namespace NHSE.Core { /// /// /// public class MainSaveOffsets11 : MainSaveOffsets { public override int Villager => 0x120; public override int Patterns => 0x1D7310; // +0x20 from v1.0 public override int EventFlagLand => FieldItem - 0x800; // GSaveMainField public override int FieldItem => 0x20191C; // +0x20 from v1.0 // Layer 1&2, and 2*0x1500 public override int Terrain => Buildings - 0x24C00;// +0x20 from v1.0 // LandMakingMap public override int Buildings => 0x2D0F1C; // +0x20 from v1.0 public override int Acres => 0x2D12B4; // +0x20 from v1.0 public override int PlayerHouseList => FieldItem + 0xDAA2C; public override int NpcHouseList => PlayerHouseList + (PlayerCount * PlayerHouse.SIZE); public override int TurnipExchange => 0x412060; // +0x7A0 from v1.0 public override int RecycleBin => 0xABDE70; // +0x1E70 from v1.0 } }