Kurt
d89a7245e0
Add more field item mass-editing buttons
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Closes #75
2020-04-14 15:20:08 -07:00
Kurt
3ab70d593f
Add remove plants / remove all
2020-04-10 12:50:08 -07:00
Kurt
6df2fc1b04
Add remove weeds/holes
2020-04-09 09:41:21 -07:00
Kurt
91f8881808
Add Field Item viewer
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Layer 1 only, no tile mutation capability for now. Can still move things around / delete.
2020-04-07 15:25:34 -07:00
Kurt
25a162c187
Add more fielditem manipulation logic
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32x32 because we have 2x2 metatiles -- items can be placed at half-coordinates relative to tile coordinates.
2020-04-07 11:25:27 -07:00
Kurt
5293ec594a
Refactoring
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Rename some variables
2020-04-06 14:57:37 -07:00
Kurt
0f28da8b2f
Extract some grid logic to its own class
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Name it more clearly so that the intent is there
2020-04-06 14:37:40 -07:00
Kurt
8516df6116
Unlock terrain viewport from acre snapping
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Add checkbox to flip between snap / no-snap
2020-04-03 20:34:32 -07:00
Kurt
8202ce1da6
Fix dump/import tiles
2020-04-03 13:33:49 -07:00
Kurt
8b3c650eff
Add Terrain editor
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most complex editor yet
could be better if I did PictureBox'es instead of buttons, so I could put an image instead of just color
ppl will have to document more on what each terrain looks like, maybe could show a pic of each terrain tile?
2020-04-03 12:12:21 -07:00
Kurt
99e4f59d2f
Add Outside Acre editing
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what a busy form (so many controls)
Has option to import/export bytes so people can share their exterior acre layouts
2020-04-02 10:42:40 -07:00