Commit Graph

10 Commits

Author SHA1 Message Date
DESKTOP-SN9KF5O\Strawberry
1fcab7070e Remove Decoder entirely 2026-01-30 03:12:41 +00:00
DESKTOP-SN9KF5O\Strawberry
076d113a4d Injector: Just use Convert.ToHexString for Decoder now that we don't target .NET framework 2026-01-30 01:45:34 +00:00
Kurt
7b2354af84 Simplify expressions 2026-01-27 00:42:19 -06:00
Kurt
b88c518d5c
Update FieldItemEditor for 3.0.0 (#716)
Updates the Field Item Editor to render layers based on the entire map, and the per-patch positioning of each layer.
Import/export will gracefully handle upgrade/downgrade, and viewport import/export will gracefully update tiles rather than a per-acre basis.

Performance has also been slightly improved; no allocation is done anymore when updating the image.
2026-01-25 16:55:38 -06:00
Kurt
fa3f0e3cc8
Update to .NET 10 (#683) 2026-01-13 16:02:58 -06:00
Kurt
83169b8738 Bump language version to c#9 2020-12-24 23:53:40 -08:00
Kurt
833483027f Minor clean
memes
2020-07-29 18:35:59 -07:00
berichan
f0eef1a0db
USB changes and updated de item list (#318)
* Update README.md

* Added USB functionality

* Updated readme

* Revert README.md changes

* Remove unnecessary lib dependencies

only directly referenced by injection project

* Minor clean

handle compiler/roslyn messages

* Update README.md

* added a null check and a usb-botbase-safe poke function

* Revert "Update README.md"

This reverts commit e106a62b0d.

* Created new de item list using https://github.com/berichan/NH_CreationEngine

Co-authored-by: Kurt <kaphotics@gmail.com>
2020-06-29 06:31:22 -05:00
berichan
e0e4dd508c
Added support for USB-botbase (#299)
Only for player item injection at this time; no sync / toggle between modes
2020-06-06 12:58:13 -07:00
Kurt
1db185151d
Add automatic read/write items for all pocket items (1-40) (#51)
Decentralizes pocket injection logic from SysBotUI so that other auto-injectors can be passed in (future? like terrain/overworld items).

Adds validation to not modify items if the pocket data doesn't have the expected layout.

Closes #47 by implementing things in a more abstract & extendable way. Thanks @jfmherokiller for the example implementation which served as an inspiration!
2020-04-04 20:57:25 -07:00