NHSE/NHSE.Core/Structures/GameFileLoader.cs
2026-01-13 16:02:58 -06:00

63 lines
1.8 KiB
C#

using System;
using System.IO;
namespace NHSE.Core;
/// <summary>
/// Logic for loading decrypted game files.
/// </summary>
/// <seealso cref="GameFileDumper"/>
public static class GameFileLoader
{
/// <summary>
/// Loads a copy of the <see cref="sav"/>'s files in their decrypted state from the requested <see cref="path"/>.
/// </summary>
/// <param name="sav">Save Data to load</param>
/// <param name="path">Path to load from</param>
public static void Load(this HorizonSave sav, string path)
{
sav.Main.Load(path);
foreach (var p in sav.Players)
{
var dir = Path.Combine(path, p.DirectoryName);
p.Load(dir);
}
}
/// <summary>
/// Loads a copy of the <see cref="player"/>'s files in their decrypted state from the requested <see cref="path"/>.
/// </summary>
/// <param name="player">Save Data to load</param>
/// <param name="path">Path to load from</param>
public static void Load(this Player player, string path)
{
foreach (var pair in player)
pair.Load(path);
}
/// <summary>
/// Loads the <see cref="pair"/>'s files in their decrypted state from the requested <see cref="path"/>.
/// </summary>
/// <param name="pair">Save Data to load</param>
/// <param name="path">Path to load from</param>
public static void Load(this EncryptedFilePair pair, string path)
{
Load(path, pair.Data, pair.NameData);
}
private static void Load(string path, Span<byte> data, string name)
{
if (!Directory.Exists(path))
return;
var file = Path.Combine(path, name);
if (!File.Exists(file))
return;
var import = File.ReadAllBytes(file);
if (data.Length != import.Length)
return;
import.CopyTo(data);
}
}