Previous fix for bad map design imports had an incorrect range and no way to manage v2.0.8- and v3.0.0+ dumps.
Import/Export for map design patterns now supports both map sizes (old and new).
It will accept 2.0.8 dumps and pad them to work on 3.0.0 as well as trim previously mangled ones, or 3.0.0 dumps down to fit on 2.0.8 saves.
Byte padding methods added to ArrayUtil for this padding and for future map flag import padding fixes.
Adds data for supporting 3.0.0, still needs savefile structures/hash range dumped and incorporated into MainOffsets30/PersonalOffsets30. Offsets/range is currently a copy of 2.0, which is obviously not correct. Saves will fail to load as encrypted values are not at the expected offset (pls no complaints).
CTRL-I from main form still opens the injector interface; RAM offset not yet documented.
Replaces a byte sequence with the updated sequence of data, using the player/town ID as a prefix to ensure that short names can be changed correctly without affecting other game data (hopefully).