using System;
namespace NHSE.Core
{
///
/// Metadata for dealing with language codes
///
public static class GameLanguage
{
public const string DefaultLanguage = "en"; // English
public static int DefaultLanguageIndex => Array.IndexOf(LanguageCodes, DefaultLanguage);
public static string Language2Char(int lang) => lang > LanguageCodes.Length ? DefaultLanguage : LanguageCodes[lang];
public static int LanguageCount => LanguageCodes.Length;
public static int GetLanguageIndex(string lang)
{
int l = Array.IndexOf(LanguageCodes, lang);
return l < 0 ? DefaultLanguageIndex : l;
}
///
/// Language codes supported for loading string resources
///
private static readonly string[] LanguageCodes = { "en", "jp", "de", "es", "fr", "it", "ko", "zhs", "zht" };
public static string[] GetStrings(string ident, string lang, string type = "text")
{
string[] data = ResourceUtil.GetStringList(ident, lang, type);
if (data.Length == 0)
data = ResourceUtil.GetStringList(ident, DefaultLanguage, type);
return data;
}
}
}