05, 11, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // folding floor lamp
{0466, new ItemRemakeInfo(0466, 04338, 6, new byte[] {01, 07, 05, 06, 02, 10, 00, 14}, new byte[] {12, 10, 10, 10, 12, 01, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // portable record player
{0467, new ItemRemakeInfo(0467, 04013, 2, new byte[] {01, 04, 10, 14, 14, 14, 14, 14}, new byte[] {10, 10, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // punching bag
{0468, new ItemRemakeInfo(0468, 04081, 7, new byte[] {06, 07, 01, 04, 11, 06, 12, 05}, new byte[] {06, 07, 01, 04, 10, 09, 12, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // camping cot
{0469, new ItemRemakeInfo(0469, 04075, 1, new byte[] {09, 01, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gong
{0470, new ItemRemakeInfo(0470, 04052, 5, new byte[] {12, 05, 04, 05, 06, 11, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan bed
{0471, new ItemRemakeInfo(0471, 04113, 5, new byte[] {11, 07, 01, 06, 04, 10, 14, 14}, new byte[] {05, 06, 04, 08, 05, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hose reel
{0472, new ItemRemakeInfo(0472, 03962, 7, new byte[] {05, 06, 03, 02, 07, 13, 13, 08}, new byte[] {05, 06, 03, 02, 07, 12, 13, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // inflatable sofa
{0474, new ItemRemakeInfo(0474, 04094, 3, new byte[] {09, 04, 12, 10, 14, 14, 14, 14}, new byte[] {06, 06, 06, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // floating-biotope planter
{0475, new ItemRemakeInfo(0475, 04073, 5, new byte[] {08, 12, 05, 00, 07, 11, 14, 14}, new byte[] {08, 12, 05, 00, 01, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // classic pitcher
{0476, new ItemRemakeInfo(0476, 00870, 3, new byte[] {12, 04, 10, 02, 14, 14, 14, 14}, new byte[] {13, 13, 10, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // book stands
{0477, new ItemRemakeInfo(0477, 04379, 6, new byte[] {12, 08, 09, 01, 07, 02, 12, 14}, new byte[] {06, 07, 12, 00, 06, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // springy ride-on
{0478, new ItemRemakeInfo(0478, 03950, 2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique chair
{0479, new ItemRemakeInfo(0479, 03951, 2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique console table
{0480, new ItemRemakeInfo(0480, 03952, 2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique table
{0481, new ItemRemakeInfo(0481, 03953, 2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {07, 07, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique phone
{0482, new ItemRemakeInfo(0482, 03954, 2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {07, 07, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique clock
{0483, new ItemRemakeInfo(0483, 03955, 2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {05, 05, 05, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique vanity
{0484, new ItemRemakeInfo(0484, 03956, 2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique bureau
{0485, new ItemRemakeInfo(0485, 03957, 2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique bed
{0486, new ItemRemakeInfo(0486, 03958, 2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique mini table
{0487, new ItemRemakeInfo(0487, 03959, 2, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {09, 08, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // antique wardrobe
{0488, new ItemRemakeInfo(0488, 04111, 7, new byte[] {05, 01, 07, 08, 10, 09, 11, 07}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // old-fashioned alarm clock
{0489, new ItemRemakeInfo(0489, 04029, 7, new byte[] {10, 08, 06, 04, 01, 07, 00, 12}, new byte[] {10, 08, 06, 04, 01, 10, 10, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rotary phone
{0490, new ItemRemakeInfo(0490, 01606, 5, new byte[] {08, 09, 12, 12, 01, 10, 14, 14}, new byte[] {08, 09, 12, 11, 10, 07, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // serving cart
{0491, new ItemRemakeInfo(0491, 04392, 1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // magic kit
{0492, new ItemRemakeInfo(0492, 03960, 5, new byte[] {04, 01, 06, 07, 08, 13, 14, 14}, new byte[] {12, 12, 12, 09, 06, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // handy water cooler
{0493, new ItemRemakeInfo(0493, 03949, 4, new byte[] {01, 01, 01, 02, 12, 14, 14, 14}, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // anthurium plant
{0494, new ItemRemakeInfo(0494, 01829, 4, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {09, 05, 07, 10, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cypress plant
{0497, new ItemRemakeInfo(0497, 04129, 5, new byte[] {10, 09, 01, 07, 04, 12, 14, 14}, new byte[] {06, 06, 06, 06, 06, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // monstera
{0498, new ItemRemakeInfo(0498, 04132, 4, new byte[] {12, 09, 06, 04, 10, 14, 14, 14}, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // yucca
{0499, new ItemRemakeInfo(0499, 04080, 6, new byte[] {12, 10, 08, 02, 05, 06, 05, 14}, new byte[] {12, 10, 12, 12, 12, 12, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // long bathtub
{0500, new ItemRemakeInfo(0500, 04078, 3, new byte[] {10, 12, 01, 13, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // barbell
{0501, new ItemRemakeInfo(0501, 01838, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 07, 02, 04, 14, 14, 14, 14}, false)}, // ironing set
{0502, new ItemRemakeInfo(0502, 04412, 2, new byte[] {02, 12, 10, 14, 14, 14, 14, 14}, new byte[] {01, 04, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cotton-candy stall
{0503, new ItemRemakeInfo(0503, 04045, 5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan waste bin
{0504, new ItemRemakeInfo(0504, 04049, 5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan wardrobe
{0505, new ItemRemakeInfo(0505, 04046, 5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan end table
{0506, new ItemRemakeInfo(0506, 04047, 5, new byte[] {12, 05, 04, 05, 06, 11, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan stool
{0507, new ItemRemakeInfo(0507, 04053, 5, new byte[] {12, 05, 04, 05, 06, 11, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan armchair
{0508, new ItemRemakeInfo(0508, 04048, 5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {12, 12, 12, 11, 12, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan towel basket
{0509, new ItemRemakeInfo(0509, 04050, 5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 09, 09, 12, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan table lamp
{0510, new ItemRemakeInfo(0510, 04051, 5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan vanity
{0511, new ItemRemakeInfo(0511, 04054, 5, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {09, 00, 07, 12, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rattan low table
{0512, new ItemRemakeInfo(0512, 04017, 3, new byte[] {11, 07, 09, 10, 14, 14, 14, 14}, new byte[] {10, 07, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shower set
{0513, new ItemRemakeInfo(0513, 04104, 5, new byte[] {10, 10, 10, 10, 10, 10, 14, 14}, new byte[] {10, 06, 08, 01, 07, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // frying pan
{0515, new ItemRemakeInfo(0515, 04137, 6, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {12, 12, 12, 12, 12, 12, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // diner chair
{0516, new ItemRemakeInfo(0516, 04138, 6, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 07, 05, 02, 12, 10, 14}, false)}, // diner counter chair
{0517, new ItemRemakeInfo(0517, 04139, 6, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // diner counter table
{0518, new ItemRemakeInfo(0518, 04140, 5, new byte[] {01, 06, 07, 12, 10, 09, 14, 14}, new byte[] {01, 06, 07, 12, 10, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 06, 07, 14, 14, 14, 14, 14}, false)}, // retro gas pump
{0519, new ItemRemakeInfo(0519, 04141, 6, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {12, 12, 12, 12, 12, 12, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // diner sofa
{0520, new ItemRemakeInfo(0520, 04142, 6, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 07, 05, 02, 12, 10, 14}, false)}, // diner dining table
{0521, new ItemRemakeInfo(0521, 04143, 4, new byte[] {04, 07, 01, 02, 01, 14, 14, 14}, new byte[] {01, 00, 06, 03, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // diner neon sign
{0522, new ItemRemakeInfo(0522, 04144, 6, new byte[] {01, 04, 07, 06, 02, 12, 03, 14}, new byte[] {01, 04, 07, 06, 02, 12, 03, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 04, 10, 14, 14, 14, 14, 14}, false)}, // diner neon clock
{0523, new ItemRemakeInfo(0523, 04441, 6, new byte[] {11, 11, 11, 11, 11, 11, 11, 14}, new byte[] {01, 04, 07, 06, 02, 08, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 04, 07, 05, 02, 12, 10, 14}, false)}, // diner mini table
{0524, new ItemRemakeInfo(0524, 03406, 4, new byte[] {08, 12, 01, 04, 07, 14, 14, 14}, new byte[] {08, 12, 06, 10, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // beekeeper's hive
{0525, new ItemRemakeInfo(0525, 04023, 2, new byte[] {01, 09, 11, 14, 14, 14, 14, 14}, new byte[] {11, 12, 04, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pants press
{0526, new ItemRemakeInfo(0526, 01161, 3, new byte[] {00, 11, 12, 12, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cream and sugar
