Commit Graph

7 Commits

Author SHA1 Message Date
Kurt
6c40e1c769
Initial v1.7.0 Support (#445)
* Pre-patch preparations

* Update magic values

* Check formatting characters directly rather than string compare

"Brown".StartsWith("\u000e")
>true
what

let's be paranoid here, because .NET Core behaves differently from .NET framework.

* Update FileHashRevision.cs

Postbox with the massive decrease in size; likely the same mutation caused the other massive decreases.

* Dump item names

* Update flag definitions

* Update item info

* Add feathers to bug list

Might remove later.

* Update RecipeList.cs

* Update ItemRemakeUtil.cs

* Update stack details

* Update offsets

* Update MainSaveOffsets17.cs

* Update GameLists.cs
2021-01-27 20:04:51 -08:00
berichan
cba0abda72
ItemRemakeInfo: Ensure body values are compiled correctly. (#384)
* ItemRemakeInfo: Ensure body values are compiled correctly. Add x86 option for debugging only

* remove useless line
2020-08-22 16:27:08 -07:00
Kurt
ae3742ad1f Avoid infinite loop if an invalid extension tile is set 2020-08-05 14:47:49 -07:00
Kurt
084542d367 xmldoc
tried to split off some grid stuff because rooms don't need to know about acres; whatever
2020-05-23 13:08:14 -07:00
Kurt
3061442f77 Add localized color name display
Closes #223
2020-05-15 13:08:47 -07:00
Kurt
71089b0103 Set body customization flags on give all
Closes #190

I checked one of my more recent save files and noticed that bits for remake indexes 2,000+ were set. Not sure why there's 8000 remake sets allocated... Maybe they're using the data there for other unlocks / values. Dunno!

Replace '8' with ItemRemakeInfo.BodyColorCountMax for documentation clarity
2020-05-10 08:54:45 -07:00
Kurt
f78b0d892d Add remake pattern data
Need to figure out how it is stored.
It must override fabric values somehow. If you have custom fabric items, please share data on discord :P
2020-05-07 15:35:32 -07:00