mirror of
https://github.com/kwsch/NHSE.git
synced 2026-03-23 18:24:29 -05:00
Added the offset for tour weather area + offsets for tour hemisphere and tour weather seed. Added to UI.
79 lines
3.7 KiB
C#
79 lines
3.7 KiB
C#
using System;
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namespace NHSE.Core;
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/// <summary>
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/// <inheritdoc cref="MainSaveOffsets"/>
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/// </summary>
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public sealed class MainSaveOffsets10 : MainSaveOffsets
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{
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#region GSaveLand
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public const int GSaveLandStart = 0x108;
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public override int Animal => GSaveLandStart + 0x08;
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public override int LandMyDesign => GSaveLandStart + 0x1D71E8;
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public override int PatternsPRO => LandMyDesign + (PatternCount * DesignPattern.SIZE);
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public override int PatternFlag => PatternsPRO + (PatternCount * DesignPatternPRO.SIZE);
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public override int PatternTailor => PatternFlag + DesignPattern.SIZE;
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public override int PatternsEditFlagStart => GSaveLandStart + 0x8BE150; // x100, HasPlayerEdited?
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public override int PatternsProEditFlagStart => PatternsEditFlagStart + 0x64; // x100, HasPlayerEdited?
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public const int GSaveWeather = GSaveLandStart + 0x1D6FB0;
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public override int WeatherArea => GSaveWeather + 0x14; // Hemisphere
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public override int WeatherRandSeed => GSaveWeather + 0x18;
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public override int EventFlagLand => GSaveLandStart + 0x200FF4;
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// Flag region for the five fruit.
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public override int FruitFlags => EventFlagLand + 246;
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// GSaveMainField
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public const int GSaveMainFieldStart = GSaveLandStart + 0x2017F4;
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public override int FieldItem => GSaveMainFieldStart + 0x00000;
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public override int LandMakingMap => GSaveMainFieldStart + 0xAAA00;
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public override int MainFieldStructure => GSaveMainFieldStart + 0xCF600;
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public override int OutsideField => GSaveMainFieldStart + 0xCF998;
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public override int MyDesignMap => GSaveMainFieldStart + 0xCFA34;
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public override int PlayerHouseList => GSaveLandStart + 0x2DBAA0;
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public override int NpcHouseList => GSaveLandStart + 0x40DAA0;
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public const int GSaveShop = GSaveLandStart + 0x40ECE8;
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public override int ShopKabu => GSaveShop + 0x2AD0; // part of shop
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public override int Museum => GSaveLandStart + 0x411A80;
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public override int Visitor => GSaveLandStart + 0x414E84;
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public override int SaveFg => GSaveLandStart + 0x4150B4;
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public override int SpecialtyFruit => SaveFg + 0x900;
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public override int SisterFruit => SpecialtyFruit + 2;
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public override int SisterFlower => SaveFg + 0x924;
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public override int SpecialtyFlower => SisterFlower + 1;
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public override int BulletinBoard => GSaveLandStart + 0x4159F8;
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public override int AirportThemeColor => GSaveLandStart + 0x4F6600;
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public override int GSaveCampSite => GSaveLandStart + 0x4f64e8;
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public override int GSaveNpcCamp => GSaveCampSite + 4;
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public override int CampLastVisitTime => GSaveCampSite + 0x110;
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#endregion
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#region GSaveLandOther
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public const int GSaveLandOtherStart = 0x4FA1E0;
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public override int LostItemBox => GSaveLandOtherStart + 0x5C1E20;
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public override int LastSavedTime => GSaveLandOtherStart + 0x5C6748;
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public override int TourWeatherArea => GSaveLandOtherStart + 0x5c6598;
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public override int TourHemisphere => TourWeatherArea + 0x14;
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public override int TourWeatherRandSeed => TourWeatherArea + 0x18;
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#endregion
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public override int VillagerSize => Villager1.SIZE;
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public override IVillager ReadVillager(Memory<byte> data) => new Villager1(data);
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public override int VillagerHouseSize => VillagerHouse1.SIZE;
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public override IVillagerHouse ReadVillagerHouse(Memory<byte> data) => new VillagerHouse1(data);
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public override int PlayerHouseSize => PlayerHouse1.SIZE;
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public override IPlayerHouse ReadPlayerHouse(Memory<byte> data) => new PlayerHouse1(data);
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public override int PlayerRoomSize => PlayerRoom1.SIZE;
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public override IPlayerRoom ReadPlayerRoom(Memory<byte> data) => new PlayerRoom1(data);
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} |