namespace NHSE.Core { public enum ItemRemakeCommonPattern : byte { DotSmall00 = 0, DotSmall01 = 1, DotSmall02 = 2, DotSmall03 = 3, DotMedium00 = 4, DotMedium01 = 5, DotMedium02 = 6, DotMedium03 = 7, DotStar00 = 8, DotStar01 = 9, DotStar02 = 10, DotStar03 = 11, DotRandom00 = 12, DotRandom01 = 13, DotRandom02 = 14, DotRandom03 = 15, DotBig00 = 16, DotBig01 = 17, DotBig02 = 18, DotBig03 = 19, StripeSingle00 = 20, StripeSingle01 = 21, StripeSingle02 = 22, StripeSingle03 = 23, StripeSixth00 = 24, StripeSixth01 = 25, StripeSixth02 = 26, StripeSixth03 = 27, StripeRainbow00 = 28, StripeRainbow01 = 29, StripeRainbow02 = 30, StripeRainbow03 = 31, BorderMulti00 = 32, BorderMulti01 = 33, StripeDiagonal00 = 34, StripeDiagonal01 = 35, StripeChevron00 = 36, StripeChevron01 = 37, StripeWave00 = 38, StripeWave01 = 39, CheckGingham00 = 40, CheckGingham01 = 41, CheckGingham02 = 42, CheckGingham03 = 43, CheckBuffalo00 = 44, CheckBuffalo01 = 45, CheckBuffalo02 = 46, CheckBuffalo03 = 47, CheckPunk00 = 48, CheckPunk01 = 49, CheckPunk02 = 50, CheckPunk03 = 51, CheckGraph00 = 52, CheckGraph01 = 53, CheckGraph02 = 54, CheckGraph03 = 55, CheckShirt00 = 56, CheckShirt01 = 57, CheckShirt02 = 58, CheckShirt03 = 59, CheckMadras00 = 60, CheckMadras01 = 61, CheckMadras02 = 62, CheckMadras03 = 63, CheckDiagonal00 = 64, CheckDiagonal01 = 65, CheckTartan00 = 66, CheckTartan01 = 67, Damond00 = 68, Damond01 = 69, Argyle00 = 70, Argyle01 = 71, CheckHouse00 = 72, CheckHouse01 = 73, CheckGunclub00 = 74, CheckGunclub01 = 75, CheckChidori00 = 76, CheckChidori01 = 77, CheckChidori02 = 78, CheckChidori03 = 79, Ya00 = 80, Ya01 = 81, Karakusa00 = 82, Karakusa01 = 83, Koume00 = 84, Koume01 = 85, Ume00 = 86, Ume01 = 87, China00 = 88, China01 = 89, Tonbo00 = 90, Tonbo01 = 91, Kamawanu00 = 92, Kamawanu01 = 93, Igeta00 = 94, Igeta01 = 95, Sashiko00 = 96, Sashiko01 = 97, Zyuzi00 = 98, Zyuzi01 = 99, Chimayo00 = 100, Chimayo01 = 101, Ginkgo00 = 102, Ginkgo01 = 103, Snow00 = 104, Snow01 = 105, Nordic00 = 106, Nordic01 = 107, Swirl00 = 108, Swirl01 = 109, Water00 = 110, Water01 = 111, Geometry00 = 112, Geometry01 = 113, Square00 = 114, Square01 = 115, Paisley00 = 116, Paisley01 = 117, Tropical00 = 118, Tropical01 = 119, LegendFlower00 = 120, LegendFlower01 = 121, Jasmine00 = 122, Jasmine01 = 123, RetroFlower00 = 124, RetroFlower01 = 125, ColorfulFlower00 = 126, ColorfulFlower01 = 127, Monogram00 = 128, Monogram01 = 129, Psyche00 = 130, Psyche01 = 131, Apple00 = 132, Apple01 = 133, Himawari00 = 134, Himawari01 = 135, Hiyoko00 = 136, Hiyoko01 = 137, Retro00 = 138, Retro01 = 139, Flower00 = 140, Flower01 = 141, Ameba00 = 142, Ameba01 = 143, Suzuran00 = 144, Suzuran01 = 145, Uroko00 = 146, Uroko01 = 147, Clover00 = 148, Clover01 = 149, House00 = 150, House01 = 151, Rose00 = 152, Rose01 = 153, Bird00 = 154, Bird01 = 155, Wood00 = 156, Wood01 = 157, Yacht00 = 158, Yacht01 = 159, Pizza00 = 160, Pizza01 = 161, Skull00 = 162, Skull01 = 163, Donut00 = 164, Donut01 = 165, Space00 = 166, Space01 = 167, Sushi00 = 168, Sushi01 = 169, Star00 = 170, Star01 = 171, Lightning00 = 172, Lightning01 = 173, Hibiscus00 = 174, Hibiscus01 = 175, Marine00 = 176, Marine01 = 177, Puzzle00 = 178, Puzzle01 = 179, Tile00 = 180, Tile01 = 181, Dazzle00 = 182, Dazzle01 = 183, Giraffe00 = 184, Giraffe01 = 185, Leopard00 = 186, Leopard01 = 187, Zebra00 = 188, Zebra01 = 189, Dalmatian00 = 190, Dalmatian01 = 191, Python00 = 192, Python01 = 193, Camo00 = 194, Camo01 = 195, Ganshizin00 = 196, Ganshizin01 = 197, Dancer00 = 198, Dancer01 = 199, } public static class ItemRemakeCommonPatternExtensions { // The game is nice and evenly has 20/category, in order. private const int PatternsPerCategory = 20; public static ItemRemakeCommonPatternCategory GetCategory(this ItemRemakeCommonPattern p) { var val = (byte) p; var category = val / PatternsPerCategory; return (ItemRemakeCommonPatternCategory)category; } } }