Kurt
c7a366a4c7
Add field item metadata
...
add dumpers to dump project
2020-04-02 15:38:37 -07:00
Kurt
f3d291e681
Merge flag2 back in to count
...
ok sciresm u happy now
2020-04-02 15:38:08 -07:00
Kurt
99e4f59d2f
Add Outside Acre editing
...
what a busy form (so many controls)
Has option to import/export bytes so people can share their exterior acre layouts
2020-04-02 10:42:40 -07:00
Kurt
e70d2b71d8
Add some map item code
...
no functions, just exploration
2020-04-02 08:08:05 -07:00
Archit Date
469e876446
add support for v1.1.2
2020-04-02 19:04:12 +08:00
Kurt
c9c30d76ee
Add turnip exchange edits
...
values assumedly get updated every sunday, and only take effect when you restart the game (or pass over a time threshold?)
stonks
2020-04-01 20:39:00 -07:00
Kurt
0baac3751f
Minor clean
2020-04-01 19:51:10 -07:00
Kurt
d080668b19
Add EasterEgg kind, update recipe list
2020-04-01 11:53:54 -07:00
Kurt
828b560e5e
Extend recipe max for v1.1
...
the whole array is probably 0x100 bytes (max recipe ID 0x800), but we can clamp things by only reading a certain amount
(dump RecipeCraftParam.bcsv and add the bunny craftables to the recipe list...)
2020-04-01 10:44:30 -07:00
Kurt
e1cc460575
Update activity (achievement) entry names
...
EventFlagsLifeSupportAchievementParam.csv
2020-04-01 10:26:16 -07:00
Kurt
98a98f5cf4
Add activity count edit
...
See EventFlagsPlayerActivityParam.csv , unlabeled for now as I'm not sure how exactly these align
2020-03-31 23:49:12 -07:00
Kurt
789097c7a6
only read/write 20 at a time
2020-03-31 19:55:49 -07:00
Kurt
d82f49e513
Fix offset parse
...
oops hex dec
2020-03-31 19:44:32 -07:00
Kurt
7bcfe788a2
Remove some unused stuff
...
bloat--
2020-03-31 17:44:20 -07:00
Kurt
7b24142014
Add building editor
...
names tbd
untested
2020-03-31 15:10:17 -07:00
Kurt
a61402cf47
Rename file to match type
2020-03-31 14:52:18 -07:00
Kurt
f5ffb2477f
Add item type enum & mapping, and better item color generator
...
Item fetches the kind of item it is, then picks out a color for the kind of item
items of the same kind will have the same color, rather than randomly mapped colors :D
2020-03-31 13:27:54 -07:00
Kurt
70e6a2d688
Sync missing changes
2020-03-30 16:34:04 -07:00
Kurt
1172bcc950
Swap color channels
...
byte images now display correctly
2020-03-30 16:29:42 -07:00
Kurt
6acc02a3ac
Update text_item_en.txt
...
Credit to @imthe666st for the list, & @Cuyler36 for the adaptation to text resource
6ad5adcbf3
Closes #15
2020-03-30 14:41:32 -07:00
Kurt
4943bb07ad
Add GUI for design pattern dump/load
...
same behavior as villager options; hold shift to dump all patterns instead of just the current
hover over the image to see transparent pixels (lime green appearance)
2020-03-30 14:01:53 -07:00
Kurt
772da26a04
Add design pattern read/write
...
Looks like they might be indexing into the palette differently...
2020-03-30 13:59:41 -07:00
Kurt
447916e120
Only replace occurrences if different sequences
2020-03-30 13:55:29 -07:00
Kurt
c56ff63354
Extract some logic
2020-03-30 13:55:12 -07:00
Kurt
4259564162
Relocate item string logic
2020-03-30 11:30:58 -07:00
Kurt
ce631ae722
Add received items list
...
has button to fill Bugs and Fish list in the Critterpedia
2020-03-29 23:31:29 -07:00
Kurt
61a7fa2dbf
Add xunit test project
...
ensures item sizes are correctly marshalling
2020-03-29 17:18:36 -07:00
Kurt
da4b292588
Add villager item editing
...
Furniture array is inside the villager's item list; there's another list of a different format in the offsets below
probably just a struct within another struct, like
struct villagerItem {
item; (0x08 bytes)
metadata; (0x24 bytes)
}
2020-03-29 17:12:41 -07:00
Kurt
39398b4f66
Sort item list drop-down
2020-03-29 15:31:09 -07:00
Kurt
b9ef2eb314
Fix town & town => town & player
...
Split things up for a little more verbosity
2020-03-29 15:10:46 -07:00
Kurt
4225ee6b72
Update text_item_en.txt
...
Sourced from MyHorizons
7bc18bf276
From the above commit's message:
- NOTE: Item Lists have incorrect names for color variants of certain shirts and furniture. This WILL be fixed.
Closes #9 (implements all)
2020-03-29 14:25:43 -07:00
Kurt
7391be7e56
Add origin updating for villager imports
2020-03-29 13:40:31 -07:00
Kurt
b85b69308b
Add villager import button
2020-03-29 13:28:26 -07:00
Kurt
7005e31d2a
Add decrypted load all (from folder)
...
If hex editing is your jam, then dump -> manually edit -> import
pls don't mismatch lengths (different patches), it'll silently fail
2020-03-29 13:17:39 -07:00
Kurt
65fca3cbba
Replace player/town name on edit
...
Replaces a byte sequence with the updated sequence of data, using the player/town ID as a prefix to ensure that short names can be changed correctly without affecting other game data (hopefully).
2020-03-29 12:41:27 -07:00
Kurt
786aad69f0
Clamp shift max
2020-03-29 12:33:27 -07:00
Kurt
8428f5955b
Minor clean
2020-03-28 23:48:25 -07:00
Kurt
8db30c02da
Simplify purpose of inventory editor
...
Edits an array of items
Add editing for the Recycle Bin -- main save (map).
2020-03-28 23:28:47 -07:00
Kurt
f26a5d3e80
Add learned recipe editing
...
bitflags bitflags bitflags
RecipeCraftParam.csv
0x54706054 => recipe index
0x89A3482C => crafted item ID
2020-03-28 22:10:17 -07:00
Kurt
b493b44914
Add dump/load for inventory, add dump for villager
2020-03-28 18:25:24 -07:00
Kurt
4929fcf2de
Add enhanced inventory editor
...
Decouple itemgrid, itemgrid editor, and item editor as separate user controls
Visualize items with fake icons based on item ID and values
Paged editing for large arrays
add fallback for people wanting old editor (hold control when clicking Edit Items from main editor window)
2020-03-28 12:46:25 -07:00
Kurt
88b6776393
Add some xmldoc
2020-03-27 21:01:24 -07:00
Kurt
e0821eb9ba
Update FileHashRegion.cs
2020-03-27 19:27:09 -07:00
Kurt
104f38fb30
Add hash validation
2020-03-27 19:19:20 -07:00
Kurt
fb13723b01
Initial commit
2020-03-27 17:54:17 -07:00