{0528, new ItemRemakeInfo(0528, 04445, 3, new byte[] {08, 11, 09, 10, 14, 14, 14, 14}, new byte[] {08, 11, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 10, 12, 09, 14, 14, 14, 14}, false)}, // vintage TV tray
{0529, new ItemRemakeInfo(0529, 03619, 7, new byte[] {07, 12, 09, 00, 01, 06, 00, 12}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // soup kettle
{0530, new ItemRemakeInfo(0530, 04546, 1, new byte[] {06, 07, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pear bed
{0531, new ItemRemakeInfo(0531, 04125, 3, new byte[] {07, 00, 09, 12, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden bookshelf
{0532, new ItemRemakeInfo(0532, 01840, 1, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // whirlpool bath
{0543, new ItemRemakeInfo(0543, 04572, 7, new byte[] {07, 04, 01, 06, 06, 02, 03, 12}, new byte[] {11, 11, 11, 11, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shaded floor lamp
{0544, new ItemRemakeInfo(0544, 01744, 4, new byte[] {11, 12, 10, 01, 04, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall clock
{0545, new ItemRemakeInfo(0545, 04133, 5, new byte[] {10, 12, 11, 05, 01, 07, 14, 14}, new byte[] {12, 12, 12, 12, 10, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // double-sided wall clock
{0546, new ItemRemakeInfo(0546, 04035, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14}, true)}, // log garden lounge
{0547, new ItemRemakeInfo(0547, 04036, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14}, true)}, // log decorative shelves
{0548, new ItemRemakeInfo(0548, 04037, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // log wall-mounted clock
{0549, new ItemRemakeInfo(0549, 04038, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // log stool
{0550, new ItemRemakeInfo(0550, 04039, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14}, true)}, // log chair
{0551, new ItemRemakeInfo(0551, 04040, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14}, true)}, // log dining table
{0552, new ItemRemakeInfo(0552, 04041, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 09, 05, 14, 14, 14, 14}, false)}, // log bed
{0553, new ItemRemakeInfo(0553, 04042, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // log bench
{0554, new ItemRemakeInfo(0554, 04043, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14}, true)}, // log round table
{0555, new ItemRemakeInfo(0555, 04044, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 13, 13, 09, 05, 14, 14, 14}, true)}, // log extra-long sofa
{0556, new ItemRemakeInfo(0556, 04110, 3, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {10, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // essay set
{0558, new ItemRemakeInfo(0558, 04019, 5, new byte[] {11, 01, 02, 05, 07, 10, 14, 14}, new byte[] {10, 10, 10, 10, 10, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stand mixer
{0559, new ItemRemakeInfo(0559, 01125, 2, new byte[] {08, 00, 12, 14, 14, 14, 14, 14}, new byte[] {12, 13, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // revolving spice rack
{0561, new ItemRemakeInfo(0561, 04109, 3, new byte[] {11, 12, 10, 01, 14, 14, 14, 14}, new byte[] {11, 11, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // double-door refrigerator
{0562, new ItemRemakeInfo(0562, 04114, 5, new byte[] {01, 07, 05, 08, 00, 09, 14, 14}, new byte[] {12, 12, 12, 12, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tissue box
{0563, new ItemRemakeInfo(0563, 04687, 5, new byte[] {01, 06, 04, 00, 05, 02, 14, 14}, new byte[] {11, 08, 12, 10, 00, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // toolbox
{0564, new ItemRemakeInfo(0564, 03970, 3, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial decorative shelves
{0565, new ItemRemakeInfo(0565, 03971, 3, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial partition
{0566, new ItemRemakeInfo(0566, 03972, 3, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {07, 11, 07, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial chest
{0567, new ItemRemakeInfo(0567, 03973, 3, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {01, 04, 07, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial bed
{0568, new ItemRemakeInfo(0568, 03974, 3, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {01, 04, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial low table
{0569, new ItemRemakeInfo(0569, 04708, 4, new byte[] {09, 12, 09, 01, 07, 14, 14, 14}, new byte[] {08, 12, 09, 08, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mush low stool
{0571, new ItemRemakeInfo(0571, 04719, 4, new byte[] {13, 13, 12, 04, 13, 14, 14, 14}, new byte[] {09, 08, 10, 05, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // celebratory candles
{0572, new ItemRemakeInfo(0572, 00954, 6, new byte[] {11, 01, 07, 04, 06, 12, 10, 14}, new byte[] {11, 12, 12, 10, 09, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // espresso maker
{0573, new ItemRemakeInfo(0573, 04722, 3, new byte[] {09, 04, 01, 10, 14, 14, 14, 14}, new byte[] {09, 04, 01, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // monster statue
{0574, new ItemRemakeInfo(0574, 01509, 7, new byte[] {01, 04, 07, 06, 02, 12, 10, 11}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // robot hero
{0575, new ItemRemakeInfo(0575, 01507, 3, new byte[] {13, 13, 13, 10, 14, 14, 14, 14}, new byte[] {13, 07, 12, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // teacup ride
{0576, new ItemRemakeInfo(0576, 04102, 2, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {08, 00, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 04, 01, 07, 14, 14, 14}, false)}, // poolside bed
{0577, new ItemRemakeInfo(0577, 03977, 5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {13, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell arch
{0578, new ItemRemakeInfo(0578, 03978, 5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {08, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell partition
{0579, new ItemRemakeInfo(0579, 03979, 5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {09, 00, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell stool
{0580, new ItemRemakeInfo(0580, 03980, 5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell table
{0582, new ItemRemakeInfo(0582, 03982, 5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell fountain
{0583, new ItemRemakeInfo(0583, 03983, 5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell bed
{0584, new ItemRemakeInfo(0584, 03984, 5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell lamp
{0585, new ItemRemakeInfo(0585, 04069, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 10, 01, 04, 06, 07, 02, 14}, false)}, // table lamp
{0586, new ItemRemakeInfo(0586, 04754, 2, new byte[] {10, 12, 01, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback gothic mirror
{0587, new ItemRemakeInfo(0587, 04759, 6, new byte[] {01, 04, 07, 02, 06, 12, 10, 14}, new byte[] {10, 10, 10, 10, 10, 10, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback race-car bed
{0588, new ItemRemakeInfo(0588, 04757, 5, new byte[] {12, 01, 10, 08, 06, 11, 14, 14}, new byte[] {02, 02, 02, 02, 02, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback skull radio
{0589, new ItemRemakeInfo(0589, 04756, 6, new byte[] {07, 01, 06, 04, 12, 11, 03, 14}, new byte[] {01, 04, 07, 06, 02, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback wall clock
{0591, new ItemRemakeInfo(0591, 04758, 5, new byte[] {00, 09, 01, 04, 06, 12, 14, 14}, new byte[] {00, 09, 12, 12, 01, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback mitt chair
{0592, new ItemRemakeInfo(0592, 04762, 6, new byte[] {07, 01, 04, 07, 05, 12, 10, 14}, new byte[] {06, 12, 12, 11, 07, 00, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback container
{0593, new ItemRemakeInfo(0593, 04753, 5, new byte[] {01, 04, 06, 02, 10, 07, 14, 14}, new byte[] {08, 08, 08, 08, 08, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback wrestling figure
{0594, new ItemRemakeInfo(0594, 04760, 7, new byte[] {01, 04, 06, 10, 10, 12, 12, 12}, new byte[] {01, 04, 06, 00, 07, 04, 01, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback hat table
{0595, new ItemRemakeInfo(0595, 04761, 5, new byte[] {11, 07, 01, 06, 04, 10, 14, 14}, new byte[] {00, 05, 04, 01, 01, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // throwback rocket
{0596, new ItemRemakeInfo(0596, 04077, 5, new byte[] {13, 13, 05, 00, 06, 10, 14, 14}, new byte[] {13, 13, 12, 10, 01, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // party garland
{0598, new ItemRemakeInfo(0598, 05150, 5, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {12, 09, 02, 07, 03, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shell speaker
{0599, new ItemRemakeInfo(0599, 02326, 3, new byte[] {06, 10, 12, 09, 14, 14, 14, 14}, new byte[] {11, 08, 11, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // water pump
{0600, new ItemRemakeInfo(0600, 05165, 4, new byte[] {07, 11, 09, 10, 12, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted candle
{0601, new ItemRemakeInfo(0601, 04122, 3, new byte[] {10, 11, 02, 08, 14, 14, 14, 14}, new byte[] {10, 11, 02, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, false)}, // cartoonist's set
{0602, new ItemRemakeInfo(0602, 03986, 7, new byte[] {10, 12, 11, 01, 07, 04, 02, 05}, new byte[] {10, 12, 11, 01, 07, 04, 02, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted TV (20 in.)
