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Updates the Field Item Editor to render layers based on the entire map, and the per-patch positioning of each layer. Import/export will gracefully handle upgrade/downgrade, and viewport import/export will gracefully update tiles rather than a per-acre basis. Performance has also been slightly improved; no allocation is done anymore when updating the image.
22 lines
1.1 KiB
C#
22 lines
1.1 KiB
C#
using System.Runtime.InteropServices;
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#pragma warning disable CS8618, CA1815, CA1819, IDE1006
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namespace NHSE.Core;
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[StructLayout(LayoutKind.Sequential, Pack = 4)]
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public sealed class GSaveFg
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{
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public const int SIZE = 0x928;
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private const int _7b9816fbCount = 0x900;
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private const int _e88f809dCount = 8;
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[field: MarshalAs(UnmanagedType.ByValArray, SizeConst = _7b9816fbCount)]
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public byte[] _7b9816fb { get; set; } // @0x0 size 0x900, align 1
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public ushort SpecialityFruit { get; set; } // @0x900 size 0x2, align 2
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public ushort SisterFruit { get; set; } // @0x902 size 0x2, align 2
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[field: MarshalAs(UnmanagedType.ByValArray, SizeConst = _e88f809dCount)]
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public uint[] _e88f809d { get; set; } // @0x904 size 0x4, align 4
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public byte SisterFlower { get; set; } // @0x924 size 0x1, align 1
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public byte SpecialityFlower { get; set; } // @0x925 size 0x1, align 1
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} |