Kurt
6c40e1c769
Initial v1.7.0 Support ( #445 )
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* Pre-patch preparations
* Update magic values
* Check formatting characters directly rather than string compare
"Brown".StartsWith("\u000e")
>true
what
let's be paranoid here, because .NET Core behaves differently from .NET framework.
* Update FileHashRevision.cs
Postbox with the massive decrease in size; likely the same mutation caused the other massive decreases.
* Dump item names
* Update flag definitions
* Update item info
* Add feathers to bug list
Might remove later.
* Update RecipeList.cs
* Update ItemRemakeUtil.cs
* Update stack details
* Update offsets
* Update MainSaveOffsets17.cs
* Update GameLists.cs
2021-01-27 20:04:51 -08:00
berichan
cba0abda72
ItemRemakeInfo: Ensure body values are compiled correctly. ( #384 )
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* ItemRemakeInfo: Ensure body values are compiled correctly. Add x86 option for debugging only
* remove useless line
2020-08-22 16:27:08 -07:00
Kurt
ae3742ad1f
Avoid infinite loop if an invalid extension tile is set
2020-08-05 14:47:49 -07:00
Kurt
084542d367
xmldoc
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tried to split off some grid stuff because rooms don't need to know about acres; whatever
2020-05-23 13:08:14 -07:00
Kurt
3061442f77
Add localized color name display
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Closes #223
2020-05-15 13:08:47 -07:00
Kurt
71089b0103
Set body customization flags on give all
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Closes #190
I checked one of my more recent save files and noticed that bits for remake indexes 2,000+ were set. Not sure why there's 8000 remake sets allocated... Maybe they're using the data there for other unlocks / values. Dunno!
Replace '8' with ItemRemakeInfo.BodyColorCountMax for documentation clarity
2020-05-10 08:54:45 -07:00
Kurt
f78b0d892d
Add remake pattern data
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Need to figure out how it is stored.
It must override fabric values somehow. If you have custom fabric items, please share data on discord :P
2020-05-07 15:35:32 -07:00