NHSE/NHSE.Core/Structures/Map/Layers/LayerTerrain.cs
2026-01-27 00:42:19 -06:00

306 lines
12 KiB
C#

using System;
using System.Diagnostics;
using static System.Buffers.Binary.BinaryPrimitives;
namespace NHSE.Core;
/// <summary>
/// Grid of <see cref="TerrainTile"/>
/// </summary>
public sealed record LayerTerrain : AcreSelectionGrid
{
/// <summary>
/// Terrain tiles in this layer, stored in column-major order.
/// </summary>
public TerrainTile[] Tiles { get; }
/// <summary>
/// Gets the underlying memory buffer containing the base acre template data (such as sea, beach, interior).
/// </summary>
public Memory<byte> BaseAcres { get; }
/// <summary>
/// 16x16 tiles per acre.
/// </summary>
public const byte TilesPerAcreDim = 16;
/// <summary>
/// Interior acre-count width (without the deep-sea border).
/// </summary>
private const byte CountAcreWidth = 7;
/// <summary>
/// Interior acre-count height (without the deep-sea border).
/// </summary>
private const byte CountAcreHeight = 6;
private static TileGridViewport Viewport => new(TilesPerAcreDim, TilesPerAcreDim, CountAcreWidth, CountAcreHeight);
public LayerTerrain(TerrainTile[] tiles, Memory<byte> acres) : base(Viewport)
{
BaseAcres = acres;
Tiles = tiles;
Debug.Assert(TileInfo.TotalCount == tiles.Length);
}
/// <summary>
/// Gets the terrain tile at the specified coordinates.
/// </summary>
/// <param name="relX">The requested tile's X-coordinate, relative to the layer origin.</param>
/// <param name="relY">The requested tile's Y-coordinate, relative to the layer origin.</param>
/// <remarks>
/// An exception is thrown if the requested coordinates are out of the layer's range.
/// </remarks>
public TerrainTile GetTile(int relX, int relY) => this[TileInfo.GetTileIndex(relX, relY)];
private TerrainTile GetTileSafe(int relX, int relY)
{
if (Contains(relX, relY))
return new TerrainTile();
return GetTile(relX, relY);
}
private bool SetTileSafe(int relX, int relY, TerrainTile tile)
{
if (Contains(relX, relY))
return false;
GetTile(relX, relY).CopyFrom(tile);
return true;
}
public TerrainTile this[int index]
{
get => Tiles[index];
set => Tiles[index] = value;
}
/// <summary>
/// Flattens the terrain tiles into a contiguous byte array.
/// </summary>
public byte[] DumpAll() => TerrainTile.SetArray(Tiles);
/// <summary>
/// Imports terrain tiles from a contiguous byte array.
/// </summary>
/// <param name="data">Byte array containing terrain tile data.</param>
public void ImportAll(ReadOnlySpan<byte> data)
{
var tiles = TerrainTile.GetArray(data);
for (int i = 0; i < tiles.Length; i++)
Tiles[i].CopyFrom(tiles[i]);
}
/// <summary>
/// Retrieves the serialized data for the acre at the specified relative coordinates.
/// </summary>
/// <param name="relX">The relative X-coordinate of the top-left tile of the acre to dump.</param>
/// <param name="relY">The relative Y-coordinate of the top-left tile of the acre to dump.</param>
/// <returns>
/// A byte array containing the serialized terrain data of the specified acre.
/// The array length is determined by the terrain tile size and the view count.
/// </returns>
public byte[] DumpAcre(int relX, int relY)
{
int count = TileInfo.ViewCount;
var result = new byte[TerrainTile.SIZE * count];
DumpAcre(result, relX, relY);
return result;
}
/// <summary>
/// Writes the serialized data for an acre of tiles, starting at the specified relative coordinates, into the provided buffer.
/// </summary>
/// <remarks>
/// If a tile at the specified coordinates is out of range, a default value is written for that tile.
/// The data is written in column-major order, with each tile's bytes written sequentially into the buffer.
/// </remarks>
/// <param name="result">
/// The buffer that receives the serialized tile data.
/// Must be large enough to hold the data for the entire acre.
/// </param>
/// <param name="relX">The relative X-coordinate of the top-left tile of the acre to dump.</param>
/// <param name="relY">The relative Y-coordinate of the top-left tile of the acre to dump.</param>
public void DumpAcre(Span<byte> result, int relX, int relY)
{
// Store columns first. If the x,y is out of range, store default.
int offset = 0;
for (int y = 0; y < TileInfo.ViewHeight; y++)
{
var tileY = relY + y;
for (int x = 0; x < TileInfo.ViewWidth; x++)
{
var tileX = relX + x;
var tile = GetTileSafe(tileX, tileY);
tile.ToBytesClass().CopyTo(result[offset..]);
offset += Item.SIZE;
}
}
}
/// <summary>
/// Imports terrain tile data into the layer at the specified relative coordinates.
/// </summary>
/// <param name="data">
/// A read-only span of bytes containing the serialized terrain tile data to import.
/// The data must be in the format expected by TerrainTile.GetArray.
/// </param>
/// <param name="relX">The X-coordinate, relative to the layer origin, where the imported tiles will be placed.</param>
/// <param name="relY">The Y-coordinate, relative to the layer origin, where the imported tiles will be placed.</param>
/// <returns>The number of tiles successfully imported. Returns 0 if no tiles were imported.</returns>
public int ImportAcre(ReadOnlySpan<byte> data, int relX, int relY)
{
int count = 0;
int i = 0;
var tiles = TerrainTile.GetArray(data);
for (int y = 0; y < TileInfo.ViewHeight; y++)
{
var tileY = relY + y;
for (int x = 0; x < TileInfo.ViewWidth; x++)
{
var tileX = relX + x;
SetTileSafe(tileX, tileY, tiles[i++]);
}
}
return count;
}
/// <summary>
/// Sets all tiles to the specified tile.
