From f62f5c422f40ab90f236a57f11557f9e02a00794 Mon Sep 17 00:00:00 2001 From: CXM Date: Tue, 12 May 2020 14:18:25 +0800 Subject: [PATCH] fix zhs translate (#200) --- NHSE.WinForms/Resources/text/lang_zhs.txt | 116 +++++++++++----------- 1 file changed, 58 insertions(+), 58 deletions(-) diff --git a/NHSE.WinForms/Resources/text/lang_zhs.txt b/NHSE.WinForms/Resources/text/lang_zhs.txt index 6cdeede..c242614 100644 --- a/NHSE.WinForms/Resources/text/lang_zhs.txt +++ b/NHSE.WinForms/Resources/text/lang_zhs.txt @@ -1,17 +1,17 @@ ActivityEditor=成就编辑器 -BuildingHelp=Building Help +BuildingHelp=建筑帮助 FieldItemEditor=地皮编辑器 FlagEditor=属性编辑器 ItemReceivedEditor=收藏清单编辑器 -MiscPlayerEditor=Misc Player Detail Editor +MiscPlayerEditor=杂项编辑器 PatternEditor=设计编辑器 PatternEditorPRO=专业设计编辑器 -PlayerHouseEditor=Player House Editor +PlayerHouseEditor=玩家房屋编辑器 PlayerItemEditor=物品编辑器 -ReactionEditor=Reaction List Editor +ReactionEditor=反应列表编辑器 SaveRoomFloorWallEditor=房间编辑器 SimpleHexEditor=16进制编辑器 -SingleItemEditor=Item Editor +SingleItemEditor=物品编辑器 SingleObjectEditor=属性编辑器 SysBotRAMEdit=SysBot 界面 SysBotUI=SysBot 界面 @@ -24,20 +24,20 @@ BuildingHelp.L_StructureValues=数值: Editor.B_DumpVillager=导出岛民 Editor.B_EditAchievements=编辑成就 Editor.B_EditBulletin=编辑布告栏 -Editor.B_EditDesignsTailor=Edit Tailor Designs -Editor.B_EditFieldGoods=Edit Field Goods +Editor.B_EditDesignsTailor=编辑裁缝设计 +Editor.B_EditFieldGoods=编辑地表物品 Editor.B_EditFieldItems=编辑地皮 Editor.B_EditHouses=编辑房屋 Editor.B_EditLandFlags=编辑属性 Editor.B_EditMap=编辑地图... -Editor.B_EditPatternFlag=Edit Flag Design +Editor.B_EditPatternFlag=编辑岛屿旗帜 Editor.B_EditPatterns=编辑设计 Editor.B_EditPlayer=编辑玩家... Editor.B_EditPlayerFlags=编辑属性 Editor.B_EditPlayerHouses=编辑玩家房屋 Editor.B_EditPlayerItems=编辑随身物品 -Editor.B_EditPlayerMisc=Edit Misc -Editor.B_EditPlayerReactions=Edit Reactions +Editor.B_EditPlayerMisc=编辑杂项 +Editor.B_EditPlayerReactions=编辑反应 Editor.B_EditPlayerReceivedItems=编辑收藏清单 Editor.B_EditPlayerRecipes=编辑DIY手册 Editor.B_EditPlayerStorage=编辑仓库物品 @@ -48,7 +48,7 @@ Editor.B_EditVillagerFlags=编辑属性 Editor.B_LoadVillager=导入岛民 Editor.B_RecycleBin=编辑回收箱 Editor.CHK_VillagerMovingOut=赶走岛民 -Editor.L_AirportColor=Airport Color +Editor.L_AirportColor=机场颜色 Editor.L_BankBells=银行存款: Editor.L_Catchphrase=口头禅: Editor.L_EarnedMiles=已获得里程: @@ -82,35 +82,35 @@ FieldItemEditor.B_Down=↓ FieldItemEditor.B_DumpAcre=导出耕地 FieldItemEditor.B_DumpAllAcres=导出所有耕地 FieldItemEditor.B_DumpBuildings=导出建筑 -FieldItemEditor.B_DumpLoadAcres=Dump/Import +FieldItemEditor.B_DumpLoadAcres=导出/导入 FieldItemEditor.B_DumpLoadBuildings=导出/导入 FieldItemEditor.B_DumpLoadField=导出/导入 FieldItemEditor.B_DumpLoadTerrain=导出/导入 -FieldItemEditor.B_DumpMapAcres=Dump Map Acres +FieldItemEditor.B_DumpMapAcres=导出地图耕地 FieldItemEditor.B_FillHoles=坑洞 FieldItemEditor.B_Help=帮助 FieldItemEditor.B_ImportAcre=导入耕地 FieldItemEditor.B_ImportAllAcres=导入所有耕地 FieldItemEditor.B_ImportBuildings=导入建筑 -FieldItemEditor.B_ImportMapAcres=Import Map Acres +FieldItemEditor.B_ImportMapAcres=导入地图耕地 FieldItemEditor.B_Left=← FieldItemEditor.B_ModifyAllTerrain=修改全部... FieldItemEditor.B_RemoveAll=全部 