{0603, new ItemRemakeInfo(0603, 04072, 1, new byte[] {10, 01, 14, 14, 14, 14, 14, 14}, new byte[] {12, 05, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // toilet-cleaning set
{0604, new ItemRemakeInfo(0604, 02772, 2, new byte[] {09, 12, 10, 14, 14, 14, 14, 14}, new byte[] {10, 10, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fancy violin
{0605, new ItemRemakeInfo(0605, 03430, 4, new byte[] {13, 12, 01, 04, 05, 14, 14, 14}, new byte[] {13, 10, 07, 05, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // playground gym
{0606, new ItemRemakeInfo(0606, 05337, 3, new byte[] {04, 02, 05, 07, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // three-tiered snowperson
{0607, new ItemRemakeInfo(0607, 05338, 7, new byte[] {11, 10, 12, 00, 08, 09, 11, 07}, new byte[] {11, 10, 12, 00, 08, 09, 11, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {11, 12, 09, 09, 12, 08, 11, 07}, false)}, // simple panel
{0608, new ItemRemakeInfo(0608, 01330, 2, new byte[] {00, 07, 12, 14, 14, 14, 14, 14}, new byte[] {11, 07, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // basic teacher's desk
{0609, new ItemRemakeInfo(0609, 03471, 3, new byte[] {11, 09, 12, 09, 14, 14, 14, 14}, new byte[] {10, 11, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // light switch
{0610, new ItemRemakeInfo(0610, 03400, 5, new byte[] {12, 10, 11, 01, 04, 06, 14, 14}, new byte[] {12, 10, 11, 02, 05, 07, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dish-drying rack
{0611, new ItemRemakeInfo(0611, 04308, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 11, 08, 05, 14, 14, 14}, new byte[] {03, 06, 12, 09, 04, 14, 14, 14}, false)}, // unfinished puzzle
{0612, new ItemRemakeInfo(0612, 04093, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {02, 00, 05, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo drum
{0613, new ItemRemakeInfo(0613, 04015, 3, new byte[] {12, 02, 05, 11, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shower booth
{0616, new ItemRemakeInfo(0616, 04071, 1, new byte[] {06, 10, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // electronics kit
{0617, new ItemRemakeInfo(0617, 03976, 1, new byte[] {00, 01, 14, 14, 14, 14, 14, 14}, new byte[] {00, 01, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // orange wall-mounted clock
{0618, new ItemRemakeInfo(0618, 03975, 1, new byte[] {00, 01, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // orange end table
{0619, new ItemRemakeInfo(0619, 04011, 1, new byte[] {01, 01, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cherry speakers
{0620, new ItemRemakeInfo(0620, 04012, 1, new byte[] {01, 01, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cherry lamp
{0622, new ItemRemakeInfo(0622, 04127, 1, new byte[] {02, 07, 14, 14, 14, 14, 14, 14}, new byte[] {09, 01, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // peach chair
{0623, new ItemRemakeInfo(0623, 04128, 1, new byte[] {02, 07, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // peach surprise box
{0624, new ItemRemakeInfo(0624, 04134, 1, new byte[] {01, 06, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // apple chair
{0625, new ItemRemakeInfo(0625, 02596, 1, new byte[] {01, 06, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // juicy-apple TV
{0626, new ItemRemakeInfo(0626, 04070, 3, new byte[] {00, 04, 07, 09, 14, 14, 14, 14}, new byte[] {09, 09, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // street organ
{0627, new ItemRemakeInfo(0627, 04033, 2, new byte[] {00, 09, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // traditional tea set
{0628, new ItemRemakeInfo(0628, 05543, 4, new byte[] {09, 08, 01, 05, 07, 14, 14, 14}, new byte[] {09, 08, 01, 05, 07, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-block stool
{0629, new ItemRemakeInfo(0629, 03251, 4, new byte[] {11, 12, 01, 04, 10, 14, 14, 14}, new byte[] {01, 08, 00, 05, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gas range
{0630, new ItemRemakeInfo(0630, 04226, 2, new byte[] {04, 06, 10, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // basketball hoop
{0641, new ItemRemakeInfo(0641, 00863, 2, new byte[] {06, 01, 04, 14, 14, 14, 14, 14}, new byte[] {00, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // billiard table
{0642, new ItemRemakeInfo(0642, 05636, 3, new byte[] {08, 10, 09, 01, 14, 14, 14, 14}, new byte[] {10, 07, 12, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden-plank sign
{0643, new ItemRemakeInfo(0643, 05635, 5, new byte[] {00, 01, 05, 10, 09, 06, 14, 14}, new byte[] {00, 12, 13, 06, 08, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tiny library
{0644, new ItemRemakeInfo(0644, 04124, 2, new byte[] {00, 08, 09, 14, 14, 14, 14, 14}, new byte[] {01, 01, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden fish
{0647, new ItemRemakeInfo(0647, 05931, 2, new byte[] {11, 10, 09, 14, 14, 14, 14, 14}, new byte[] {11, 10, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // jail bars
{0648, new ItemRemakeInfo(0648, 05976, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {04, 03, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo sphere
{0650, new ItemRemakeInfo(0650, 05978, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo lunch box
{0651, new ItemRemakeInfo(0651, 00677, 2, new byte[] {06, 08, 09, 14, 14, 14, 14, 14}, new byte[] {11, 09, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // deer scare
{0652, new ItemRemakeInfo(0652, 06426, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Cyrano's photo
{0653, new ItemRemakeInfo(0653, 02379, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // watering can
{0654, new ItemRemakeInfo(0654, 06826, 6, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // nova light
{0655, new ItemRemakeInfo(0655, 04118, 2, new byte[] {11, 08, 00, 14, 14, 14, 14, 14}, new byte[] {10, 09, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // magnetic knife rack
{0656, new ItemRemakeInfo(0656, 06832, 1, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {02, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cherry-blossom clock
{0657, new ItemRemakeInfo(0657, 06831, 1, new byte[] {09, 08, 14, 14, 14, 14, 14, 14}, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // blossom-viewing lantern
{0658, new ItemRemakeInfo(0658, 07048, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 04, 01, 06, 05, 01, 07, 14}, new byte[] {04, 04, 02, 06, 13, 01, 03, 14}, false)}, // pile of zen cushions
{0659, new ItemRemakeInfo(0659, 07047, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {04, 04, 01, 06, 05, 01, 07, 14}, new byte[] {04, 05, 02, 06, 13, 01, 03, 14}, false)}, // zen cushion
{0661, new ItemRemakeInfo(0661, 07133, 7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 00, 02, 04, 06, 14, 14, 14}, true)}, // wooden mini table
{0662, new ItemRemakeInfo(0662, 07134, 7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden low table
{0663, new ItemRemakeInfo(0663, 07137, 7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden full-length mirror
{0664, new ItemRemakeInfo(0664, 07132, 7, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {08, 12, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {00, 02, 05, 06, 14, 14, 14, 14}, false)}, // wooden double bed
{0665, new ItemRemakeInfo(0665, 07140, 5, new byte[] {13, 12, 13, 13, 13, 13, 14, 14}, new byte[] {12, 12, 12, 12, 12, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's tissue box
{0666, new ItemRemakeInfo(0666, 07138, 5, new byte[] {13, 06, 13, 13, 05, 13, 14, 14}, new byte[] {01, 12, 07, 02, 05, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's tea cozy
{0667, new ItemRemakeInfo(0667, 07141, 5, new byte[] {13, 13, 13, 13, 13, 08, 14, 14}, new byte[] {01, 00, 09, 02, 00, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's pen stand
{0668, new ItemRemakeInfo(0668, 07145, 5, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {07, 00, 09, 02, 06, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's embroidery
{0669, new ItemRemakeInfo(0669, 07147, 5, new byte[] {12, 11, 09, 02, 06, 04, 14, 14}, new byte[] {06, 07, 00, 07, 07, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's plushie