/// </summary>
/// <param name="tile"></param>
/// <param name="interiorOnly">If true, only sets the interior tiles, skipping the outermost ring of beach/rock acres.</param>
public void SetAll(TerrainTile tile, in bool interiorOnly = true)
{
if (interiorOnly)
{
// skip outermost ring of tiles
int xmin = TileInfo.ViewWidth;
int ymin = TileInfo.ViewHeight;
int xmax = TileInfo.TotalWidth - TileInfo.ViewWidth;
int ymax = TileInfo.TotalHeight - TileInfo.ViewHeight;
for (int x = xmin; x < xmax; x++)
{
for (int y = ymin; y < ymax; y++)
GetTile(x, y).CopyFrom(tile);
}
}
else
{
foreach (var t in Tiles)
t.CopyFrom(tile);
}
}
/// <summary>
/// Sets all road tiles (not the terrain itself, but the road atop) to the specified tile.
/// </summary>
/// <param name="tile">Road tile info to copy from.</param>
/// <param name="interiorOnly">If true, only sets the interior tiles, skipping the outermost ring of beach/rock acres.</param>
public void SetAllRoad(TerrainTile tile, bool interiorOnly = true)
{
if (interiorOnly)
{
// skip outermost ring of tiles
int xmin = TileInfo.ViewWidth;
int ymin = TileInfo.ViewHeight;
int xmax = TileInfo.TotalWidth - TileInfo.ViewWidth;
int ymax = TileInfo.TotalHeight - TileInfo.ViewHeight;
for (int x = xmin; x < xmax; x++)
{
for (int y = ymin; y < ymax; y++)
GetTile(x, y).CopyRoadFrom(tile);
}
}
else
{
foreach (var t in Tiles)
t.CopyRoadFrom(tile);
}
}
/// <inheritdoc cref="GetTileColor(ushort,int,int,int,int)"/>
public int GetTileColor(int relX, int relY, int insideX, int insideY)
{
var acre = GetAcreTemplate(relX, relY);
return GetTileColor(acre, relX, relY, insideX, insideY);
}
/// <summary>
/// Gets the base acre tile color at the specified terrain coordinates.
/// </summary>
/// <remarks>
/// If the acre has a predefined appearance, that is used; otherwise, the terrain-based appearance is used.
/// </remarks>
/// <param name="acre">Base acre underneath the terrain tile.</param>
/// <param name="relX">Relative X coordinate in terrain tiles.</param>
/// <param name="relY">Relative Y coordinate in terrain tiles.</param>
/// <param name="insideX">Inside X coordinate of the terrain tile (16px max).</param>
/// <param name="insideY">Inside Y coordinate of the terrain tile (16px max).</param>
/// <returns>ARGB color value.</returns>
public int GetTileColor(ushort acre, int relX, int relY, int insideX, int insideY)
{
if (acre != 0) // predefined appearance
{
var c = AcreTileColor.GetAcreTileColor(acre, relX % 16, relY % 16);
if (c != -0x1000000) // transparent
return c;
}
// dynamic (terrain-based) appearance
var tile = GetTile(relX, relY);
return TerrainTileColor.GetTileColor(tile, insideX, insideY).ToArgb();
}
/// <summary>
/// Gets the base acre tile color at the specified terrain coordinates.
/// </summary>
/// <remarks>
/// If the acre has a predefined appearance, that is used; otherwise, the terrain-based appearance is used.
/// </remarks>
/// <param name="acre">Base acre underneath the terrain tile.</param>
/// <param name="tile">Terrain tile to render.</param>
/// <param name="relX">Relative X coordinate in terrain tiles.</param>
/// <param name="relY">Relative Y coordinate in terrain tiles.</param>
/// <param name="insideX">Inside X coordinate of the terrain tile (16px max).</param>
/// <param name="insideY">Inside Y coordinate of the terrain tile (16px max).</param>
/// <returns>ARGB color value.</returns>
public int GetTileColor(ushort acre, TerrainTile tile, int relX, int relY, int insideX, int insideY)
{
// If acre is entirely transparent (interior acre), dynamic (terrain-based) appearance
if (acre == 0)
return TerrainTileColor.GetTileColor(tile, insideX, insideY).ToArgb();
// For beaches, a slim edge is customizable (indicative by a transparent value).
// Check if pre-defined appearance governs
var color = AcreTileColor.GetAcreTileColor(acre, relX % 16, relY % 16);
if (color == -0x1000000) // transparent (dynamic)
return TerrainTileColor.GetTileColor(tile, insideX, insideY).ToArgb();
return color; // pre-defined appearance
}
/// <summary>
/// Gets the base acre template at the specified terrain coordinates.
/// </summary>
/// <param name="relX">Relative X coordinate in terrain tiles.</param>
/// <param name="relY">Relative Y coordinate in terrain tiles.</param>
/// <returns>Base acre underneath the terrain tile.</returns>
public ushort GetAcreTemplate(int relX, int relY)
{
// Acres are 16x16 tiles, and the acre data has a 1-acre deep-sea border around it.
var acreX = (16 + relX) / 16;
var acreY = (16 + relY) / 16;
var acreIndex = ((CountAcreWidth + 2) * acreY) + acreX;
var span = GetBaseAcreSpan(acreIndex);
return ReadUInt16LittleEndian(span);
}
/// <summary>
/// Gets the base acre template span at the specified index.
/// </summary>
/// <param name="index">Index of the acre.</param>
/// <returns>Span of bytes representing the base acre template.</returns>
public Span<byte> GetBaseAcreSpan(int index) => BaseAcres.Span.Slice(index * 2, 2);
}