using System; using System.Collections.Generic; namespace NHSE.Core { /// /// main.dat /// public sealed class MainSave : EncryptedFilePair { public readonly MainSaveOffsets Offsets; public MainSave(string folder) : base(folder, "main") => Offsets = MainSaveOffsets.GetOffsets(Info); public Villager GetVillager(int index) => Offsets.ReadVillager(Data, index); public void SetVillager(Villager value, int index) => Offsets.WriteVillager(value, Data, index); public Villager[] GetVillagers() { var villagers = new Villager[MainSaveOffsets.VillagerCount]; for (int i = 0; i < villagers.Length; i++) villagers[i] = GetVillager(i); return villagers; } public void SetVillagers(IReadOnlyList villagers) { for (int i = 0; i < villagers.Count; i++) SetVillager(villagers[i], i); } public DesignPattern GetDesign(int index) => Offsets.ReadPattern(Data, index); public void SetDesign(DesignPattern value, int index) => Offsets.WritePattern(value, Data, index); public DesignPatternPRO GetDesignPRO(int index) => Offsets.ReadPatternPRO(Data, index); public void SetDesignPRO(DesignPatternPRO value, int index) => Offsets.WritePatternPRO(value, Data, index); public IReadOnlyList RecycleBin { get => Item.GetArray(Data.Slice(Offsets.RecycleBin, MainSaveOffsets.RecycleBinCount * Item.SIZE)); set => Item.SetArray(value).CopyTo(Data, Offsets.RecycleBin); } public IReadOnlyList Buildings { get => Building.GetArray(Data.Slice(Offsets.Buildings, MainSaveOffsets.BuildingCount * Building.SIZE)); set => Building.SetArray(value).CopyTo(Data, Offsets.Buildings); } public PlayerHouse GetPlayerHouse(int index) { if ((uint)index >= MainSaveOffsets.PlayerCount) throw new ArgumentOutOfRangeException(nameof(index)); return Data.Slice(Offsets.PlayerHouseList + (index * PlayerHouse.SIZE), PlayerHouse.SIZE).ToClass(); } public void SetPlayerHouse(PlayerHouse h, int index) { if ((uint)index >= MainSaveOffsets.PlayerCount) throw new ArgumentOutOfRangeException(nameof(index)); h.ToBytesClass().CopyTo(Data, Offsets.PlayerHouseList + (index * PlayerHouse.SIZE)); } public VillagerHouse GetVillagerHouse(int index) { if ((uint)index >= MainSaveOffsets.VillagerCount) throw new ArgumentOutOfRangeException(nameof(index)); return Data.Slice(Offsets.NpcHouseList + (index * VillagerHouse.SIZE), VillagerHouse.SIZE).ToClass(); } public void SetVillagerHouse(VillagerHouse h, int index) { if ((uint)index >= MainSaveOffsets.VillagerCount) throw new ArgumentOutOfRangeException(nameof(index)); h.ToBytesClass().CopyTo(Data, Offsets.NpcHouseList + (index * VillagerHouse.SIZE)); } public VillagerHouse[] GetVillagerHouses() { var villagers = new VillagerHouse[MainSaveOffsets.VillagerCount]; for (int i = 0; i < villagers.Length; i++) villagers[i] = GetVillagerHouse(i); return villagers; } public void SetVillagerHouses(IReadOnlyList houses) { for (int i = 0; i < houses.Count; i++) SetVillagerHouse(houses[i], i); } public PlayerHouse[] GetPlayerHouses() { var villagers = new PlayerHouse[MainSaveOffsets.PlayerCount]; for (int i = 0; i < villagers.Length; i++) villagers[i] = GetPlayerHouse(i); return villagers; } public void SetPlayerHouses(IReadOnlyList houses) { for (int i = 0; i < houses.Count; i++) SetPlayerHouse(houses[i], i); } public DesignPattern[] GetDesigns() { var result = new