namespace NHSE.Core { /// /// Basic logic implementation for interacting with the manipulatable map grid. /// public abstract class MapGrid : TileGrid { public static readonly AcreCoordinate[] Acres = AcreCoordinate.GetGrid(AcreWidth, AcreHeight); public const int AcreWidth = 7; public const int AcreHeight = 6; public const int AcreCount = AcreWidth * AcreHeight; public const int MapTileCount16x16 = 16 * 16 * AcreCount; public const int MapTileCount32x32 = 32 * 32 * AcreCount; protected MapGrid(int gw, int gh, int mw, int mh) : base(gw, gh, mw, mh) { } protected int GetTileIndex(int acreX, int acreY, int gridX, int gridY) { var x = (acreX * GridWidth) + gridX; var y = (acreY * GridHeight) + gridY; return GetTileIndex(x, y); } protected int GetAcreTileIndex(int acreIndex, int tileIndex) { var acre = Acres[acreIndex]; var x = (tileIndex % GridWidth); var y = (tileIndex / GridHeight); return GetTileIndex(acre.X, acre.Y, x, y); } public int GetAcre(int x, int y) => (x / GridWidth) + ((y / GridHeight) * AcreWidth); public void GetViewAnchorCoordinates(int acre, out int x, out int y) { x = (acre % AcreWidth) * GridWidth; y = (acre / AcreWidth) * GridHeight; } } }