Kurt
f71854ac5f
Add more flower flags
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click on the Days label to set all flags, hold alt to clear all flags instead.
2020-04-29 18:54:28 -07:00
Kurt
ccc28e4f1d
Add more flower value editing
2020-04-29 11:35:23 -07:00
Kurt
b3629e9049
Name f8 watered
2020-04-25 14:51:48 -07:00
Kurt
b133cc72cb
Add flower flags
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Closes #117
2020-04-25 14:24:52 -07:00
Kurt
56f48be173
Save current villager before opening house list
2020-04-24 10:30:18 -07:00
Kurt
776bc030fe
Move design pattern to subform
2020-04-23 16:30:39 -07:00
Kurt
6f4d9e163c
Update translations
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Now includes the villager usercontrol in the editor form
2020-04-22 22:12:18 -07:00
Kurt
de48c037f9
Add house editor
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only some surface appearance properties; interior item layout nope
use enum values for house info interface
Closes #95
Closes #96
Changes the displayed villager indexes from 1-indexed to 0-indexed to match the game's references.
2020-04-22 21:55:24 -07:00
Kurt
806089cd9d
Copy NPC1 when importing
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Stores which villager index can inhabit the house
2020-04-21 14:52:54 -07:00
Kurt
b4f1bda2c7
Extract translatable strings to static class
2020-04-21 12:43:16 -07:00
Kurt
345f3c3f1b
Add howto hint for removing a villager
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Closes #84
ty @PandaUnit-TWL
2020-04-19 16:56:03 -07:00
Kurt
d21b99978a
Add player & villager house dump/load
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share your house, but not your toothbrush!
2020-04-19 16:23:59 -07:00
Kurt
4fa77c9242
Minor unused additions
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add some villager stuff
add outside acre template id
add mainfield template id
2020-04-19 15:26:09 -07:00
Kurt
0e437bd5d1
Extract villager editing to separate control
2020-04-19 12:12:29 -07:00
Kurt
a4ba8259a9
Update flow layout
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Closes #61 , reduces size of label and switches the flow direction so that it won't be too big and overflow
2020-04-07 22:09:55 -07:00
Kurt
6ecf659d5e
Add special handling for diy recipe
2020-04-06 20:11:35 -07:00
Kurt
1db185151d
Add automatic read/write items for all pocket items (1-40) ( #51 )
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Decentralizes pocket injection logic from SysBotUI so that other auto-injectors can be passed in (future? like terrain/overworld items).
Adds validation to not modify items if the pocket data doesn't have the expected layout.
Closes #47 by implementing things in a more abstract & extendable way. Thanks @jfmherokiller for the example implementation which served as an inspiration!
2020-04-04 20:57:25 -07:00
Kurt
3eb8b4eabd
Fix count set
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flag2 -> count, no longer need to downcast to byte
2020-04-03 13:17:26 -07:00
Kurt
f3d291e681
Merge flag2 back in to count
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ok sciresm u happy now
2020-04-02 15:38:08 -07:00
Kurt
4259564162
Relocate item string logic
2020-03-30 11:30:58 -07:00
Kurt
db4bba31f0
Suggest items via drop down while typing in
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ez search
2020-03-29 18:44:48 -07:00
Kurt
39398b4f66
Sort item list drop-down
2020-03-29 15:31:09 -07:00
Kurt
b28d999596
Widen dropdown for longer item names
2020-03-29 15:12:32 -07:00
Kurt
d4a2a3a480
Show tooltip on item hover
2020-03-28 16:18:49 -07:00
Kurt
3f27d593f5
Fix r/w empty items
2020-03-28 16:08:38 -07:00
Kurt
20f2a655b1
Add menu hotkeys
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Hide icon images for context menus
2020-03-28 14:54:45 -07:00
Kurt
4c12ba7f09
Hide item name on mouse leave
2020-03-28 14:52:34 -07:00
Kurt
dfb099bcca
Add clear button, arrange controls in flowlayoutpanel
2020-03-28 14:41:11 -07:00
Kurt
4929fcf2de
Add enhanced inventory editor
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Decouple itemgrid, itemgrid editor, and item editor as separate user controls
Visualize items with fake icons based on item ID and values
Paged editing for large arrays
add fallback for people wanting old editor (hold control when clicking Edit Items from main editor window)
2020-03-28 12:46:25 -07:00