using System; namespace NHSE.Core; /// /// /// /// Same as public sealed class MainSaveOffsets20 : MainSaveOffsets { public override int PatternCount => PatternCount2; #region GSaveLand public const int GSaveLandStart = 0x110; public override int Animal => GSaveLandStart + 0x10; public override int LandMyDesign => GSaveLandStart + 0x1e3848; public override int PatternsPRO => LandMyDesign + (PatternCount2 * DesignPattern.SIZE); public override int PatternFlag => PatternsPRO + (PatternCount2 * DesignPatternPRO.SIZE); public override int PatternTailor => PatternFlag + DesignPattern.SIZE; public override int PatternsEditFlagStart => GSaveLandStart + 0x8BE150; // x100, HasPlayerEdited? public override int PatternsProEditFlagStart => PatternsEditFlagStart + 0x64; // x100, HasPlayerEdited? public const int GSaveWeather = GSaveLandStart + 0x1e35f0; public override int WeatherArea => GSaveWeather + 0x14; // Hemisphere public override int WeatherRandSeed => GSaveWeather + 0x18; public override int EventFlagLand => GSaveLandStart + 0x22ebf0; // Flag region for the five fruit. public override int FruitFlags => EventFlagLand + 246; // GSaveMainField public const int GSaveMainFieldStart = GSaveLandStart + 0x22f3f0; public override int FieldItem => GSaveMainFieldStart + 0x00000; public override int LandMakingMap => GSaveMainFieldStart + 0xAAA00; public override int MainFieldStructure => GSaveMainFieldStart + 0xCF600; public override int OutsideField => GSaveMainFieldStart + 0xCF998; public override int MyDesignMap => GSaveMainFieldStart + 0xCFA34; public override int PlayerHouseList => GSaveLandStart + 0x30a6bc; public override int NpcHouseList => GSaveLandStart + 0x44f7fc; public const int GSaveShop = GSaveLandStart + 0x45b50c; public override int ShopKabu => GSaveShop + 0x2d40; // part of shop; tailor & zakka increased size public override int Museum => GSaveLandStart + 0x45ec44; public override int Visitor => GSaveLandStart + 0x462048; public override int SaveFg => GSaveLandStart + 0x462278; public override int SpecialtyFruit => SaveFg + 0x900; public override int SisterFruit => SpecialtyFruit + 2; public override int SisterFlower => SaveFg + 0x924; public override int SpecialtyFlower => SisterFlower + 1; public override int BulletinBoard => GSaveLandStart + 0x462bc0; public override int AirportThemeColor => GSaveLandStart + 0x5437c8; public override int GSaveCampSite => GSaveLandStart + 0x5436b0; public override int GSaveNpcCamp => GSaveCampSite + 4; public override int CampLastVisitTime => GSaveCampSite + 0x110; #endregion #region GSaveLandOther public const int GSaveLandOtherStart = 0x547520; public override int LostItemBox => GSaveLandOtherStart + 0x3726c0; public override int LastSavedTime => GSaveLandOtherStart + 0x377020; public override int TourWeatherArea => GSaveLandOtherStart + 0x376e0c; public override int TourHemisphere => TourWeatherArea + 0x14; public override int TourWeatherRandSeed => TourWeatherArea + 0x18; #endregion public override int VillagerSize => Villager2.SIZE; public override IVillager ReadVillager(Memory data) => new Villager2(data); public override int VillagerHouseSize => VillagerHouse2.SIZE; public override IVillagerHouse ReadVillagerHouse(Memory data) => new VillagerHouse2(data); public override int PlayerHouseSize => PlayerHouse2.SIZE; public override IPlayerHouse ReadPlayerHouse(Memory data) => new PlayerHouse2(data); public override int PlayerRoomSize => PlayerRoom2.SIZE; public override IPlayerRoom ReadPlayerRoom(Memory data) => new PlayerRoom2(data); }