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https://github.com/kwsch/NHSE.git
synced 2026-09-26 20:07:11 -05:00
Fix terrain brush popup
Closes #729 1. Dark mode now applied correctly (was previously lacking) 2. Fixed terrain brush action (brush active is higher priority than drag, fix tile fetch) 3. Fixed writing of Building/structure labels; apply after Terrain 4. Single terrain brush form allowed, center to Field Editor on launch Somewhat related: fix Show() load for non-ShowDialog() forms to center to parent.
This commit is contained in:
@@ -114,9 +114,9 @@ private void InitializeComponent()
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FLP_Transparency = new System.Windows.Forms.FlowLayoutPanel();
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L_TerrainTileLabelTransparency = new System.Windows.Forms.Label();
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TR_Terrain = new System.Windows.Forms.TrackBar();
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TR_BuildingTransparency = new System.Windows.Forms.TrackBar();
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L_BuildingTransparency = new System.Windows.Forms.Label();
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L_FieldItemTransparency = new System.Windows.Forms.Label();
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L_BuildingTransparency = new System.Windows.Forms.Label();
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TR_BuildingTransparency = new System.Windows.Forms.TrackBar();
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B_TerrainBrush = new System.Windows.Forms.Button();
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PG_TerrainTile = new System.Windows.Forms.PropertyGrid();
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B_DumpLoadTerrain = new System.Windows.Forms.Button();
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@@ -1073,6 +1073,28 @@ private void InitializeComponent()
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TR_Terrain.TickFrequency = 32;
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TR_Terrain.Scroll += TR_Terrain_Scroll;
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//
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// L_FieldItemTransparency
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//
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L_FieldItemTransparency.AutoSize = true;
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FLP_Transparency.SetFlowBreak(L_FieldItemTransparency, true);
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L_FieldItemTransparency.Location = new System.Drawing.Point(4, 49);
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L_FieldItemTransparency.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
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L_FieldItemTransparency.Name = "L_FieldItemTransparency";
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L_FieldItemTransparency.Size = new System.Drawing.Size(145, 17);
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L_FieldItemTransparency.TabIndex = 42;
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L_FieldItemTransparency.Text = "Field Item Transparency";
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//
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// L_BuildingTransparency
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//
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L_BuildingTransparency.AutoSize = true;
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FLP_Transparency.SetFlowBreak(L_BuildingTransparency, true);
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L_BuildingTransparency.Location = new System.Drawing.Point(4, 98);
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L_BuildingTransparency.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
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L_BuildingTransparency.Name = "L_BuildingTransparency";
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L_BuildingTransparency.Size = new System.Drawing.Size(135, 17);
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L_BuildingTransparency.TabIndex = 44;
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L_BuildingTransparency.Text = "Building Transparency";
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//
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// TR_BuildingTransparency
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//
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TR_BuildingTransparency.Anchor = System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left | System.Windows.Forms.AnchorStyles.Right;
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@@ -1088,28 +1110,6 @@ private void InitializeComponent()
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TR_BuildingTransparency.Value = 255;
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TR_BuildingTransparency.Scroll += TR_BuildingTransparency_Scroll;
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//
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// L_BuildingTransparency
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//
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L_BuildingTransparency.AutoSize = true;
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FLP_Transparency.SetFlowBreak(L_BuildingTransparency, true);
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L_BuildingTransparency.Location = new System.Drawing.Point(4, 98);
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L_BuildingTransparency.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
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L_BuildingTransparency.Name = "L_BuildingTransparency";
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L_BuildingTransparency.Size = new System.Drawing.Size(135, 17);
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L_BuildingTransparency.TabIndex = 44;
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L_BuildingTransparency.Text = "Building Transparency";
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//
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// L_FieldItemTransparency
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//
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L_FieldItemTransparency.AutoSize = true;
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FLP_Transparency.SetFlowBreak(L_FieldItemTransparency, true);
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L_FieldItemTransparency.Location = new System.Drawing.Point(4, 49);
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L_FieldItemTransparency.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
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L_FieldItemTransparency.Name = "L_FieldItemTransparency";
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L_FieldItemTransparency.Size = new System.Drawing.Size(145, 17);
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L_FieldItemTransparency.TabIndex = 42;
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L_FieldItemTransparency.Text = "Field Item Transparency";
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//
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// B_TerrainBrush
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//