{0670, new ItemRemakeInfo(0670, 07144, 5, new byte[] {13, 13, 13, 13, 07, 13, 14, 14}, new byte[] {01, 04, 06, 02, 04, 04, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's cushion
{0671, new ItemRemakeInfo(0671, 07143, 5, new byte[] {13, 12, 12, 12, 01, 05, 14, 14}, new byte[] {13, 13, 08, 13, 03, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's candle set
{0672, new ItemRemakeInfo(0672, 07146, 5, new byte[] {13, 01, 13, 12, 13, 09, 14, 14}, new byte[] {12, 12, 12, 02, 04, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's homemade cake
{0673, new ItemRemakeInfo(0673, 07139, 7, new byte[] {13, 13, 12, 13, 13, 13, 13, 13}, new byte[] {09, 08, 10, 07, 07, 12, 07, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mom's art
{0674, new ItemRemakeInfo(0674, 07135, 7, new byte[] {12, 00, 01, 02, 03, 04, 05, 06}, new byte[] {12, 00, 01, 02, 03, 04, 05, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // floor light
{0675, new ItemRemakeInfo(0675, 07136, 4, new byte[] {12, 10, 01, 05, 02, 14, 14, 14}, new byte[] {06, 06, 06, 06, 06, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cat grass
{0676, new ItemRemakeInfo(0676, 07148, 3, new byte[] {01, 04, 07, 00, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // life ring
{0680, new ItemRemakeInfo(0680, 07189, 7, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {12, 07, 00, 01, 02, 03, 04, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // studio spotlight
{0681, new ItemRemakeInfo(0681, 07190, 7, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {12, 07, 00, 01, 02, 03, 04, 06}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // studio wall spotlight
{0682, new ItemRemakeInfo(0682, 01645, 6, new byte[] {01, 08, 01, 09, 05, 12, 10, 14}, new byte[] {01, 08, 00, 00, 05, 08, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 10, 12, 03, 06, 05, 13, 02}, true)}, // electric guitar
{0684, new ItemRemakeInfo(0684, 07229, 5, new byte[] {06, 04, 09, 07, 01, 10, 14, 14}, new byte[] {09, 12, 08, 09, 09, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // handcart
{0685, new ItemRemakeInfo(0685, 07237, 2, new byte[] {07, 01, 12, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pansy table
{0686, new ItemRemakeInfo(0686, 07236, 2, new byte[] {12, 02, 07, 14, 14, 14, 14, 14}, new byte[] {06, 12, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lily record player
{0687, new ItemRemakeInfo(0687, 07235, 2, new byte[] {01, 03, 10, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // rose bed
{0688, new ItemRemakeInfo(0688, 07234, 2, new byte[] {03, 04, 07, 14, 14, 14, 14, 14}, new byte[] {09, 09, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hyacinth lamp
{0689, new ItemRemakeInfo(0689, 07233, 2, new byte[] {01, 02, 03, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // windflower fan
{0690, new ItemRemakeInfo(0690, 07232, 2, new byte[] {07, 01, 12, 14, 14, 14, 14, 14}, new byte[] {07, 01, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mum cushion
{0691, new ItemRemakeInfo(0691, 07231, 2, new byte[] {01, 12, 07, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tulip surprise box
{0692, new ItemRemakeInfo(0692, 07230, 2, new byte[] {02, 01, 12, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cosmos shower
{0694, new ItemRemakeInfo(0694, 07247, 4, new byte[] {01, 06, 04, 10, 05, 14, 14, 14}, new byte[] {09, 09, 11, 12, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // silo
{0696, new ItemRemakeInfo(0696, 07253, 6, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // star clock
{0697, new ItemRemakeInfo(0697, 06080, 1, new byte[] {09, 12, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree's bounty big tree
{0698, new ItemRemakeInfo(0698, 06079, 1, new byte[] {09, 12, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree's bounty little tree
{0699, new ItemRemakeInfo(0699, 06081, 1, new byte[] {09, 12, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree's bounty arch
{0700, new ItemRemakeInfo(0700, 06075, 1, new byte[] {09, 12, 14, 14, 14, 14, 14, 14}, new byte[] {00, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree's bounty mobile
{0701, new ItemRemakeInfo(0701, 06078, 1, new byte[] {09, 08, 14, 14, 14, 14, 14, 14}, new byte[] {01, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tree's bounty lamp
{0702, new ItemRemakeInfo(0702, 07257, 2, new byte[] {10, 01, 06, 14, 14, 14, 14, 14}, new byte[] {04, 02, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pedal board
{0703, new ItemRemakeInfo(0703, 07258, 6, new byte[] {05, 05, 07, 06, 02, 08, 08, 14}, new byte[] {11, 11, 11, 05, 13, 09, 09, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // modeling clay
{0705, new ItemRemakeInfo(0705, 07260, 4, new byte[] {07, 07, 07, 07, 07, 14, 14, 14}, new byte[] {01, 01, 01, 01, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // floor sign
{0707, new ItemRemakeInfo(0707, 07264, 3, new byte[] {01, 04, 06, 10, 14, 14, 14, 14}, new byte[] {07, 07, 07, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // champion's pennant
{0708, new ItemRemakeInfo(0708, 04309, 5, new byte[] {00, 12, 10, 13, 04, 08, 14, 14}, new byte[] {00, 12, 10, 09, 05, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // destinations signpost
{0709, new ItemRemakeInfo(0709, 00690, 5, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {06, 01, 02, 05, 07, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // hula doll
{0710, new ItemRemakeInfo(0710, 01750, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {05, 10, 01, 10, 14, 14, 14, 14}, false)}, // document stack
{0711, new ItemRemakeInfo(0711, 07284, 1, new byte[] {01, 04, 14, 14, 14, 14, 14, 14}, new byte[] {11, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // nutcracker
{0713, new ItemRemakeInfo(0713, 07280, 4, new byte[] {11, 09, 10, 13, 09, 14, 14, 14}, new byte[] {11, 09, 10, 13, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gears
{0714, new ItemRemakeInfo(0714, 07281, 3, new byte[] {00, 09, 01, 12, 14, 14, 14, 14}, new byte[] {01, 04, 04, 01, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // sleigh
{0715, new ItemRemakeInfo(0715, 07282, 4, new byte[] {06, 09, 02, 05, 03, 14, 14, 14}, new byte[] {06, 09, 02, 05, 03, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 11, 00, 00, 08, 14, 14, 14}, false)}, // hanging scroll
{0717, new ItemRemakeInfo(0717, 07317, 4, new byte[] {11, 11, 10, 09, 06, 14, 14, 14}, new byte[] {11, 11, 10, 09, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // zen-style stone
{0719, new ItemRemakeInfo(0719, 00685, 2, new byte[] {01, 04, 12, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Dala horse
{0721, new ItemRemakeInfo(0721, 07391, 3, new byte[] {09, 07, 10, 12, 14, 14, 14, 14}, new byte[] {06, 06, 06, 06, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tatami bed
{0722, new ItemRemakeInfo(0722, 07392, 3, new byte[] {01, 04, 07, 02, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // candy machine
{0724, new ItemRemakeInfo(0724, 01804, 7, new byte[] {12, 08, 00, 10, 04, 06, 02, 11}, new byte[] {09, 10, 09, 12, 05, 10, 02, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // electric bass
{0725, new ItemRemakeInfo(0725, 06827, 6, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // starry garland
{0726, new ItemRemakeInfo(0726, 01111, 3, new byte[] {11, 10, 09, 12, 14, 14, 14, 14}, new byte[] {11, 10, 09, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoor bath
{0727, new ItemRemakeInfo(0727, 07393, 1, new byte[] {11, 06, 14, 14, 14, 14, 14, 14}, new byte[] {11, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pond stone
{0728, new ItemRemakeInfo(0728, 07379, 1, new byte[] {12, 12, 14, 14, 14, 14, 14, 14}, new byte[] {04, 01, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wind turbine
{0731, new ItemRemakeInfo(0731, 01816, 7, new byte[] {12, 07, 00, 09, 10, 04, 02, 05}, new byte[] {12, 07, 00, 09, 10, 04, 02, 05}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 03, 10, 07, 02, 01, 06, 05}, false)}, // changing room
{0733, new ItemRemakeInfo(0733, 01127, 2, new byte[] {00, 09, 07, 14, 14, 14, 14, 14}, new byte[] {10, 06, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // old sewing machine
{0734, new ItemRemakeInfo(0734, 00683, 2, new byte[] {05, 05, 05, 14, 14, 14, 14, 14}, new byte[] {12, 06, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bottled ship
