using System;
using System.Collections.Generic;
using System.Threading;
namespace NHSE.Core
{
///
/// Logic for providing random values
///
public static class RandUtil
{
// Multi-thread safe rand, ha
public static Random Rand => _local.Value;
private static readonly ThreadLocal _local = new(() => new Random());
public static uint Rand32() => Rand32(Rand);
public static uint Rand32(Random rnd) => (uint)rnd.Next(1 << 30) << 2 | (uint)rnd.Next(1 << 2);
///
/// Shuffles the order of items within a collection of items.
///
/// Item type
/// Item collection
public static void Shuffle(IList items) => Shuffle(items, 0, items.Count, Rand);
///
/// Shuffles the order of items within a collection of items.
///
/// Item type
/// Item collection
/// Starting position
/// Ending position
/// RNG object to use
public static void Shuffle(IList items, int start, int end, Random rnd)
{
for (int i = start; i < end; i++)
{
int index = i + rnd.Next(end - i);
T t = items[index];
items[index] = items[i];
items[i] = t;
}
}
}
}