DesignPattern[MainSaveOffsets.PatternCount]; for (int i = 0; i value) { var count = Math.Min(MainSaveOffsets.PatternCount, value.Count); for (int i = 0; i < count; i++) SetDesign(value[i], i); } public DesignPatternPRO[] GetDesignsPRO() { var result = new DesignPatternPRO[MainSaveOffsets.PatternCount]; for (int i = 0; i < result.Length; i++) result[i] = GetDesignPRO(i); return result; } public void SetDesignsPRO(IReadOnlyList value) { var count = Math.Min(MainSaveOffsets.PatternCount, value.Count); for (int i = 0; i < count; i++) SetDesignPRO(value[i], i); } private const int EventFlagsSaveCount = 0x400; public short[] GetEventFlagLand() { var value = new short[EventFlagsSaveCount]; Buffer.BlockCopy(Data, Offsets.EventFlagLand, value, 0, sizeof(short) * value.Length); return value; } public void SetEventFlagLand(short[] value) { Buffer.BlockCopy(value, 0, Data, Offsets.EventFlagLand, sizeof(short) * value.Length); } public TurnipStonk Turnips { get => Data.Slice(Offsets.TurnipExchange, TurnipStonk.SIZE).ToClass(); set => value.ToBytesClass().CopyTo(Data, Offsets.TurnipExchange); } public const int AcreWidth = 7 + (2 * 1); // 1 on each side cannot be traversed private const int AcreHeight = 6 + (2 * 1); // 1 on each side cannot be traversed private const int AcreMax = AcreWidth * AcreHeight; private const int AcreSizeAll = AcreMax * 2; public ushort GetAcre(int index) { if ((uint)index > AcreMax) throw new ArgumentOutOfRangeException(nameof(index)); return BitConverter.ToUInt16(Data, Offsets.Acres + (index * 2)); } public void SetAcre(int index, ushort value) { if ((uint)index > AcreMax) throw new ArgumentOutOfRangeException(nameof(index)); BitConverter.GetBytes(value).CopyTo(Data, Offsets.Acres + (index * 2)); } public byte[] GetAcreBytes() => Data.Slice(Offsets.Acres, AcreSizeAll); public void SetAcreBytes(byte[] data) { if (data.Length != AcreSizeAll) throw new ArgumentOutOfRangeException(nameof(data.Length)); data.CopyTo(Data, Offsets.Acres); } public TerrainTile[] GetTerrain() => TerrainTile.GetArray(Data.Slice(Offsets.Terrain, MapGrid.MapTileCount16x16 * TerrainTile.SIZE)); public void SetTerrain(IReadOnlyList array) => TerrainTile.SetArray(array).CopyTo(Data, Offsets.Terrain); public FieldItem[] GetFieldItems() => FieldItem.GetArray(Data.Slice(Offsets.FieldItem, MapGrid.MapTileCount32x32 * FieldItem.SIZE * 2)); public void SetFieldItems(IReadOnlyList array) => FieldItem.SetArray(array).CopyTo(Data, Offsets.FieldItem); public ushort OutsideFieldTemplateUniqueId { get => BitConverter.ToUInt16(Data, Offsets.Acres + AcreSizeAll); set => BitConverter.GetBytes(value).CopyTo(Data, Offsets.Acres + AcreSizeAll); } public ushort MainFieldParamUniqueID { get => BitConverter.ToUInt16(Data, Offsets.Acres + AcreSizeAll + 2); set => BitConverter.GetBytes(value).CopyTo(Data, Offsets.Acres + AcreSizeAll + 2); } public uint PlazaX { get => BitConverter.ToUInt32(Data, Offsets.Acres + AcreSizeAll + 4); set => BitConverter.GetBytes(value).CopyTo(Data, Offsets.Acres + AcreSizeAll + 4); } public uint PlazaY { get => BitConverter.ToUInt32(Data, Offsets.Acres + AcreSizeAll + 8); set => BitConverter.GetBytes(value).CopyTo(Data, Offsets.Acres + AcreSizeAll + 8); } public GSaveTime LastSaved => Data.Slice(Offsets.LastSavedTime, GSaveTime.SIZE).ToStructure(); } }