Commit Graph

93 Commits

Author SHA1 Message Date
Kurt
4128cc00f6 Add item size metadata 2020-05-01 23:10:04 -07:00
Kurt
8458c52c28 Add room metadata get/set for villager 2020-05-01 22:06:49 -07:00
Kurt
34c9742bce Split many-struct defines into separate files 2020-05-01 22:06:28 -07:00
Kurt
8fefa220e5 Add simplistic bulletin board editor
Closes #144
Need to understand the Image format before a full-blown editor could be made.
2020-05-01 20:17:23 -07:00
Kurt
ac718d90af Don't consider flower seeds as flowers (gene expression) 2020-05-01 19:47:01 -07:00
Kurt
7c7a4fe86f Allow mutating the player house item (door, etc) 2020-05-01 19:28:24 -07:00
Kurt
5f7585ca0f Name property 2020-05-01 19:27:07 -07:00
Kurt
d930b02489 Show buildings/plaza on field item editor
Building sizes not to scale, but should assist in representing layout for now

Extract terrain color to separate class
2020-05-01 16:46:38 -07:00
Kurt
b02d064678 Add treasure trawler enumeration 2020-05-01 10:24:04 -07:00
Kurt
b203cd782a Fix bbs structlayout, Add getter for bulletin 2020-04-30 23:42:34 -07:00
Kurt
6abae6dd87 Rename properties to match disassembled internal names
Revise offset values to read from the struct's location within the parent object.
2020-04-30 23:13:41 -07:00
Kurt
ca0545809c Add bulletin board logic 2020-04-30 23:12:58 -07:00
Kurt
493124d74a Remove unnecessary parenthesis
compiler suggestion
2020-04-30 23:12:32 -07:00
Kurt
f71854ac5f Add more flower flags
click on the Days label to set all flags, hold alt to clear all flags instead.
2020-04-29 18:54:28 -07:00
Kurt
ccc28e4f1d Add more flower value editing 2020-04-29 11:35:23 -07:00
Kurt
8808eadb20 Remove enum tostring call for tile color fetch
lighten road colors on higher elevation

0.5->0.6 for 20% darker cliff edges
2020-04-28 19:17:05 -07:00
Kurt
6bb54264e8 Show roads as brown 2020-04-27 11:23:35 -07:00
Kurt
38c4764967 Add more documentation for tile editing
035af51911/savefile/save_schema_131080_131078_pseudoC.h (L1400)

Closes #129
2020-04-27 10:40:35 -07:00
Kurt
2b9d8b0c7a De-clutter: Group some buttons into dropdown buttons
Move player house dump to subform

Not sure how to associate player -> playerhouse; for now, we'll just assume they're ordered the same way.
2020-04-26 20:45:41 -07:00
Kurt
214638ce2c Add skip exterior for terrain set all
https://github.com/kwsch/NHSE/issues/122#issuecomment-619472394
2020-04-25 21:40:34 -07:00
Kurt
b3629e9049 Name f8 watered 2020-04-25 14:51:48 -07:00
Kurt
b133cc72cb Add flower flags
Closes #117
2020-04-25 14:24:52 -07:00
Kurt
9b7ff912b8 Add give all art for received items 2020-04-24 10:30:04 -07:00
Kurt
9d0c169a7f Label v1/v2
https://github.com/Treeki/CylindricalEarth/blob/master/specs_120.py#L674-L707
2020-04-23 17:29:06 -07:00
Kurt
4efbb00b4e Add pro design r/w 2020-04-23 17:09:52 -07:00
Kurt
776bc030fe Move design pattern to subform 2020-04-23 16:30:39 -07:00
Kurt
7e736f4a46 Enhance dump for lifesupportachievements
Closes #101 ; updates dumper to use the correct off-by-one and adds a bunch of extra documentation values

I'm sure the thresholds are dumpable, but I don't think they're enforced maximums (future milestone additions)

ty @CanoeHope !
2020-04-23 08:40:45 -07:00
Kurt
de48c037f9 Add house editor
only some surface appearance properties; interior item layout nope
use enum values for house info interface

Closes #95
Closes #96

Changes the displayed villager indexes from 1-indexed to 0-indexed to match the game's references.
2020-04-22 21:55:24 -07:00
Kurt
ce28880379 Update reference lists
fish: adds in water egg, lul
2020-04-22 20:38:05 -07:00
Kurt
b6878e4ad4 Add offsets for v1.2
up next: bcsv/msbt
2020-04-22 20:09:29 -07:00
Kurt
e9f9e51f15 Add load from cheat code import option
Hold control when clicking Load to instead read from clipboard. If no text is found, the program will ask for a file to load instead.

Closes #90
2020-04-22 08:32:13 -07:00
Kurt
e38394092a Indicate pattern type 2020-04-21 15:12:29 -07:00
Kurt
b4f1bda2c7 Extract translatable strings to static class 2020-04-21 12:43:16 -07:00
Kurt
3a68919325 Add Last Saved Time, display at top of window 2020-04-21 11:17:34 -07:00
Kurt
aa970f1eab Add main (land) event flag editing
Can turn easter on/off, ha
maybe when they patch in new events ahead of time, we can turn them on early?
2020-04-20 11:31:00 -07:00
Kurt
d21b99978a Add player & villager house dump/load
share your house, but not your toothbrush!
2020-04-19 16:23:59 -07:00
Kurt
5d51cf65df rename some classes to match internal naming 2020-04-19 15:26:20 -07:00
Kurt
4fa77c9242 Minor unused additions
add some villager stuff
add outside acre template id
add mainfield template id
2020-04-19 15:26:09 -07:00
Kurt
0e437bd5d1 Extract villager editing to separate control 2020-04-19 12:12:29 -07:00
Kurt
31dd3e04bc Update Villager.cs 2020-04-19 11:27:58 -07:00
Kurt
aff52ce842 Make building structure explicit layout, add unk->usage
9c0648c0b7/savefile/save_schema_120_109_pseudoC.h (L967)
2020-04-19 11:27:26 -07:00
Kurt
2e64f0b109 Add villager flag editor + moving out state toggle 2020-04-18 11:11:25 -07:00
Kurt
d89a7245e0 Add more field item mass-editing buttons
Closes #75
2020-04-14 15:20:08 -07:00
Kurt
2210f6e6fc Add Building List Dump/Import
Doesn't include plaza; if you're sharing details, just share the coordinates via text.
2020-04-13 16:53:38 -07:00
Kurt
0fbae15dd6 Clarify turnip times 2020-04-12 20:32:41 -07:00
Kurt
da955be606 Show X on buried items root 2020-04-11 11:57:28 -07:00
Kurt
3ab70d593f Add remove plants / remove all 2020-04-10 12:50:08 -07:00
Kurt
9d2010a285 Extract shared interface 2020-04-09 11:43:30 -07:00
Kurt
a87cb512a6 Show all properties of field items
TIL that you can prefix FieldOffset with "field" so that you can have it be a getter/setter (interfaces! properties!)
2020-04-09 10:49:10 -07:00
Kurt
6df2fc1b04 Add remove weeds/holes 2020-04-09 09:41:21 -07:00