Item fetches the kind of item it is, then picks out a color for the kind of item
items of the same kind will have the same color, rather than randomly mapped colors :D
same behavior as villager options; hold shift to dump all patterns instead of just the current
hover over the image to see transparent pixels (lime green appearance)
Furniture array is inside the villager's item list; there's another list of a different format in the offsets below
probably just a struct within another struct, like
struct villagerItem {
item; (0x08 bytes)
metadata; (0x24 bytes)
}
Replaces a byte sequence with the updated sequence of data, using the player/town ID as a prefix to ensure that short names can be changed correctly without affecting other game data (hopefully).
Decouple itemgrid, itemgrid editor, and item editor as separate user controls
Visualize items with fake icons based on item ID and values
Paged editing for large arrays
add fallback for people wanting old editor (hold control when clicking Edit Items from main editor window)