Kurt
25efa70e32
Add savefile support for v16
2020-11-18 18:22:09 -08:00
Kurt
40612f36fc
Add 1.5.1 metadata
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Closes #414
2020-10-09 15:30:15 -07:00
Kurt
b319defe75
Initial changes
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not working yet, need save disassembly for correct offsets and need to update strings
2020-09-29 18:49:18 -07:00
berichan
7f615c7343
1.4.2 ( #383 )
2020-08-20 18:58:28 -07:00
berichan
34f02117f0
1.4.1 support ( #374 )
2020-08-06 08:10:18 -07:00
Kurt
da06fd4c46
Interim parse update and load/save
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Offsets are placeholder for now until cylindricalearth is updated with the new offset parse
2020-07-29 19:21:20 -07:00
Archit Date
5448ef6027
version 1.3.1 support
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typical save revision bump
2020-07-10 09:41:56 +08:00
Kurt
c45fdc41d7
Add sizes and stuff
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Still need hash locations (placeholder for now)
Still need offset remaps for main/personal
2020-07-02 21:02:22 -05:00
Kurt
50f2902b65
v1.2.1
2020-05-21 20:46:57 -07:00
Kurt
6e72f2e1a9
Add placeholder v1.2.0 values
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Need to repoint offsets and update with the actual hash regions
2020-04-22 19:40:35 -07:00
Kurt
eaa805a374
Add automatic backup, add program settings editor
2020-04-21 12:11:31 -07:00
Kurt
3a68919325
Add Last Saved Time, display at top of window
2020-04-21 11:17:34 -07:00
Kurt
be0a456067
Decrypt savefile in-place (less allocation)
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Each player and main.dat is ~11MB of allocation to read; old would read & decrypt into separate array = 22MB * (1 + playerCount). Cutting this in half reduces the amount of allocation and keeps stuff off gen2 LOH
2020-04-17 14:00:34 -07:00
Kurt
14bbc73481
Verify sizes on load
2020-04-15 10:14:48 -07:00
Archit Date
8014991dee
add 1.1.4 support
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just a revision bump
2020-04-06 15:02:29 +08:00
Archit Date
76430aa49e
add 1.1.3 support
2020-04-03 14:27:12 +08:00
Archit Date
469e876446
add support for v1.1.2
2020-04-02 19:04:12 +08:00
Kurt
7bcfe788a2
Remove some unused stuff
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bloat--
2020-03-31 17:44:20 -07:00
Kurt
c56ff63354
Extract some logic
2020-03-30 13:55:12 -07:00
Kurt
65fca3cbba
Replace player/town name on edit
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Replaces a byte sequence with the updated sequence of data, using the player/town ID as a prefix to ensure that short names can be changed correctly without affecting other game data (hopefully).
2020-03-29 12:41:27 -07:00
Kurt
88b6776393
Add some xmldoc
2020-03-27 21:01:24 -07:00
Kurt
104f38fb30
Add hash validation
2020-03-27 19:19:20 -07:00
Kurt
fb13723b01
Initial commit
2020-03-27 17:54:17 -07:00