Commit Graph

16 Commits

Author SHA1 Message Date
berichan
7fe8bcb53e bulk-remove bushes, closes #311 2021-04-12 19:29:17 +01:00
Kurt
0798aa5a97 Add batch editor
Similar to PKHeX's batch editor, probably with some stubbed functionality.

Example to change Oak Trees to apple trees:
=ItemId=60000
.ItemId=60001
;
=ExtensionItemId=60000
.ExtensionItemId=60001

Example to unbury all items:
=IsBuried=True
.IsBuried=False
.IsDropped=True
2021-03-21 11:51:57 -07:00
Kurt
d47158587c Add tile replacement to Field Item Editor
hold ctrl+alt(+shift for full map) to replace all items on the map that you tap, with the item from the editor.

don't mix & match field items (trees) with regular items, cuz we can't verify size matching for those. Field Items return "unknown size".
2021-02-05 09:15:52 -08:00
Kurt
83169b8738 Bump language version to c#9 2020-12-24 23:53:40 -08:00
Kurt
de3ee7ba41 Rotate terrain tile on ctlr-shift click
Closes #290
2020-06-01 20:47:04 -07:00
Kurt
c571fbb20a Add remove trees option
Closes #273
2020-05-31 15:24:59 -07:00
Kurt
084542d367 xmldoc
tried to split off some grid stuff because rooms don't need to know about acres; whatever
2020-05-23 13:08:14 -07:00
Kurt
febcc4e024 Change sea acre naming for combobox
'B' for bottom is the same as 'B' for Row2; just use directional arrows instead.

not using unicode arrows
2020-05-20 20:26:04 -07:00
Kurt
6b678ac704 Add snap to grid for field items, upgrade handle extensions: delete tile
Setting a field item with the snap active will align it to the major gridlines. This will prevent the user from setting un-interactable objects (rocks, trees) unintentionally.

Having the auto-handle extension tiles will now delete all associated tiles when issuing a delete command on an extension tile, rather than just deleting the extension tile.
2020-05-16 12:03:21 -07:00
Kurt
a4b4a3c24a Add water flower button
control: all water states
shift: all map (instead of current viewport)

Closes #230
2020-05-16 11:30:25 -07:00
Kurt
d586085b18 Differentiate road colors
Closes #222
2020-05-15 08:17:19 -07:00
Kurt
ef3b39e4a0 Add layer support check, add enum for room layer location/type 2020-05-12 19:47:31 -07:00
Kurt
6fe7e4e53a Add road tile detail copy
Copies only the road portion of the terrain tile, not the ground detail.
Closes #203
2020-05-12 15:22:39 -07:00
Kurt
902dd90dc9 Remove hardcoded map dimension properties
we can refer to MaxWidth/MaxHeight instead
2020-05-11 23:13:40 -07:00
Kurt
f50071c0be Rework houses to expose more details 2020-05-11 22:20:21 -07:00
Kurt
60faecdc69 Refactoring
move files, abstract some logic for later reuse
2020-05-11 22:14:27 -07:00