namespace NHSE.Core { /// /// /// public class MainSaveOffsets17 : MainSaveOffsets { #region GSaveLand public const int GSaveLandStart = 0x110; public override int Animal => GSaveLandStart + 0x10; public override int LandMyDesign => GSaveLandStart + 0x1e2600; public override int PatternsPRO => LandMyDesign + (PatternCount * DesignPattern.SIZE); public override int PatternFlag => PatternsPRO + (PatternCount * DesignPatternPRO.SIZE); public override int PatternTailor => PatternFlag + DesignPattern.SIZE; public const int GSaveWeather = GSaveLandStart + 0x1e23B0; public override int WeatherArea => GSaveWeather + 0x14; // Hemisphere public override int WeatherRandSeed => GSaveWeather + 0x18; public override int EventFlagLand => GSaveLandStart + 0x20a408; // GSaveMainField public const int GSaveMainFieldStart = GSaveLandStart + 0x20ac08; public override int FieldItem => GSaveMainFieldStart + 0x00000; public override int LandMakingMap => GSaveMainFieldStart + 0xAAA00; public override int MainFieldStructure => GSaveMainFieldStart + 0xCF600; public override int OutsideField => GSaveMainFieldStart + 0xCF998; public override int MyDesignMap => GSaveMainFieldStart + 0xCFA34; public override int PlayerHouseList => GSaveLandStart + 0x2e5634; public override int NpcHouseList => GSaveLandStart + 0x417634; public const int GSaveShop = GSaveLandStart + 0x41887c; public override int ShopKabu => GSaveShop + 0x2cb0; // part of shop; tailor increased size public override int Museum => GSaveLandStart + 0x41bba0; public override int Visitor => GSaveLandStart + 0x41efa4; public override int SaveFg => GSaveLandStart + 0x41f1d4; public override int BulletinBoard => GSaveLandStart + 0x41fb18; public override int AirportThemeColor => GSaveLandStart + 0x500720; #endregion #region GSaveLandOther public const int GSaveLandOtherStart = 0x504470; public override int LostItemBox => GSaveLandOtherStart + 0x340680; public override int LastSavedTime => GSaveLandOtherStart + 0x344f18; #endregion public override int VillagerSize => Villager2.SIZE; public override IVillager ReadVillager(byte[] data) => new Villager2(data); } }