mirror of
https://github.com/kwsch/NHSE.git
synced 2026-03-22 09:44:49 -05:00
Updates the Field Item Editor to render layers based on the entire map, and the per-patch positioning of each layer. Import/export will gracefully handle upgrade/downgrade, and viewport import/export will gracefully update tiles rather than a per-acre basis. Performance has also been slightly improved; no allocation is done anymore when updating the image.
324 lines
9.0 KiB
C#
324 lines
9.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using NHSE.Core;
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using NHSE.Sprites;
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namespace NHSE.WinForms;
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public partial class PlayerHouseEditor : Form
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{
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private readonly MainSave SAV;
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private readonly IPlayerHouse[] Houses;
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private readonly IReadOnlyList<Player> Players;
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private RoomManager Manager;
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private const int scale = 24;
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private int Index = -1;
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private int RoomIndex = -1;
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public PlayerHouseEditor(IPlayerHouse[] houses, IReadOnlyList<Player> players, MainSave sav, int index)
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{
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InitializeComponent();
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this.TranslateInterface(GameInfo.CurrentLanguage);
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SAV = sav;
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Houses = houses;
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Players = players;
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Manager = new RoomManager(houses[0].GetRoom(0));
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var data = GameInfo.Strings.ItemDataSource;
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ItemEdit.Initialize(data, true);
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DialogResult = DialogResult.Cancel;
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for (var i = 0; i < Houses.Length; i++)
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{
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var obj = Houses[i];
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LB_Items.Items.Add(GetHouseSummary(players, obj, i));
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}
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LB_Items.SelectedIndex = index;
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}
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private void B_Cancel_Click(object sender, EventArgs e) => Close();
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private void B_Save_Click(object sender, EventArgs e)
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{
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DialogResult = DialogResult.OK;
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SaveRoom();
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Close();
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}
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private void SaveRoom()
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{
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if (RoomIndex < 0)
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return;
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Manager.Save();
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var house = Houses[Index];
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house.SetRoom(RoomIndex, Manager.Room);
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}
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private void LB_Items_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (LB_Items.SelectedIndex < 0)
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return;
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SaveRoom();
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var house = Houses[Index = LB_Items.SelectedIndex];
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PG_Item.SelectedObject = house;
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ChangeRoom(house);
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}
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private void PG_Item_PropertyValueChanged(object s, PropertyValueChangedEventArgs e)
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{
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LB_Items.Items[Index] = GetHouseSummary(Players, Houses[Index], Index);
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}
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public static string GetHouseSummary(IReadOnlyList<Player> players, IPlayerHouse house, int index)
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{
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var houseName = index >= players.Count ? $"House {index}" : $"{players[index].Personal.PlayerName}'s House";
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return $"{houseName} (lv {house.HouseLevel})";
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}
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private void B_DumpHouse_Click(object sender, EventArgs e)
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{
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MiscDumpHelper.DumpHouse(Players, Houses, Index, ModifierKeys == Keys.Shift);
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}
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private void B_LoadHouse_Click(object sender, EventArgs e)
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{
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if (!MiscDumpHelper.LoadHouse(SAV.Offsets, Players, Houses, Index))
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return;
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RoomIndex = -1;
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var house = Houses[Index];
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PG_Item.SelectedObject = house;
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ChangeRoom(house);
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}
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private void B_EditFlags_Click(object sender, EventArgs e)
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{
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var flags = Houses[Index].EventFlags;
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var edit = flags.ToArray();
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using var editor = new PlayerHouseFlagEditor(edit);
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if (editor.ShowDialog() == DialogResult.OK)
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edit.CopyTo(flags);
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}
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private int HoverX;
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private int HoverY;
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private void PB_Room_MouseMove(object sender, MouseEventArgs e)
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{
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var l = Current;
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var oldTile = l.GetTile(HoverX, HoverY);
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var tile = GetTile(l, e, out var x, out var y);
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if (ReferenceEquals(tile, oldTile))
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return;
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var str = GameInfo.Strings;
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var name = str.GetItemName(tile);
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TT_Hover.SetToolTip(PB_Room, name);
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SetCoordinateText(x, y, name);
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}
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private void SetCoordinateText(int x, int y, string name) => L_Coordinates.Text = $"({x:000},{y:000}) = {name}";
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private Item GetTile(LayerItem layer, MouseEventArgs e, out int x, out int y)
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{
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SetHoveredItem(e);
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return layer.GetTile(x = HoverX, y = HoverY);
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}
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private void SetHoveredItem(MouseEventArgs e)
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{
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GetCoordinates(e, out HoverX, out HoverY);
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// Mouse event may fire with a slightly too large x/y; clamp just in case.
