NHSE/NHSE.Core/Save/Offsets/MainSaveOffsets30.cs
Josh (vector_cmdr) 2bfb5759bd
Add: Tour Hemisphere + Weather (#748)
Added the offset for tour weather area + offsets for tour hemisphere and tour weather seed.
Added to UI.
2026-02-12 23:47:34 +11:00

105 lines
4.6 KiB
C#

using System;
namespace NHSE.Core;
/// <summary>
/// <inheritdoc cref="MainSaveOffsets"/>
/// </summary>
public sealed class MainSaveOffsets30 : MainSaveOffsets
{
public override int PatternCount => PatternCount2;
#region GSaveLand
public const int GSaveLandStart = 0x110;
// GSaveNpc @ 0x000
public override int Animal => GSaveLandStart + 0x10;
// GSaveWeather
public const int GSaveWeather = GSaveLandStart + 0x1e35f0;
public override int WeatherArea => GSaveWeather + 0x14; // Hemisphere
public override int WeatherRandSeed => GSaveWeather + 0x18;
// GSaveLandMyDesign
public override int LandMyDesign => GSaveLandStart + 0x1e3848;
public override int PatternsPRO => LandMyDesign + (PatternCount2 * DesignPattern.SIZE);
public override int PatternFlag => PatternsPRO + (PatternCount2 * DesignPatternPRO.SIZE);
public override int PatternTailor => PatternFlag + DesignPattern.SIZE;
// GSaveEventFlagLand
public override int EventFlagLand => GSaveLandStart + 0x22ebf0;
// Flag region for the five fruit.
public override int FruitFlags => EventFlagLand + 246;
// GSaveMainField
public const int GSaveMainFieldStart = GSaveLandStart + 0x22f3f0;
// Map size increased to accommodate the Hotel, by adding 2 columns of acres!
public override byte FieldItemAcreWidth => 9; // from 7 to 9
// does this actually impact anything? We'll eventually find out if so; I hope it is just 2 columns of unused.
// Layer0: 54000 => 6C000
// Layer1: 54000 => 6C000
// ItemSwitch0 1500 => 1B00
// ItemSwitch1 1500 => 1B00
// MainField 398 => 3AC
public override int FieldItem => GSaveMainFieldStart + 0x00000;
public override int LandMakingMap => GSaveMainFieldStart + 0xdb600; // CHANGED*** all following are shifted.
public override int MainFieldStructure => GSaveMainFieldStart + 0x100200;
public override int OutsideField => GSaveMainFieldStart + 0x1005ac;
public override int MyDesignMap => GSaveMainFieldStart + 0x100648;
// GSavePlayerHouseList
public override int PlayerHouseList => GSaveLandStart + 0x33cad0;
// GSaveNpcHouseList
public override int NpcHouseList => GSaveLandStart + 0x481c10;
// GSaveShop
public const int GSaveShop = GSaveLandStart + 0x48d920;
public override int ShopKabu => GSaveShop + 0x2d40; // part of shop; tailor & zakka increased size
// GSaveMuseum
public override int Museum => GSaveLandStart + 0x491110;
// GSaveVisitorNpc
public override int Visitor => GSaveLandStart + 0x494514;
// GSaveSaveFg
public override int SaveFg => GSaveLandStart + 0x494760;
public override int SpecialtyFruit => SaveFg + 0x900;
public override int SisterFruit => SpecialtyFruit + 2;
public override int SisterFlower => SaveFg + 0x924;
public override int SpecialtyFlower => SisterFlower + 1;
// GSaveBulletinBoard
public override int BulletinBoard => GSaveLandStart + 0x4950a8;
public override int AirportThemeColor => GSaveLandStart + 0x575cb0;
public override int GSaveCampSite => GSaveLandStart + 0x575B98;
public override int GSaveNpcCamp => GSaveCampSite + 4;
public override int CampLastVisitTime => GSaveCampSite + 0x110;
#endregion
#region GSaveLandOther
public const int GSaveLandOtherStart = 0x5b3d50;
public const int GSaveMyDesignHolderList = GSaveLandOtherStart + 0x3c9640;
public override int PatternsEditFlagStart => GSaveMyDesignHolderList; // x100, HasPlayerEdited? NormalHolders
public override int PatternsProEditFlagStart => PatternsEditFlagStart + 0x64; // x100, HasPlayerEdited? // ProHolders
public override int LostItemBox => GSaveLandOtherStart + 0x3c4fc0;
public override int LastSavedTime => GSaveLandOtherStart + 0x3c9920;
public override int TourWeatherArea => GSaveLandOtherStart + 0x3c970c;
public override int TourHemisphere => TourWeatherArea + 0x14;
public override int TourWeatherRandSeed => TourWeatherArea + 0x18;
#endregion
public override int VillagerSize => Villager2.SIZE;
public override IVillager ReadVillager(Memory<byte> data) => new Villager2(data);
public override int VillagerHouseSize => VillagerHouse2.SIZE;
public override IVillagerHouse ReadVillagerHouse(Memory<byte> data) => new VillagerHouse2(data);
public override int PlayerHouseSize => PlayerHouse2.SIZE;
public override IPlayerHouse ReadPlayerHouse(Memory<byte> data) => new PlayerHouse2(data);
public override int PlayerRoomSize => PlayerRoom2.SIZE;
public override IPlayerRoom ReadPlayerRoom(Memory<byte> data) => new PlayerRoom2(data);
}