{0735, new ItemRemakeInfo(0735, 07238, 5, new byte[] {10, 11, 09, 12, 04, 09, 14, 14}, new byte[] {08, 08, 08, 08, 12, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // anchor statue
{0736, new ItemRemakeInfo(0736, 02333, 1, new byte[] {04, 10, 14, 14, 14, 14, 14, 14}, new byte[] {04, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // solar panel
{0742, new ItemRemakeInfo(0742, 00950, 5, new byte[] {10, 12, 07, 04, 01, 02, 14, 14}, new byte[] {10, 12, 07, 04, 01, 02, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 12, 03, 06, 05, 01, 02}, false)}, // effects rack
{0743, new ItemRemakeInfo(0743, 00987, 4, new byte[] {09, 08, 09, 12, 10, 14, 14, 14}, new byte[] {08, 08, 00, 08, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // harp
{0744, new ItemRemakeInfo(0744, 07153, 2, new byte[] {08, 07, 09, 14, 14, 14, 14, 14}, new byte[] {08, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cypress bathtub
{0745, new ItemRemakeInfo(0745, 07531, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {05, 02, 07, 06, 11, 14, 14, 14}, false)}, // ironing board
{0746, new ItemRemakeInfo(0746, 07535, 5, new byte[] {10, 01, 04, 07, 06, 02, 14, 14}, new byte[] {10, 11, 11, 11, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // kettlebell
{0747, new ItemRemakeInfo(0747, 01449, 2, new byte[] {09, 12, 10, 14, 14, 14, 14, 14}, new byte[] {09, 12, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cello
{0748, new ItemRemakeInfo(0748, 07045, 5, new byte[] {11, 07, 06, 04, 01, 10, 14, 14}, new byte[] {07, 06, 00, 00, 09, 09, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // recycled-can thumb piano
{0750, new ItemRemakeInfo(0750, 07150, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 01, 04, 10, 07, 14, 14, 14}, false)}, // blue corner
{0752, new ItemRemakeInfo(0752, 07599, 2, new byte[] {06, 00, 12, 14, 14, 14, 14, 14}, new byte[] {13, 13, 13, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // board game
{0755, new ItemRemakeInfo(0755, 07653, 2, new byte[] {01, 04, 10, 14, 14, 14, 14, 14}, new byte[] {10, 12, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // speed bag
{0756, new ItemRemakeInfo(0756, 07654, 5, new byte[] {01, 12, 07, 06, 04, 02, 14, 14}, new byte[] {10, 11, 10, 10, 10, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // electric kick scooter
{0757, new ItemRemakeInfo(0757, 06829, 6, new byte[] {07, 06, 05, 03, 02, 00, 12, 14}, new byte[] {07, 07, 07, 07, 07, 07, 11, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // crescent-moon chair
{0758, new ItemRemakeInfo(0758, 00335, 1, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mr. Flamingo
{0759, new ItemRemakeInfo(0759, 00336, 1, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {02, 02, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Mrs. Flamingo
{0762, new ItemRemakeInfo(0762, 07681, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 05, 01, 04, 14, 14, 14, 14}, false)}, // loom
{0763, new ItemRemakeInfo(0763, 07682, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {01, 05, 13, 04, 14, 14, 14, 14}, false)}, // kimono stand
{0766, new ItemRemakeInfo(0766, 07454, 3, new byte[] {08, 09, 13, 06, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden toolbox
{0767, new ItemRemakeInfo(0767, 07453, 1, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // aluminum briefcase
{0768, new ItemRemakeInfo(0768, 01087, 4, new byte[] {12, 01, 03, 10, 09, 14, 14, 14}, new byte[] {13, 13, 13, 13, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pinball machine
{0771, new ItemRemakeInfo(0771, 00290, 3, new byte[] {10, 01, 04, 12, 14, 14, 14, 14}, new byte[] {11, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // treadmill
{0772, new ItemRemakeInfo(0772, 01177, 2, new byte[] {00, 09, 04, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // foosball table
{0773, new ItemRemakeInfo(0773, 07525, 3, new byte[] {12, 06, 04, 10, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tool shelf
{0774, new ItemRemakeInfo(0774, 07796, 1, new byte[] {01, 09, 14, 14, 14, 14, 14, 14}, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial dining table
{0775, new ItemRemakeInfo(0775, 07797, 1, new byte[] {01, 06, 14, 14, 14, 14, 14, 14}, new byte[] {10, 09, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial dining chair
{0776, new ItemRemakeInfo(0776, 07803, 6, new byte[] {12, 07, 06, 05, 02, 09, 10, 14}, new byte[] {00, 09, 01, 10, 07, 11, 05, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // kitty litter box
{0777, new ItemRemakeInfo(0777, 07800, 3, new byte[] {01, 04, 06, 02, 14, 14, 14, 14}, new byte[] {10, 10, 06, 02, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // protein shaker bottle
{0778, new ItemRemakeInfo(0778, 07801, 4, new byte[] {04, 00, 01, 06, 02, 14, 14, 14}, new byte[] {11, 11, 11, 10, 02, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pet food bowl
{0779, new ItemRemakeInfo(0779, 07802, 2, new byte[] {08, 09, 12, 14, 14, 14, 14, 14}, new byte[] {08, 09, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 06, 05, 01, 06, 14, 14, 14}, false)}, // pet bed
{0780, new ItemRemakeInfo(0780, 07804, 2, new byte[] {08, 11, 10, 14, 14, 14, 14, 14}, new byte[] {10, 10, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // knife block
{0782, new ItemRemakeInfo(0782, 07390, 3, new byte[] {09, 01, 07, 06, 14, 14, 14, 14}, new byte[] {08, 08, 09, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // leaf stool
{0784, new ItemRemakeInfo(0784, 05397, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, //
{0785, new ItemRemakeInfo(0785, 07845, 3, new byte[] {10, 01, 07, 04, 14, 14, 14, 14}, new byte[] {11, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pull-up-bar stand
{0787, new ItemRemakeInfo(0787, 07865, 4, new byte[] {01, 05, 03, 02, 06, 14, 14, 14}, new byte[] {10, 12, 10, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // elaborate kimono stand
{0789, new ItemRemakeInfo(0789, 07867, 7, new byte[] {08, 08, 08, 08, 08, 08, 08, 08}, new byte[] {09, 09, 09, 09, 09, 09, 09, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // angled signpost
{0790, new ItemRemakeInfo(0790, 05973, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // log stakes
{0791, new ItemRemakeInfo(0791, 05972, 3, new byte[] {09, 00, 08, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wild log bench
{0793, new ItemRemakeInfo(0793, 01232, 1, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {04, 04, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // water cooler
{0794, new ItemRemakeInfo(0794, 01211, 5, new byte[] {10, 04, 09, 06, 07, 12, 14, 14}, new byte[] {07, 11, 07, 11, 11, 05, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // typewriter
{0796, new ItemRemakeInfo(0796, 00704, 5, new byte[] {01, 06, 01, 12, 12, 04, 14, 14}, new byte[] {05, 12, 06, 01, 09, 05, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tapestry
{0799, new ItemRemakeInfo(0799, 07529, 5, new byte[] {04, 06, 01, 09, 10, 12, 14, 14}, new byte[] {11, 11, 11, 11, 11, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // folding chair
{0800, new ItemRemakeInfo(0800, 06818, 5, new byte[] {13, 04, 01, 02, 07, 12, 14, 14}, new byte[] {09, 11, 12, 02, 09, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ornament mobile
{0801, new ItemRemakeInfo(0801, 08178, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoorsy net
{0803, new ItemRemakeInfo(0803, 00688, 2, new byte[] {06, 00, 09, 14, 14, 14, 14, 14}, new byte[] {01, 09, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pagoda
{0804, new ItemRemakeInfo(0804, 08298, 6, new byte[] {11, 10, 12, 01, 04, 07, 02, 14}, new byte[] {11, 10, 12, 01, 04, 07, 02, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 04, 02, 05, 07, 14, 14, 14}, false)}, // bunk bed
{0805, new ItemRemakeInfo(0805, 02319, 3, new byte[] {08, 11, 09, 10, 14, 14, 14, 14}, new byte[] {08, 11, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // drinking fountain
{0806, new ItemRemakeInfo(0806, 00546, 2, new byte[] {10, 04, 02, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stadiometer
{0807, new ItemRemakeInfo(0807, 01412, 1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // TV camera