FieldItemEditor.B_RemoveAllWeeds=杂草 -FieldItemEditor.B_RemoveBranches=Branches -FieldItemEditor.B_RemoveFences=围栏 +FieldItemEditor.B_RemoveBranches=树枝 +FieldItemEditor.B_RemoveFences=栅栏 FieldItemEditor.B_RemoveFlowers=花 FieldItemEditor.B_RemoveItemDropDown=移除物品... FieldItemEditor.B_RemoveObjects=非物品类 FieldItemEditor.B_RemovePlacedItems=放置型物品 FieldItemEditor.B_RemovePlants=植株 -FieldItemEditor.B_RemoveShells=Shells +FieldItemEditor.B_RemoveShells=贝壳 FieldItemEditor.B_Right=→ FieldItemEditor.B_Save=保存 FieldItemEditor.B_Up=↑ FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically FieldItemEditor.CHK_Gold=Gold -FieldItemEditor.CHK_IsExtension=Extension +FieldItemEditor.CHK_IsExtension=扩展选项 FieldItemEditor.CHK_IsWatered=Watered FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles FieldItemEditor.CHK_R1=R1 @@ -147,28 +147,28 @@ FieldItemEditor.L_BuildingY=Y: FieldItemEditor.L_Count=Count: FieldItemEditor.L_ExtensionX=X: FieldItemEditor.L_ExtensionY=Y: -FieldItemEditor.L_FieldItemTransparency=Field Item Transparency +FieldItemEditor.L_FieldItemTransparency=地表物品透明度 FieldItemEditor.L_Flag0=Flag0: FieldItemEditor.L_Flag1=Flag1: FieldItemEditor.L_Layer=层: -FieldItemEditor.L_MapAcre=Acre: -FieldItemEditor.L_MapAcreTemplateField=Field Acre Template: -FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template: -FieldItemEditor.L_PlazaX=坐标 X: -FieldItemEditor.L_PlazaY=坐标 Y: +FieldItemEditor.L_MapAcre=耕地: +FieldItemEditor.L_MapAcreTemplateField=地表耕地模板: +FieldItemEditor.L_MapAcreTemplateOutside=外部耕地模板: +FieldItemEditor.L_PlazaX=广场 X: +FieldItemEditor.L_PlazaY=广场 Y: FieldItemEditor.L_TerrainTileLabelTransparency=地皮方格标签透明度 FieldItemEditor.L_TileMode=方格编辑模式 FieldItemEditor.L_Uses=Uses: -FieldItemEditor.L_WaterDays=Days: +FieldItemEditor.L_WaterDays=天数: FieldItemEditor.Menu_Reset=重置 FieldItemEditor.Menu_SavePNG=保存为PNG -FieldItemEditor.Menu_SavePNGItems=Include Items -FieldItemEditor.Menu_SavePNGTerrain=Include Terrain -FieldItemEditor.Menu_Set=赋值 +FieldItemEditor.Menu_SavePNGItems=包括物品 +FieldItemEditor.Menu_SavePNGTerrain=包括地形 +FieldItemEditor.Menu_Set=设置 FieldItemEditor.Menu_View=查看 FieldItemEditor.RB_Item=物品 FieldItemEditor.RB_Terrain=地皮 -FieldItemEditor.Tab_Acres=Acres +FieldItemEditor.Tab_Acres=耕地 FieldItemEditor.Tab_Building=建筑 FieldItemEditor.Tab_Item=物品 FieldItemEditor.Tab_Terrain=地皮 @@ -186,13 +186,13 @@ ItemReceivedEditor.L_Received=已获得 ItemReceivedEditor.L_VariantBody=变体 MiscPlayerEditor.B_Cancel=Cancel MiscPlayerEditor.B_Save=Save -MiscPlayerEditor.CHK_CustomItem=Custom -MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village -MiscPlayerEditor.L_Birthday=Birthday (M/D): -MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit +MiscPlayerEditor.CHK_CustomItem=自定义 +MiscPlayerEditor.CHK_ProfileMadeVillage=已建立村庄 +MiscPlayerEditor.L_Birthday=生日 (月/日): +MiscPlayerEditor.L_ProfileSpecialtyFruit=默认水果 MiscPlayerEditor.L_ProfileTimestamp=Timestamp -MiscPlayerEditor.Tab_Misc=Misc -MiscPlayerEditor.Tab_Profile=Profile +MiscPlayerEditor.Tab_Misc=杂项 +MiscPlayerEditor.Tab_Profile=个人信息 