Commit Graph

15 Commits

Author SHA1 Message Date
Kurt
0798aa5a97 Add batch editor
Similar to PKHeX's batch editor, probably with some stubbed functionality.

Example to change Oak Trees to apple trees:
=ItemId=60000
.ItemId=60001
;
=ExtensionItemId=60000
.ExtensionItemId=60001

Example to unbury all items:
=IsBuried=True
.IsBuried=False
.IsDropped=True
2021-03-21 11:51:57 -07:00
Kurt
d47158587c Add tile replacement to Field Item Editor
hold ctrl+alt(+shift for full map) to replace all items on the map that you tap, with the item from the editor.

don't mix & match field items (trees) with regular items, cuz we can't verify size matching for those. Field Items return "unknown size".
2021-02-05 09:15:52 -08:00
Kurt
83169b8738 Bump language version to c#9 2020-12-24 23:53:40 -08:00
Kurt
de3ee7ba41 Rotate terrain tile on ctlr-shift click
Closes #290
2020-06-01 20:47:04 -07:00
Kurt
c571fbb20a Add remove trees option
Closes #273
2020-05-31 15:24:59 -07:00
Kurt
084542d367 xmldoc
tried to split off some grid stuff because rooms don't need to know about acres; whatever
2020-05-23 13:08:14 -07:00
Kurt
febcc4e024 Change sea acre naming for combobox
'B' for bottom is the same as 'B' for Row2; just use directional arrows instead.

not using unicode arrows
2020-05-20 20:26:04 -07:00
Kurt
6b678ac704 Add snap to grid for field items, upgrade handle extensions: delete tile
Setting a field item with the snap active will align it to the major gridlines. This will prevent the user from setting un-interactable objects (rocks, trees) unintentionally.

Having the auto-handle extension tiles will now delete all associated tiles when issuing a delete command on an extension tile, rather than just deleting the extension tile.
2020-05-16 12:03:21 -07:00
Kurt
a4b4a3c24a Add water flower button
control: all water states
shift: all map (instead of current viewport)

Closes #230
2020-05-16 11:30:25 -07:00
Kurt
d586085b18 Differentiate road colors
Closes #222
2020-05-15 08:17:19 -07:00
Kurt
ef3b39e4a0 Add layer support check, add enum for room layer location/type 2020-05-12 19:47:31 -07:00
Kurt
6fe7e4e53a Add road tile detail copy
Copies only the road portion of the terrain tile, not the ground detail.
Closes #203
2020-05-12 15:22:39 -07:00
Kurt
902dd90dc9 Remove hardcoded map dimension properties
we can refer to MaxWidth/MaxHeight instead
2020-05-11 23:13:40 -07:00
Kurt
f50071c0be Rework houses to expose more details 2020-05-11 22:20:21 -07:00
Kurt
60faecdc69 Refactoring
move files, abstract some logic for later reuse
2020-05-11 22:14:27 -07:00