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Manager.Layers[0].TileInfo.ClampInside(ref HoverX, ref HoverY);
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}
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private static void GetCoordinates(MouseEventArgs e, out int x, out int y)
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{
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x = e.X / scale;
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y = e.Y / scale;
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}
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private void ChangeRoom(IPlayerHouse house)
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{
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RoomIndex = (int) NUD_Room.Value - 1;
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ReloadManager(house);
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DrawLayer();
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}
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private void ReloadManager(IPlayerHouse house)
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{
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var unsupported = Manager.GetUnsupportedTiles();
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if (unsupported.Count != 0)
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WinFormsUtil.Alert(MessageStrings.MsgFieldItemUnsupportedLayer2Tile);
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var room = house.GetRoom(RoomIndex);
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Manager = new RoomManager(room);
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}
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private void DrawLayer() => DrawRoom(Current);
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private void DrawRoom(LayerItem layer)
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{
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var w = layer.TileInfo.TotalWidth;
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var h = layer.TileInfo.TotalHeight;
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Span<int> scale1 = stackalloc int[w * h];
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var scaleX = new int[scale * scale * scale1.Length];
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var bmp = new Bitmap(scale * w, scale * h);
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// 10x10 items (2x2 tiles per item)
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var cfg = LayerPositionConfig.Create(1, 1, 20, 1, 0, 0);
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ItemLayerSprite.LoadViewport(bmp, layer, cfg, 0, 0, scale1, scaleX, scale, gridlineColor: 0x7F000000);
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PB_Room.Image = bmp;
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}
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private void NUD_Room_ValueChanged(object sender, EventArgs e)
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{
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ChangeRoom(Houses[Index]);
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}
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private void NUD_Layer_ValueChanged(object sender, EventArgs e)
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{
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DrawLayer();
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}
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#region Item Editing
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private void PlayerHouseEditor_Click(object sender, MouseEventArgs e)
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{
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var tile = GetTile(Current, e, out var x, out var y);
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OmniTile(tile, x, y);
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}
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private void OmniTile(Item tile, int x, int y)
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{
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switch (ModifierKeys)
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{
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default:
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ViewTile(tile, x, y);
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return;
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case Keys.Shift:
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SetTile(tile, x, y);
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return;
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case Keys.Alt:
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DeleteTile(tile, x, y);
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return;
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}
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}
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private void Menu_View_Click(object sender, EventArgs e)
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{
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var x = HoverX;
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var y = HoverY;
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var tile = Current.GetTile(x, y);
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ViewTile(tile, x, y);
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}
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private void Menu_Set_Click(object sender, EventArgs e)
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{
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var x = HoverX;
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var y = HoverY;
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var tile = Current.GetTile(x, y);
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SetTile(tile, x, y);
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}
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private void Menu_Reset_Click(object sender, EventArgs e)
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{
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var x = HoverX;
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var y = HoverY;
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var tile = Current.GetTile(x, y);
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DeleteTile(tile, x, y);
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}
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private LayerItem Current => Manager.Layers[(int)NUD_Layer.Value - 1];
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private void ViewTile(Item tile, int x, int y)
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{
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if (CHK_RedirectExtensionLoad.Checked && tile.IsExtension)
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{
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var l = Current;
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var rx = Math.Max(0, Math.Min(l.TileInfo.TotalWidth - 1, x - tile.ExtensionX));
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var ry = Math.Max(0, Math.Min(l.TileInfo.TotalHeight - 1, y - tile.ExtensionY));
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var redir = l.GetTile(rx, ry);
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if (redir.IsRoot && redir.ItemId == tile.ExtensionItemId)
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tile = redir;
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}
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ViewTile(tile);
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}
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private void ViewTile(Item tile)
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{
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ItemEdit.LoadItem(tile);
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}
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private void SetTile(Item tile, int x, int y)
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{
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var l = Current;
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var pgt = new Item();
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ItemEdit.SetItem(pgt);
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var permission = l.IsOccupied(pgt, x, y);
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switch (permission)
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{
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case PlacedItemPermission.OutOfBounds:
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case PlacedItemPermission.Collision when CHK_NoOverwrite.Checked:
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System.Media.SystemSounds.Asterisk.Play();
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return;
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}
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// Clean up original placed data
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if (tile.IsRoot && CHK_AutoExtension.Checked)
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l.DeleteExtensionTiles(tile, x, y);
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// Set new placed data
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if (pgt.IsRoot && CHK_AutoExtension.Checked)
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l.SetExtensionTiles(pgt, x, y);
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tile.CopyFrom(pgt);
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DrawLayer();
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}
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private void DeleteTile(Item tile, int x, int y)
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{
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if (CHK_AutoExtension.Checked)
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{
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if (!tile.IsRoot)
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{
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x -= tile.ExtensionX;
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y -= tile.ExtensionY;
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tile = Current.GetTile(x, y);
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}
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Current.DeleteExtensionTiles(tile, x, y);
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}
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tile.Delete();
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DrawLayer();
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}
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#endregion
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private void B_LoadRoom_Click(object sender, EventArgs e)
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{
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var room = Manager.Room;
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MiscDumpHelper.LoadRoom(SAV.Offsets, ref room, RoomIndex);
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var house = Houses[Index];
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house.SetRoom(RoomIndex, room);
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ReloadManager(house);
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DrawLayer();
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System.Media.SystemSounds.Asterisk.Play();
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}
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private void B_DumpRoom_Click(object sender, EventArgs e)
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{
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SaveRoom();
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MiscDumpHelper.DumpRoom(Manager.Room, RoomIndex);
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}
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} |