Commit Graph

11 Commits

Author SHA1 Message Date
Kurt
1db185151d
Add automatic read/write items for all pocket items (1-40) (#51)
Decentralizes pocket injection logic from SysBotUI so that other auto-injectors can be passed in (future? like terrain/overworld items).

Adds validation to not modify items if the pocket data doesn't have the expected layout.

Closes #47 by implementing things in a more abstract & extendable way. Thanks @jfmherokiller for the example implementation which served as an inspiration!
2020-04-04 20:57:25 -07:00
Kurt
8aa1f9ad5e Dynamically set r/w count 2020-03-31 19:57:45 -07:00
Kurt
789097c7a6 only read/write 20 at a time 2020-03-31 19:55:49 -07:00
Kurt
a4ae85ce67 Add sysbot injector for player pockets 2020-03-31 19:23:17 -07:00
Kurt
4259564162 Relocate item string logic 2020-03-30 11:30:58 -07:00
Kurt
bb417bd798 Make item editor generic for all item types 2020-03-29 18:44:34 -07:00
Kurt
8db30c02da Simplify purpose of inventory editor
Edits an array of items
Add editing for the Recycle Bin -- main save (map).
2020-03-28 23:28:47 -07:00
Kurt
b493b44914 Add dump/load for inventory, add dump for villager 2020-03-28 18:25:24 -07:00
Kurt
f860b67653 5x4 => 10x4 2020-03-28 14:44:03 -07:00
Kurt
314ce165a6 Merge pocket1/2 for GUI editing 2020-03-28 14:41:29 -07:00
Kurt
4929fcf2de Add enhanced inventory editor
Decouple itemgrid, itemgrid editor, and item editor as separate user controls
Visualize items with fake icons based on item ID and values
Paged editing for large arrays
add fallback for people wanting old editor (hold control when clicking Edit Items from main editor window)
2020-03-28 12:46:25 -07:00