mirror of
https://github.com/kwsch/NHSE.git
synced 2026-04-26 00:28:28 -05:00
Add conversion for some enum names
src input: f20b29a0b7/specs_111.py
(renamed .py->.txt for resource loading)
This commit is contained in:
parent
6bdab868eb
commit
f5d470ac3d
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@ -2,11 +2,14 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using NHSE.Parsing.Properties;
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namespace NHSE.Parsing
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{
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public class BCSV
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{
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private static readonly BCSVEnumDictionary EnumLookup = new BCSVEnumDictionary(Resources.specs_111.Split('\n'));
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public const int MAGIC = 0x42435356; // BCSV
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public readonly byte[] Data;
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@ -72,7 +75,7 @@ private string ReadFieldUnknownType(in int offset, in int fieldIndex)
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{
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1 => Data[offset].ToString(),
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2 => BitConverter.ToInt16(Data, offset).ToString(),
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4 => $"0x{BitConverter.ToUInt32(Data, offset):X8}",
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4 => EnumLookup[BitConverter.ToUInt32(Data, offset)],
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8 => $"0x{BitConverter.ToUInt64(Data, offset):X16}",
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_ => Encoding.UTF8.GetString(Data, offset, length),
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};
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38
NHSE.Parsing/BCSV/BCSVEnumDictionary.cs
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38
NHSE.Parsing/BCSV/BCSVEnumDictionary.cs
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@ -0,0 +1,38 @@
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using System;
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using System.Collections.Generic;
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namespace NHSE.Parsing
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{
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public class BCSVEnumDictionary
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{
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private readonly Dictionary<uint, string> Lookup = new Dictionary<uint, string>();
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public BCSVEnumDictionary(IEnumerable<string> lines)
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{
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foreach (var line in lines)
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{
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var trim = line.Trim();
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if (!trim.StartsWith("("))
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continue;
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if (!trim.EndsWith("),"))
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continue;
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var text = trim.Split('\'')[1];
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if (text.Length == 0)
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continue;
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var hash = CRC32.Compute(text);
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if (Lookup.TryGetValue(hash, out var exist))
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{
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if (exist == text)
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continue;
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Console.WriteLine($"Duplicate KVP: {exist} -- old, {text} -- new.");
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continue;
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}
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Lookup.Add(hash, text);
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}
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}
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public string this[uint key] => Lookup.TryGetValue(key, out var val) ? val : $"0x{key:X8}";
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}
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}
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@ -1,4 +1,4 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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@ -10,4 +10,18 @@
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<ProjectReference Include="..\NHSE.Core\NHSE.Core.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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91
NHSE.Parsing/Properties/Resources.Designer.cs
generated
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91
NHSE.Parsing/Properties/Resources.Designer.cs
generated
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@ -0,0 +1,91 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace NHSE.Parsing.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NHSE.Parsing.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to from bcsv import *
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///
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///enum_8c2aec6a = (
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/// ('Before', '前日'),
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/// ('Skip' , '中止'),
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/// ('Same' , '同時開催'),
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///)
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///
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///enum_GroundedItemType = (
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/// ('All' , '全部'),
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/// ('TreeOak' , '植物:木:広葉樹'),
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/// ('TreeOakStump' , '植物:木:広葉樹:切り株'),
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/// ('TreeCedar' , '植物:木:針葉樹'),
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/// ('TreeCedarStump' , '植物:木:針葉樹:切り株'),
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/// ('TreePalm' , '植物:木:ヤシの木'),
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/// ('TreePalmStump' , '植物:木:ヤシの木:切り株'),
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/// ('TreeBamboo' , '植物:木:竹'),
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/// ('TreeBambooStump', '植物:木:竹:切り株'),
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/// ('TreeFruit' , '植物:木:果物'),
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/// ('TreeEasterEgg' , [rest of string was truncated]";.
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/// </summary>
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internal static string specs_111 {
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get {
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return ResourceManager.GetString("specs_111", resourceCulture);
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}
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}
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}
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}
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124
NHSE.Parsing/Properties/Resources.resx
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124
NHSE.Parsing/Properties/Resources.resx
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="specs_111" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\specs_111.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
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</data>
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</root>
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6351
NHSE.Parsing/Resources/specs_111.txt
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6351
NHSE.Parsing/Resources/specs_111.txt
Normal file
File diff suppressed because it is too large
Load Diff
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@ -15,5 +15,12 @@ public void ChecksumMatches(string str, uint val)
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var computed = CRC32.Compute(str);
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computed.Should().Be(val);
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}
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[Fact]
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public void DUmmy()
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{
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var folder = @"D:\Kurt\Desktop\v11 bcsv";
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GameBCSVDumper.UpdateDumps(folder, folder, true);
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}
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}
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}
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