namespace NHSE.Core { /// /// /// public class MainSaveOffsets11 : MainSaveOffsets { #region GSaveLand public const int GSaveLandStart = 0x110; public override int Animal => GSaveLandStart + 0x10; public override int LandMyDesign => GSaveLandStart + 0x1D7200; public override int PatternsPRO => LandMyDesign + (PatternCount * DesignPattern.SIZE); public override int PatternFlag => PatternsPRO + (PatternCount * DesignPatternPRO.SIZE); public override int PatternTailor => PatternFlag + DesignPattern.SIZE; public const int GSaveWeather = GSaveLandStart + 0x1D6F98; public override int WeatherArea => GSaveWeather + 0x14; // Hemisphere public override int WeatherRandSeed => GSaveWeather + 0x18; public override int EventFlagLand => GSaveLandStart + 0x20100C; // GSaveMainField public const int GSaveMainFieldStart = GSaveLandStart + 0x20180C; public override int FieldItem => GSaveMainFieldStart + 0x00000; public override int LandMakingMap => GSaveMainFieldStart + 0xAAA00; public override int MainFieldStructure => GSaveMainFieldStart + 0xCF600; public override int OutsideField => GSaveMainFieldStart + 0xCF998; public override int MyDesignMap => GSaveMainFieldStart + 0xCFA34; public override int PlayerHouseList => GSaveLandStart + 0x2DC238; public override int NpcHouseList => GSaveLandStart + 0x40E238; public const int GSaveShop = GSaveLandStart + 0x40F480; public override int ShopKabu => GSaveShop + 0x2AD0; // part of shop public override int Museum => GSaveLandStart + 0x412218; public override int Visitor => GSaveLandStart + 0x41561C; public override int SaveFg => GSaveLandStart + 0x41584C; public override int BulletinBoard => GSaveLandStart + 0x416190; public override int AirportThemeColor => GSaveLandStart + 0x4F6D98; #endregion #region GSaveLandOther public const int GSaveLandOtherStart = 0x4FAA80; public override int LostItemBox => GSaveLandOtherStart + 0x5C33F0; public override int LastSavedTime => GSaveLandOtherStart + 0x5C7D48; #endregion public override int VillagerSize => Villager1.SIZE; public override IVillager ReadVillager(byte[] data) => new Villager1(data); public override int VillagerHouseSize => VillagerHouse1.SIZE; public override IVillagerHouse ReadVillagerHouse(byte[] data) => new VillagerHouse1(data); public override int PlayerHouseSize => PlayerHouse1.SIZE; public override IPlayerHouse ReadPlayerHouse(byte[] data) => new PlayerHouse1(data); public override int PlayerRoomSize => PlayerRoom1.SIZE; public override IPlayerRoom ReadPlayerRoom(byte[] data) => new PlayerRoom1(data); } }