PatternEditor.B_Cancel=取消 PatternEditor.B_DumpDesign=导出设计 PatternEditor.B_LoadDesign=导入设计 @@ -203,16 +203,16 @@ PatternEditorPRO.B_DumpDesign=导出设计 PatternEditorPRO.B_LoadDesign=导入设计 PatternEditorPRO.B_Save=保存 PatternEditorPRO.Menu_SavePNG=保存为PNG -PlayerHouseEditor.B_Cancel=Cancel -PlayerHouseEditor.B_DumpHouse=Dump -PlayerHouseEditor.B_DumpRoom=Dump -PlayerHouseEditor.B_EditFlags=Edit Flags -PlayerHouseEditor.B_LoadHouse=Load -PlayerHouseEditor.B_LoadRoom=Load -PlayerHouseEditor.B_Save=Save +PlayerHouseEditor.B_Cancel=取消 +PlayerHouseEditor.B_DumpHouse=导出 +PlayerHouseEditor.B_DumpRoom=导出 +PlayerHouseEditor.B_EditFlags=编辑属性 +PlayerHouseEditor.B_LoadHouse=导入 +PlayerHouseEditor.B_LoadRoom=导入 +PlayerHouseEditor.B_Save=保存 PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically PlayerHouseEditor.CHK_Gold=Gold -PlayerHouseEditor.CHK_IsExtension=Extension +PlayerHouseEditor.CHK_IsExtension=扩展选项 PlayerHouseEditor.CHK_IsWatered=Watered PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles PlayerHouseEditor.CHK_R1=R1 @@ -234,18 +234,18 @@ PlayerHouseEditor.CHK_WV8=V9 PlayerHouseEditor.CHK_WV9=V10 PlayerHouseEditor.CHK_Y1=Y1 PlayerHouseEditor.CHK_Y2=Y2 -PlayerHouseEditor.L_Count=Count: +PlayerHouseEditor.L_Count=数量: PlayerHouseEditor.L_ExtensionX=X: PlayerHouseEditor.L_ExtensionY=Y: -PlayerHouseEditor.L_Flag0=Flag0: -PlayerHouseEditor.L_Flag1=Flag1: -PlayerHouseEditor.L_Layer=Layer: -PlayerHouseEditor.L_Room=Room: -PlayerHouseEditor.L_Uses=Uses: +PlayerHouseEditor.L_Flag0=属性0: +PlayerHouseEditor.L_Flag1=属性1: +PlayerHouseEditor.L_Layer=层: +PlayerHouseEditor.L_Room=房间: +PlayerHouseEditor.L_Uses=耐久: PlayerHouseEditor.L_WaterDays=Days: -PlayerHouseEditor.Menu_Reset=Reset -PlayerHouseEditor.Menu_Set=Set -PlayerHouseEditor.Menu_View=View +PlayerHouseEditor.Menu_Reset=重置 +PlayerHouseEditor.Menu_Set=设置 +PlayerHouseEditor.Menu_View=查看 PlayerItemEditor.B_Cancel=取消 PlayerItemEditor.B_Dump=导出 PlayerItemEditor.B_Inject=注入 @@ -279,8 +279,8 @@ PlayerItemEditor.L_Flag0=属性 0: PlayerItemEditor.L_Flag1=属性 1: PlayerItemEditor.L_Uses=耐久: PlayerItemEditor.L_WaterDays=天数: -ReactionEditor.B_Cancel=Cancel -ReactionEditor.B_GiveAll=Give All +ReactionEditor.B_Cancel=取消 +ReactionEditor.B_GiveAll=获得全部 ReactionEditor.B_Save=Save SaveRoomFloorWallEditor.B_AccentWall=主墙 SaveRoomFloorWallEditor.B_Cancel=取消 @@ -297,7 +297,7 @@ SimpleHexEditor.B_Update=更新 SingleItemEditor.B_Cancel=取消 SingleItemEditor.B_Save=保存 SingleItemEditor.CHK_Gold=Gold -SingleItemEditor.CHK_IsExtension=Extension +SingleItemEditor.CHK_IsExtension=扩展选项 SingleItemEditor.CHK_IsWatered=Watered SingleItemEditor.CHK_R1=R1 SingleItemEditor.CHK_R2=R2 @@ -320,9 +320,9 @@ SingleItemEditor.CHK_Y2=Y2 SingleItemEditor.L_Count=Count: SingleItemEditor.L_ExtensionX=X: SingleItemEditor.L_ExtensionY=Y: -SingleItemEditor.L_Flag0=Flag0: -SingleItemEditor.L_Flag1=Flag1: -SingleItemEditor.L_Uses=Uses: +SingleItemEditor.L_Flag0=属性0: +SingleItemEditor.L_Flag1=属性1: +SingleItemEditor.L_Uses=耐久: SingleItemEditor.L_WaterDays=Days: SingleObjectEditor.B_Cancel=取消 SingleObjectEditor.B_Save=保存