NHSE/NHSE.Core/Structures/Item/ItemCheatCode.cs
2026-01-13 16:02:58 -06:00

80 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using static System.Buffers.Binary.BinaryPrimitives;
namespace NHSE.Core;
/// <summary>
/// Converts cheat codes to and from <see cref="Item"/>
/// </summary>
public static class ItemCheatCode
{
public static byte[] ReadCode(string paste)
{
var lines = paste.Split(Environment.NewLine, StringSplitOptions.RemoveEmptyEntries);
return ReadCode(lines);
}
public static byte[] ReadCode(IEnumerable<string> lines)
{
var result = new List<byte>();
foreach (var line in lines)
{
var l = line.Trim();
var chunkCount = GetChunkCount(l);
if (chunkCount == 0)
continue;
// Since the codes are stored BB AA, we need to import them in reverse (AA BB)
int indexOfSpace = l.Length - 1;
for (int i = 0; i < chunkCount; i++)
{
indexOfSpace = l.LastIndexOf(' ', indexOfSpace);
if (indexOfSpace < 0)
continue;
var length = l.Length - indexOfSpace - 1;
if (length < 8)
continue;
var lastChunk = l.Substring(indexOfSpace + 1, 8);
AddU32Chunk(lastChunk, result);
indexOfSpace -= 2;
}
}
return result.ToArray();
}
private static int GetChunkCount(string line)
{
if (line.Length < 2)
return 0;
// 08 or 04
var second = line[1];
return second == '8' ? 2 : 1;
}
private static void AddU32Chunk(string lastChunk, List<byte> result)
{
if (!uint.TryParse(lastChunk, NumberStyles.HexNumber, CultureInfo.CurrentCulture, out var hex))
return;
var bytes = new byte[sizeof(uint)];
WriteUInt32LittleEndian(bytes, hex);
result.AddRange(bytes);
}
public static IEnumerable<string> WriteCode(IEnumerable<Item> items, uint offset)
{
int ctr = 0;
foreach (var item in items)
{
var bytes = item.ToBytesClass();
var lower = ReadUInt32LittleEndian(bytes.AsSpan(0));
var upper = ReadUInt32LittleEndian(bytes.AsSpan(4));
yield return $"04100000 {offset + (ctr++*4):X8} {lower:X8}";
yield return $"04100000 {offset + (ctr++*4):X8} {upper:X8}";
}
}
}