Updates the Field Item Editor to render layers based on the entire map, and the per-patch positioning of each layer.
Import/export will gracefully handle upgrade/downgrade, and viewport import/export will gracefully update tiles rather than a per-acre basis.
Performance has also been slightly improved; no allocation is done anymore when updating the image.
* Fix loading player house and room dumps
* Check converted house/room data lengths rather instead of the imported dunmp's
* Fix downgrading player house format
v1.5 increased the size of GSaveLightMemory by 0xC each; with 160 entries, everything stored after this field (at 0x2F84) increased its offset by 0x780.
GSaveItemName ClothesPTops; // @0x14c size 0x8, align 4
s16 _58b5e808; // @0x154 size 0x2, align 2
s8 ClothesPTarget; // @0x156 size 0x1, align 1
Should be possible to convert the first revision of villager data to the current format and vice versa. Someone would need to document how they pre-fill these new fields (listed above).
Change friendship here.
Can also cheat all friendships (of all villagers, for all saved players) to 255 by shift clicking the drop-down button instead.
game stores all donation types in the same array (chunked into date[], item[], playerID[]); no dedicated indexes for a donation, so no empty slots, and all donation types are intermixed (based on donation date)