using System;
using System.Collections.Generic;
using System.IO;
namespace NHSE.Core
{
///
/// Logic for dumping decrypted game files.
///
///
public static class GameFileDumper
{
///
/// Dumps a copy of the 's files in their decrypted state to the requested .
///
/// Save Data to dump
/// Path to dump to
public static void Dump(this HorizonSave sav, string path)
{
sav.Main.Dump(path);
foreach (var p in sav.Players)
{
var dir = Path.Combine(path, p.DirectoryName);
p.Dump(dir);
}
}
///
/// Dumps a copy of the 's files in their decrypted state to the requested .
///
/// Save Data to dump
/// Path to dump to
public static void Dump(this Player player, string path)
{
foreach (var pair in player)
pair.Dump(path);
}
///
/// Dumps a copy of the 's files in their decrypted state to the requested .
///
/// Save Data to dump
/// Path to dump to
public static void Dump(this EncryptedFilePair pair, string path)
{
Dump(path, pair.Data, pair.NameData);
}
private static void Dump(string path, byte[] data, string name)
{
Directory.CreateDirectory(path);
var file = Path.Combine(path, name);
File.WriteAllBytes(file, data);
}
///
/// Dumps all villager houses to the requested .
///
///
///
/// Path to dump to
public static void DumpPlayerHouses(this IReadOnlyList houses, IReadOnlyList players, string path)
{
for (int i = 0; i < houses.Count; i++)
{
var filename = i < players.Count ? players[i].Personal.PlayerName : $"House {i}";
houses[i].Dump(filename, path);
}
}
///
/// Dumps all villager houses to the requested .
///
/// Save Data to dump from
/// Path to dump to
public static void DumpPlayerHouses(this HorizonSave sav, string path)
{
var count = Math.Min(sav.Players.Length, MainSaveOffsets.PlayerCount);
for (int i = 0; i < count; i++)
{
var p = sav.Players[i];
var h = sav.Main.GetPlayerHouse(i);
h.Dump(path, p.Personal);
}
}
private static void Dump(this PlayerHouse h, string path, IVillagerOrigin p) => h.Dump(p.PlayerName, path);
private static void Dump(this PlayerHouse h, string player, string path)
{
var dest = Path.Combine(path, $"{player}.nhph");
var data = h.Data;
File.WriteAllBytes(dest, data);
}
///
/// Dumps all villager houses to the requested .
///
/// Save Data to dump from
/// Path to dump to
public static void DumpVillagerHouses(this MainSave sav, string path)
{
for (int i = 0; i < MainSaveOffsets.VillagerCount; i++)
{
var v = sav.GetVillager(i);
var h = sav.GetVillagerHouse(i);
h.Dump(path, v);
}
}
private static void Dump(this VillagerHouse h, string path, Villager v)
{
var name = GameInfo.Strings.GetVillager(v.InternalName);
var dest = Path.Combine(path, $"{name}.nhvh");
var data = h.Data;
File.WriteAllBytes(dest, data);
}
///
/// Dumps all villagers to the requested .
///
/// Data to dump from
/// Path to dump to
public static void Dump(this IEnumerable villagers, string path)
{
foreach (var v in villagers)
v.Dump(path);
}
private static void Dump(this Villager v, string path)
{
var name = GameInfo.Strings.GetVillager(v.InternalName);
var dest = Path.Combine(path, $"{name}.nhv");
File.WriteAllBytes(dest, v.Data);
}
///
/// Dumps all designs to the requested .
///
/// Save Data to dump from
/// Path to dump to
public static void DumpDesigns(this MainSave sav, string path)
{
for (int i = 0; i < MainSaveOffsets.PatternCount; i++)
sav.GetDesign(i).Dump(path);
}
///
/// Dumps all designs to the requested .
///
/// Patterns to dump
/// Path to dump to
public static void Dump(this IEnumerable patterns, string path)
{
foreach (var dp in patterns)
dp.Dump(path);
}
private static void Dump(this DesignPattern dp, string path)
{
var name = dp.DesignName;
var fn = StringUtil.CleanFileName($"{name}.nhd");
var dest = Path.Combine(path, fn);
File.WriteAllBytes(dest, dp.Data);
}
///
/// Dumps all designs to the requested .
///
/// Save Data to dump from
/// Path to dump to
public static void DumpDesignsPRO(this MainSave sav, string path)
{
for (int i = 0; i < MainSaveOffsets.PatternCount; i++)
sav.GetDesignPRO(i).Dump(path);
}
///
/// Dumps all designs to the requested .
///
/// Patterns to dump
/// Path to dump to
public static void Dump(this IEnumerable patterns, string path)
{
foreach (var dp in patterns)
dp.Dump(path);
}
private static void Dump(this DesignPatternPRO dp, string path)
{
var name = dp.DesignName;
var fn = StringUtil.CleanFileName($"{name}.nhpd");
var dest = Path.Combine(path, fn);
File.WriteAllBytes(dest, dp.Data);
}
}
}