{0808, new ItemRemakeInfo(0808, 07527, 6, new byte[] {13, 01, 02, 07, 03, 04, 12, 14}, new byte[] {06, 06, 06, 06, 06, 06, 06, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // flower stand
{0809, new ItemRemakeInfo(0809, 07528, 7, new byte[] {01, 00, 07, 06, 04, 02, 10, 11}, new byte[] {10, 10, 10, 10, 10, 10, 10, 10}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tool cart
{0810, new ItemRemakeInfo(0810, 01243, 2, new byte[] {01, 01, 12, 14, 14, 14, 14, 14}, new byte[] {13, 12, 03, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // flashy-flower sign
{0811, new ItemRemakeInfo(0811, 07789, 3, new byte[] {11, 08, 10, 12, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // drying rack
{0812, new ItemRemakeInfo(0812, 08096, 7, new byte[] {10, 12, 01, 07, 06, 04, 11, 02}, new byte[] {10, 12, 01, 07, 06, 04, 11, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 00, 03, 13, 14, 14, 14, 14}, true)}, // record box
{0813, new ItemRemakeInfo(0813, 07159, 1, new byte[] {08, 12, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cardboard sofa
{0814, new ItemRemakeInfo(0814, 07160, 1, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {07, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cardboard table
{0815, new ItemRemakeInfo(0815, 07161, 1, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {07, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cardboard bed
{0816, new ItemRemakeInfo(0816, 07163, 1, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // cardboard chair
{0817, new ItemRemakeInfo(0817, 07526, 5, new byte[] {01, 04, 07, 05, 10, 12, 14, 14}, new byte[] {11, 10, 10, 10, 00, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoor generator
{0818, new ItemRemakeInfo(0818, 00287, 3, new byte[] {10, 01, 07, 12, 14, 14, 14, 14}, new byte[] {11, 10, 10, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // exercise bike
{0819, new ItemRemakeInfo(0819, 07788, 1, new byte[] {09, 09, 14, 14, 14, 14, 14, 14}, new byte[] {00, 00, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // leaf campfire
{0821, new ItemRemakeInfo(0821, 08419, 3, new byte[] {00, 09, 06, 12, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garden wagon
{0822, new ItemRemakeInfo(0822, 08418, 4, new byte[] {12, 07, 02, 06, 05, 14, 14, 14}, new byte[] {08, 09, 02, 06, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fragrance diffuser
{0823, new ItemRemakeInfo(0823, 08417, 5, new byte[] {12, 09, 07, 01, 04, 10, 14, 14}, new byte[] {13, 13, 13, 13, 13, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wall-mounted tool board
{0824, new ItemRemakeInfo(0824, 07868, 5, new byte[] {12, 01, 08, 10, 04, 09, 14, 14}, new byte[] {12, 10, 13, 05, 12, 10, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // surfboard
{0825, new ItemRemakeInfo(0825, 05784, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // net
{0826, new ItemRemakeInfo(0826, 02377, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fishing rod
{0827, new ItemRemakeInfo(0827, 02099, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shovel
{0828, new ItemRemakeInfo(0828, 08177, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful net
{0829, new ItemRemakeInfo(0829, 08176, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // star net
{0830, new ItemRemakeInfo(0830, 08415, 3, new byte[] {07, 10, 04, 01, 14, 14, 14, 14}, new byte[] {01, 01, 01, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // imperial dining lantern
{0831, new ItemRemakeInfo(0831, 08760, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // customizable phone case kit
{0832, new ItemRemakeInfo(0832, 08826, 7, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {07, 08, 00, 09, 10, 06, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wooden table mirror
{0833, new ItemRemakeInfo(0833, 08473, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoorsy fishing rod
{0835, new ItemRemakeInfo(0835, 08472, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful fishing rod
{0836, new ItemRemakeInfo(0836, 08471, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fish fishing rod
{0837, new ItemRemakeInfo(0837, 08297, 2, new byte[] {11, 10, 01, 14, 14, 14, 14, 14}, new byte[] {10, 11, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stovetop espresso maker
{0838, new ItemRemakeInfo(0838, 07795, 2, new byte[] {11, 12, 06, 14, 14, 14, 14, 14}, new byte[] {11, 12, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stone lion-dog
{0840, new ItemRemakeInfo(0840, 05718, 7, new byte[] {08, 09, 09, 08, 08, 10, 04, 01}, new byte[] {02, 02, 01, 07, 01, 12, 04, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // timber doorplate
{0841, new ItemRemakeInfo(0841, 05310, 7, new byte[] {10, 07, 06, 02, 03, 01, 11, 04}, new byte[] {06, 03, 01, 05, 06, 04, 03, 01}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spider doorplate
{0842, new ItemRemakeInfo(0842, 04751, 7, new byte[] {09, 12, 10, 02, 01, 07, 04, 08}, new byte[] {08, 01, 08, 01, 08, 09, 12, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bone doorplate
{0843, new ItemRemakeInfo(0843, 05309, 7, new byte[] {02, 11, 10, 04, 06, 00, 01, 03}, new byte[] {12, 05, 12, 05, 06, 00, 01, 03}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // heart doorplate
{0844, new ItemRemakeInfo(0844, 05716, 7, new byte[] {08, 05, 10, 00, 09, 12, 05, 02}, new byte[] {09, 00, 08, 08, 08, 00, 04, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // paw-print doorplate
{0845, new ItemRemakeInfo(0845, 04738, 1, new byte[] {08, 12, 14, 14, 14, 14, 14, 14}, new byte[] {09, 01, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // skull doorplate
{0846, new ItemRemakeInfo(0846, 05717, 5, new byte[] {11, 07, 11, 01, 11, 13, 14, 14}, new byte[] {10, 11, 04, 12, 06, 12, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // crest doorplate
{0847, new ItemRemakeInfo(0847, 05719, 1, new byte[] {11, 04, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fossil doorplate
{0848, new ItemRemakeInfo(0848, 04764, 7, new byte[] {05, 01, 00, 07, 06, 03, 10, 11}, new byte[] {12, 12, 12, 12, 12, 12, 12, 12}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fish doorplate
{0849, new ItemRemakeInfo(0849, 04752, 7, new byte[] {10, 12, 04, 11, 08, 07, 00, 09}, new byte[] {10, 12, 04, 11, 08, 07, 00, 09}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron doorplate
{0850, new ItemRemakeInfo(0850, 04377, 7, new byte[] {05, 07, 11, 06, 01, 06, 02, 03}, new byte[] {04, 00, 12, 07, 07, 11, 03, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // ornament wreath
{0851, new ItemRemakeInfo(0851, 03345, 4, new byte[] {04, 12, 07, 06, 01, 14, 14, 14}, new byte[] {12, 12, 12, 11, 01, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lifeguard chair
{0852, new ItemRemakeInfo(0852, 09502, 5, new byte[] {08, 10, 00, 04, 02, 06, 14, 14}, new byte[] {08, 10, 00, 04, 02, 06, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // clothes closet
{0853, new ItemRemakeInfo(0853, 09565, 4, new byte[] {13, 13, 13, 13, 00, 14, 14, 14}, new byte[] {13, 13, 13, 13, 11, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mobile
{0854, new ItemRemakeInfo(0854, 09568, 4, new byte[] {12, 12, 12, 04, 00, 14, 14, 14}, new byte[] {04, 04, 04, 12, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // construction sign
{0856, new ItemRemakeInfo(0856, 02822, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // slingshot
{0857, new ItemRemakeInfo(0857, 08579, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoorsy slingshot
{0858, new ItemRemakeInfo(0858, 08580, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful slingshot
{0859, new ItemRemakeInfo(0859, 09584, 3, new byte[] {13, 04, 01, 06, 14, 14, 14, 14}, new byte[] {13, 12, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // beach ball
{0860, new ItemRemakeInfo(0860, 08534, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful watering can
{0861, new ItemRemakeInfo(0861, 08536, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoorsy watering can
{0862, new ItemRemakeInfo(0862, 08577, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // colorful shovel
