using System; using System.Collections.Generic; namespace NHSE.Core { /// /// main.dat /// public sealed class MainSave : EncryptedFilePair { public readonly MainSaveOffsets Offsets; public MainSave(string folder) : base(folder, "main") => Offsets = MainSaveOffsets.GetOffsets(Info); public Villager GetVillager(int index) => Offsets.ReadVillager(Data, index); public void SetVillager(Villager value, int index) => Offsets.WriteVillager(value, Data, index); public DesignPattern GetDesign(int index) => Offsets.ReadPattern(Data, index); public void SetDesign(DesignPattern value, int index) => Offsets.WritePattern(value, Data, index); public IReadOnlyList RecycleBin { get => Item.GetArray(Data.Slice(Offsets.RecycleBin, MainSaveOffsets.RecycleBinCount * Item.SIZE)); set => Item.SetArray(value).CopyTo(Data, Offsets.RecycleBin); } public IReadOnlyList Buildings { get => Building.GetArray(Data.Slice(Offsets.Buildings, MainSaveOffsets.BuildingCount * Building.SIZE)); set => Building.SetArray(value).CopyTo(Data, Offsets.Buildings); } public TurnipStonk Turnips { get => Data.Slice(Offsets.TurnipExchange, TurnipStonk.SIZE).ToClass(); set => value.ToBytesClass().CopyTo(Data, Offsets.TurnipExchange); } public const int AcreWidth = 7 + (2 * 1); // 1 on each side cannot be traversed private const int AcreHeight = 6 + (2 * 1); // 1 on each side cannot be traversed private const int AcreMax = AcreWidth * AcreHeight; private const int AcreSizeAll = AcreMax * 2; public ushort GetAcre(int index) { if ((uint)index > AcreMax) throw new ArgumentOutOfRangeException(nameof(index)); return BitConverter.ToUInt16(Data, Offsets.Acres + (index * 2)); } public void SetAcre(int index, ushort value) { if ((uint)index > AcreMax) throw new ArgumentOutOfRangeException(nameof(index)); BitConverter.GetBytes(value).CopyTo(Data, Offsets.Acres + (index * 2)); } public byte[] GetAcreBytes() => Data.Slice(Offsets.Acres, AcreSizeAll); public void SetAcreBytes(byte[] data) { if (data.Length != AcreSizeAll) throw new ArgumentOutOfRangeException(nameof(data.Length)); data.CopyTo(Data, Offsets.Acres); } public TerrainTile[] GetTerrain() => TerrainTile.GetArray(Data.Slice(Offsets.Terrain, TerrainManager.TileCount * TerrainTile.SIZE)); public void SetTerrain(IReadOnlyList array) => TerrainTile.SetArray(array).CopyTo(Data, Offsets.Terrain); } }