using System; namespace NHSE.Core { /// /// Offset info and object retrieval logic for /// public abstract class MainSaveOffsets { public const int PlayerCount = 8; public const int VillagerCount = 10; public virtual int PatternCount => PatternCount1; protected const int PatternCount1 = 50; protected const int PatternCount2 = 100; public const int PatternTailorCount = 8; public const int BuildingCount = 46; public const int RecycleBinCount = 40; public abstract int Animal { get; } public abstract int LandMyDesign { get; } public abstract int PatternsPRO { get; } public abstract int PatternFlag { get; } public abstract int PatternTailor { get; } public abstract int WeatherArea { get; } public abstract int WeatherRandSeed { get; } public abstract int MainFieldStructure { get; } public abstract int EventFlagLand { get; } public abstract int FieldItem { get; } public abstract int LandMakingMap { get; } public abstract int OutsideField { get; } public abstract int MyDesignMap { get; } public abstract int PlayerHouseList { get; } public abstract int NpcHouseList { get; } public abstract int ShopKabu { get; } public abstract int Museum { get; } public abstract int Visitor { get; } public abstract int SaveFg { get; } public abstract int BulletinBoard { get; } public abstract int AirportThemeColor { get; } public abstract int LostItemBox { get; } public abstract int LastSavedTime { get; } public abstract int VillagerSize { get; } public abstract int VillagerHouseSize { get; } public abstract int PlayerHouseSize { get; } public abstract int PlayerRoomSize { get; } public abstract IVillager ReadVillager(byte[] data); public abstract IVillagerHouse ReadVillagerHouse(byte[] data); public abstract IPlayerHouse ReadPlayerHouse(byte[] data); public abstract IPlayerRoom ReadPlayerRoom(byte[] data); public static MainSaveOffsets GetOffsets(FileHeaderInfo Info) { var rev = Info.GetKnownRevisionIndex(); return rev switch { 0 => new MainSaveOffsets10(), 1 => new MainSaveOffsets11(), 2 => new MainSaveOffsets11(), 3 => new MainSaveOffsets11(), 4 => new MainSaveOffsets11(), 5 => new MainSaveOffsets11(), 6 => new MainSaveOffsets12(), 7 => new MainSaveOffsets12(), 8 => new MainSaveOffsets13(), 9 => new MainSaveOffsets13(), 10 => new MainSaveOffsets14(), 11 => new MainSaveOffsets14(), 12 => new MainSaveOffsets14(), 13 => new MainSaveOffsets15(), 14 => new MainSaveOffsets15(), 15 => new MainSaveOffsets16(), 16 => new MainSaveOffsets17(), 17 => new MainSaveOffsets18(), 18 => new MainSaveOffsets19(), 19 => new MainSaveOffsets110(), 20 => new MainSaveOffsets111(), 21 => new MainSaveOffsets111(), 22 => new MainSaveOffsets20(), 23 => new MainSaveOffsets20(), 24 => new MainSaveOffsets20(), _ => throw new IndexOutOfRangeException("Unknown revision!" + Environment.NewLine + Info), }; } public DesignPattern ReadPattern(byte[] data, int index) { if ((uint)index >= PatternCount) throw new ArgumentOutOfRangeException(nameof(index)); return ReadPatternAtOffset(data, LandMyDesign + (index * DesignPattern.SIZE)); } public static DesignPattern ReadPatternAtOffset(byte[] data, int offset) { var v = data.Slice(offset, DesignPattern.SIZE); return new DesignPattern(v); } public void WritePattern(DesignPattern p, byte[] data, int index) { if ((uint)index >= PatternCount) throw new ArgumentOutOfRangeException(nameof(index)); p.Data.CopyTo(data, LandMyDesign + (index * DesignPattern.SIZE)); } public DesignPatternPRO ReadPatternPRO(byte[] data, int index) { if ((uint)index >= PatternCount) throw new ArgumentOutOfRangeException(nameof(index)); var ofs = PatternsPRO + (index * DesignPatternPRO.SIZE); return ReadPatternPROAtOffset(data, ofs); } public static DesignPatternPRO ReadPatternPROAtOffset(byte[] data, int ofs) { var v = data.Slice(ofs, DesignPatternPRO.SIZE); return new DesignPatternPRO(v); } public void WritePatternPRO(DesignPatternPRO p, byte[] data, int index) { if ((uint)index >= PatternCount) throw new ArgumentOutOfRangeException(nameof(index)); p.Data.CopyTo(data, PatternsPRO + (index * DesignPatternPRO.SIZE)); } public IVillager ReadVillager(byte[] data, int index) { if ((uint)index >= VillagerCount) throw new ArgumentOutOfRangeException(nameof(index)); var size = VillagerSize; var v = data.Slice(Animal + (index * size), size); return ReadVillager(v); } public void WriteVillager(IVillager v, byte[] data, int index) { if ((uint)index >= VillagerCount) throw new ArgumentOutOfRangeException(nameof(index)); var size = VillagerSize; v.Write().CopyTo(data, Animal + (index * size)); } public IVillagerHouse ReadVillagerHouse(byte[] data, int index) { if ((uint)index >= VillagerCount) throw new ArgumentOutOfRangeException(nameof(index)); var size = VillagerHouseSize; var v = data.Slice(NpcHouseList + (index * size), size); return ReadVillagerHouse(v); } public void WriteVillagerHouse(IVillagerHouse v, byte[] data, int index) { if ((uint)index >= VillagerCount) throw new ArgumentOutOfRangeException(nameof(index)); var size = VillagerHouseSize; v.Write().CopyTo(data, NpcHouseList + (index * size)); } public IPlayerHouse ReadPlayerHouse(byte[] data, int index) { if ((uint)index >= PlayerCount) throw new ArgumentOutOfRangeException(nameof(index)); var size = PlayerHouseSize; var v = data.Slice(PlayerHouseList + (index * size), size); return ReadPlayerHouse(v); } public void WritePlayerHouse(IPlayerHouse v, byte[] data, int index) { if ((uint)index >= PlayerCount) throw new ArgumentOutOfRangeException(nameof(index)); var size = PlayerHouseSize; v.Write().CopyTo(data, PlayerHouseList + (index * size)); } } }