{0863, new ItemRemakeInfo(0863, 08575, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // outdoorsy shovel
{0864, new ItemRemakeInfo(0864, 02562, 4, new byte[] {07, 11, 09, 10, 12, 14, 14, 14}, new byte[] {12, 12, 12, 12, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // candle
{0866, new ItemRemakeInfo(0866, 09642, 1, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {10, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // iron closet
{0867, new ItemRemakeInfo(0867, 02559, 4, new byte[] {09, 12, 10, 08, 12, 14, 14, 14}, new byte[] {08, 12, 10, 08, 04, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pot
{0868, new ItemRemakeInfo(0868, 09619, 1, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // utility pole
{0869, new ItemRemakeInfo(0869, 01504, 5, new byte[] {07, 08, 09, 07, 03, 03, 14, 14}, new byte[] {08, 08, 09, 13, 12, 03, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 12, 04, 07, 14, 14, 14, 14}, true)}, // giant teddy bear
{0870, new ItemRemakeInfo(0870, 08576, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // printed-design shovel
{0871, new ItemRemakeInfo(0871, 09766, 7, new byte[] {12, 01, 02, 07, 04, 09, 10, 11}, new byte[] {12, 01, 02, 07, 04, 09, 10, 11}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mini fridge
{0872, new ItemRemakeInfo(0872, 09767, 6, new byte[] {06, 07, 09, 10, 12, 01, 04, 14}, new byte[] {06, 07, 09, 10, 11, 10, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // garbage bin
{0873, new ItemRemakeInfo(0873, 07805, 1, new byte[] {09, 07, 14, 14, 14, 14, 14, 14}, new byte[] {10, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // butter churn
{0874, new ItemRemakeInfo(0874, 08031, 3, new byte[] {11, 09, 10, 12, 14, 14, 14, 14}, new byte[] {11, 09, 10, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fountain
{0875, new ItemRemakeInfo(0875, 02352, 2, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {12, 01, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // parabolic antenna
{0876, new ItemRemakeInfo(0876, 07151, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 01, 04, 10, 07, 14, 14, 14}, false)}, // red corner
{0877, new ItemRemakeInfo(0877, 07152, -1, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {06, 01, 04, 10, 07, 14, 14, 14}, false)}, // neutral corner
{0878, new ItemRemakeInfo(0878, 08535, 7, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // elephant watering can
{0879, new ItemRemakeInfo(0879, 00131, 1, new byte[] {12, 10, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // lucky cat
{0880, new ItemRemakeInfo(0880, 10244, 3, new byte[] {06, 04, 09, 11, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // fragrance sticks
{0882, new ItemRemakeInfo(0882, 02561, 3, new byte[] {08, 09, 12, 10, 14, 14, 14, 14}, new byte[] {08, 09, 12, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 11, 02, 05, 07, 06, 01, 04}, false)}, // floor lamp
{0883, new ItemRemakeInfo(0883, 10742, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo stool
{0884, new ItemRemakeInfo(0884, 10743, 2, new byte[] {06, 07, 09, 14, 14, 14, 14, 14}, new byte[] {08, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // bamboo speaker
{0885, new ItemRemakeInfo(0885, 07588, 4, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mushroom wand
{0886, new ItemRemakeInfo(0886, 00971, 3, new byte[] {10, 12, 01, 11, 14, 14, 14, 14}, new byte[] {13, 13, 13, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // snack machine
{0887, new ItemRemakeInfo(0887, 00676, 2, new byte[] {11, 12, 11, 14, 14, 14, 14, 14}, new byte[] {11, 12, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tall lantern
{0889, new ItemRemakeInfo(0889, 11941, 1, new byte[] {11, 11, 14, 14, 14, 14, 14, 14}, new byte[] {11, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stone arch
{0890, new ItemRemakeInfo(0890, 11943, 1, new byte[] {10, 11, 14, 14, 14, 14, 14, 14}, new byte[] {10, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // stone tablet
{0891, new ItemRemakeInfo(0891, 12140, 3, new byte[] {04, 07, 00, 06, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // DAL model plane
{0895, new ItemRemakeInfo(0895, 12207, 2, new byte[] {01, 11, 04, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // arcade seat
{0896, new ItemRemakeInfo(0896, 07259, 3, new byte[] {06, 07, 02, 04, 14, 14, 14, 14}, new byte[] {00, 06, 02, 04, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // palm-tree lamp
{0897, new ItemRemakeInfo(0897, 11942, 1, new byte[] {13, 13, 14, 14, 14, 14, 14, 14}, new byte[] {01, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // street piano
{0899, new ItemRemakeInfo(0899, 00667, 1, new byte[] {05, 12, 14, 14, 14, 14, 14, 14}, new byte[] {04, 05, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // shaved-ice maker
{0901, new ItemRemakeInfo(0901, 12332, 2, new byte[] {08, 00, 12, 14, 14, 14, 14, 14}, new byte[] {10, 06, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // natural square table
{0920, new ItemRemakeInfo(0920, 12373, 5, new byte[] {01, 06, 11, 13, 00, 10, 14, 14}, new byte[] {12, 07, 11, 12, 00, 01, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Pocket vintage camper
{0921, new ItemRemakeInfo(0921, 12372, 5, new byte[] {07, 01, 06, 13, 11, 00, 14, 14}, new byte[] {01, 10, 06, 13, 13, 13, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Pocket modern camper
{0922, new ItemRemakeInfo(0922, 12402, 2, new byte[] {12, 12, 06, 14, 14, 14, 14, 14}, new byte[] {05, 09, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding arch
{0923, new ItemRemakeInfo(0923, 12401, 2, new byte[] {12, 09, 07, 14, 14, 14, 14, 14}, new byte[] {02, 09, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding bench
{0924, new ItemRemakeInfo(0924, 12410, 2, new byte[] {02, 09, 07, 14, 14, 14, 14, 14}, new byte[] {02, 09, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {02, 12, 14, 14, 14, 14, 14, 14}, false)}, // wedding welcome board
{0925, new ItemRemakeInfo(0925, 12408, 2, new byte[] {02, 08, 12, 14, 14, 14, 14, 14}, new byte[] {12, 07, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding candle set
{0926, new ItemRemakeInfo(0926, 12403, 2, new byte[] {02, 12, 09, 14, 14, 14, 14, 14}, new byte[] {12, 07, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding cake
{0927, new ItemRemakeInfo(0927, 12411, 2, new byte[] {02, 12, 07, 14, 14, 14, 14, 14}, new byte[] {12, 07, 09, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding flower stand
{0928, new ItemRemakeInfo(0928, 12405, 2, new byte[] {12, 09, 07, 14, 14, 14, 14, 14}, new byte[] {02, 08, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding chair
{0929, new ItemRemakeInfo(0929, 12406, 2, new byte[] {02, 12, 06, 14, 14, 14, 14, 14}, new byte[] {12, 08, 07, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding table
{0930, new ItemRemakeInfo(0930, 12409, 2, new byte[] {12, 09, 07, 14, 14, 14, 14, 14}, new byte[] {11, 07, 10, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding pipe organ
{0931, new ItemRemakeInfo(0931, 12407, 2, new byte[] {02, 12, 07, 14, 14, 14, 14, 14}, new byte[] {06, 06, 06, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding decoration
{0932, new ItemRemakeInfo(0932, 12404, 2, new byte[] {02, 08, 06, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // wedding head table
{0934, new ItemRemakeInfo(0934, 12543, 1, new byte[] {10, 10, 14, 14, 14, 14, 14, 14}, new byte[] {13, 10, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Nintendo Switch
{1012, new ItemRemakeInfo(1012, 12741, 1, new byte[] {04, 04, 14, 14, 14, 14, 14, 14}, new byte[] {06, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // world map
{1153, new ItemRemakeInfo(1153, 13222, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {03, 13, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky garland
{1154, new ItemRemakeInfo(1154, 13223, 3, new byte[] {03, 05, 08, 11, 14, 14, 14, 14}, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky table setting
{1155, new ItemRemakeInfo(1155, 04083, 3, new byte[] {09, 09, 09, 11, 14, 14, 14, 14}, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky arch
{1156, new ItemRemakeInfo(1156, 04084, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {09, 09, 09, 11, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky scarecrow
{1157, new ItemRemakeInfo(1157, 04086, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {00, 07, 06, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky tower
{1168, new ItemRemakeInfo(1168, 12949, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {09, 09, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky standing lamp
{1190, new ItemRemakeInfo(1190, 04087, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {09, 09, 08, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky carriage
{1191, new ItemRemakeInfo(1191, 04088, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky lantern
{1192, new ItemRemakeInfo(1192, 04089, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {06, 06, 06, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky chair
{1193, new ItemRemakeInfo(1193, 04090, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {06, 06, 00, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky table
{1194, new ItemRemakeInfo(1194, 04092, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {08, 08, 08, 08, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky lantern set
{1195, new ItemRemakeInfo(1195, 12951, 3, new byte[] {00, 07, 06, 12, 14, 14, 14, 14}, new byte[] {03, 02, 09, 10, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // spooky candy set
{1198, new ItemRemakeInfo(1198, 13243, 7, new byte[] {08, 09, 12, 12, 10, 09, 11, 02}, new byte[] {08, 09, 00, 10, 10, 12, 12, 02}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // puppy plushie
{1200, new ItemRemakeInfo(1200, 13251, 4, new byte[] {11, 07, 06, 04, 01, 14, 14, 14}, new byte[] {12, 12, 12, 05, 10, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dinosaur toy
{1201, new ItemRemakeInfo(1201, 13249, 7, new byte[] {12, 02, 04, 05, 07, 04, 09, 01}, new byte[] {08, 05, 10, 12, 06, 07, 06, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // kids' tent
{1204, new ItemRemakeInfo(1204, 13246, 3, new byte[] {04, 01, 00, 02, 14, 14, 14, 14}, new byte[] {05, 02, 06, 13, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // pop-up book
{1205, new ItemRemakeInfo(1205, 13252, 6, new byte[] {01, 01, 04, 00, 06, 02, 03, 14}, new byte[] {08, 02, 05, 07, 13, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // dollhouse
{1207, new ItemRemakeInfo(1207, 13245, 4, new byte[] {09, 12, 12, 02, 06, 14, 14, 14}, new byte[] {07, 09, 01, 05, 09, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Yule log
{1208, new ItemRemakeInfo(1208, 13247, 7, new byte[] {11, 04, 01, 00, 07, 06, 02, 10}, new byte[] {01, 00, 04, 06, 03, 03, 06, 07}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // tin robot
{1209, new ItemRemakeInfo(1209, 13244, 6, new byte[] {01, 13, 02, 05, 04, 00, 06, 14}, new byte[] {06, 13, 12, 06, 11, 09, 08, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // gift pile
{1210, new ItemRemakeInfo(1210, 13250, 3, new byte[] {10, 10, 11, 11, 14, 14, 14, 14}, new byte[] {01, 06, 04, 07, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // mini circuit
{1211, new ItemRemakeInfo(1211, 13242, 6, new byte[] {04, 01, 07, 06, 02, 05, 03, 14}, new byte[] {12, 10, 12, 12, 12, 12, 10, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // RC helicopter
{1292, new ItemRemakeInfo(1292, 13450, 1, new byte[] {00, 06, 14, 14, 14, 14, 14, 14}, new byte[] {09, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day chair
{1293, new ItemRemakeInfo(1293, 13449, 1, new byte[] {00, 06, 14, 14, 14, 14, 14, 14}, new byte[] {07, 07, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day decorations
{1295, new ItemRemakeInfo(1295, 13447, 1, new byte[] {12, 11, 14, 14, 14, 14, 14, 14}, new byte[] {12, 11, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day garden stand
{1296, new ItemRemakeInfo(1296, 13448, 1, new byte[] {12, 11, 14, 14, 14, 14, 14, 14}, new byte[] {00, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day hearth
{1297, new ItemRemakeInfo(1297, 13453, 1, new byte[] {09, 08, 14, 14, 14, 14, 14, 14}, new byte[] {12, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day table
{1495, new ItemRemakeInfo(1495, 13767, 4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 05, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale garland
{1496, new ItemRemakeInfo(1496, 13776, 4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 05, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale confetti machine
{1497, new ItemRemakeInfo(1497, 13775, 4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 12, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale stage
{1498, new ItemRemakeInfo(1498, 13774, 4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {09, 09, 12, 02, 08, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale drum
{1500, new ItemRemakeInfo(1500, 13770, 4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 05, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale parasol
{1501, new ItemRemakeInfo(1501, 13772, 4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 12, 02, 13, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale balloon lamp
{1504, new ItemRemakeInfo(1504, 13773, 4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 05, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale stall
{1505, new ItemRemakeInfo(1505, 13777, 4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {07, 00, 05, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale lamp
{1506, new ItemRemakeInfo(1506, 13778, 4, new byte[] {06, 01, 04, 03, 13, 14, 14, 14}, new byte[] {08, 09, 12, 02, 12, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Festivale flag
{1508, new ItemRemakeInfo(1508, 13820, 1, new byte[] {00, 06, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day table setting
{1509, new ItemRemakeInfo(1509, 13818, 1, new byte[] {12, 06, 14, 14, 14, 14, 14, 14}, new byte[] {00, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day casserole
{1510, new ItemRemakeInfo(1510, 13819, 1, new byte[] {09, 07, 14, 14, 14, 14, 14, 14}, new byte[] {08, 06, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Turkey Day wheat decor
{1511, new ItemRemakeInfo(1511, 13829, 1, new byte[] {06, 01, 14, 14, 14, 14, 14, 14}, new byte[] {08, 08, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Shell
{1516, new ItemRemakeInfo(1516, 13488, 3, new byte[] {09, 10, 12, 02, 14, 14, 14, 14}, new byte[] {01, 07, 04, 05, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // chocolate heart
{1521, new ItemRemakeInfo(1521, 13927, 3, new byte[] {05, 11, 02, 07, 14, 14, 14, 14}, new byte[] {12, 12, 12, 12, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // Nintendo Switch Lite
{1522, new ItemRemakeInfo(1522, 13831, 2, new byte[] {01, 04, 06, 14, 14, 14, 14, 14}, new byte[] {08, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // large Mushroom Platform
{1523, new ItemRemakeInfo(1523, 13832, 2, new byte[] {07, 02, 06, 14, 14, 14, 14, 14}, new byte[] {08, 08, 08, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // small Mushroom Platform
{1524, new ItemRemakeInfo(1524, 13930, 5, new byte[] {13, 02, 04, 11, 01, 11, 14, 14}, new byte[] {13, 12, 05, 04, 12, 08, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // set of stockings
{1546, new ItemRemakeInfo(1546, 14029, 5, new byte[] {01, 02, 07, 03, 12, 10, 14, 14}, new byte[] {12, 12, 00, 12, 06, 11, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // heart-shaped bouquet
{1615, new ItemRemakeInfo(1615, 14340, 2, new byte[] {01, 06, 07, 14, 14, 14, 14, 14}, new byte[] {11, 11, 11, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // whoopee cushion
{1640, new ItemRemakeInfo(1640, 14476, 2, new byte[] {12, 04, 09, 14, 14, 14, 14, 14}, new byte[] {02, 05, 01, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // nuptial bell
{1641, new ItemRemakeInfo(1641, 14477, 2, new byte[] {12, 05, 01, 14, 14, 14, 14, 14}, new byte[] {02, 04, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, false)}, // nuptial ring pillow
{1642, new ItemRemakeInfo(1642, 14475, 2, new byte[] {02, 05, 01, 14, 14, 14, 14, 14}, new byte[] {12, 04, 12, 14, 14, 14, 14, 14}, new byte[] {14, 14, 14, 14, 14, 14, 14, 14}, new byte[] {12, 12, 12, 14, 14, 14, 14, 14}, false)}, // nuptial doorplate
};
}
}