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B_TerrainBrush.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left;
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@@ -1,4 +1,8 @@
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using System;
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using NHSE.Core;
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using NHSE.Sprites;
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using NHSE.WinForms.Subforms.Map;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Drawing;
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@@ -6,9 +10,6 @@
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using System.IO;
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using System.Linq;
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using System.Windows.Forms;
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using NHSE.Core;
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using NHSE.Sprites;
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using NHSE.WinForms.Subforms.Map;
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namespace NHSE.WinForms;
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@@ -237,16 +238,23 @@ private void OmniTileTerrain(MouseEventArgs e)
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List<TerrainTile> selectedTiles = [];
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int radius = tbeForm.Slider_thickness.Value;
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int threshold = (radius * radius) / 2;
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var cfg = Editor.Mutator.Manager.ConfigTerrain;
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for (int i = -radius; i < radius; i++)
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{
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for (int j = -radius; j < radius; j++)
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{
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if ((i * i) + (j * j) < threshold)
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selectedTiles.Add(Editor.Terrain.GetTile(relX + i, relY + j));
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{
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var x = relX + i;
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var y = relY + j;
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if (cfg.IsCoordinateValidRelative(x, y))
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selectedTiles.Add(Editor.Terrain.GetTile(x, y));
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}
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}
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}
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SetTiles(selectedTiles);
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if (selectedTiles.Count != 0)
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SetTiles(selectedTiles);
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}
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private void OmniTile(Item tile, int relX, int relY)
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@@ -349,7 +357,7 @@ private bool GetTile(MouseEventArgs e, LayerTerrain layerField, [NotNullWhen(tru
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private bool GetTile(LayerTerrain layerField, int absX, int absY, [NotNullWhen(true)] out TileCheck<TerrainTile>? item)
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{
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var cfg = Editor.Mutator.Manager.ConfigItems;
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var cfg = Editor.Mutator.Manager.ConfigTerrain;
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var (relX, relY) = cfg.GetCoordinatesRelative(absX, absY);
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if (!cfg.IsCoordinateValidRelative(relX, relY))
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{
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@@ -375,17 +383,21 @@ private void UpdateHoveredCoordinates(MouseEventArgs e)
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private void ViewportMouseMove(object sender, MouseEventArgs e)
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{
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var l = CurrentLayer;
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if (e.Button == MouseButtons.Left && CHK_MoveOnDrag.Checked)
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if (e.Button == MouseButtons.Left)
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{
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MoveDrag(e);
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return;
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}
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if (e.Button == MouseButtons.Left && tbeForm?.IsBrushSelected == true)
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{
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OmniTileTerrain(e);
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if (tbeForm?.IsBrushSelected == true)
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{
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OmniTileTerrain(e);
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return;
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}
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if (CHK_MoveOnDrag.Checked)
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{
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MoveDrag(e);
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return;
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}
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}
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var l = CurrentLayer;
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// Update hover tooltip if it is a different tile
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// Can't compare coordinates if redirection of extension tiles hijacks to return the root tile.
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// Just check the (root) tile returns for each.
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@@ -1260,14 +1272,13 @@ private void Menu_Bulk_Click(object sender, EventArgs e)
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private void B_TerrainBrush_Click(object sender, EventArgs e)
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{
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tbeForm = new TerrainBrushEditor(PG_TerrainTile, this);
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tbeForm.Show();
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if (tbeForm is null || tbeForm.IsDisposed)
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tbeForm = new TerrainBrushEditor(PG_TerrainTile, this);
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tbeForm.Show(this);
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tbeForm.BringToFront();
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}
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private void FieldItemEditor_FormClosed(object sender, FormClosedEventArgs e)
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{
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tbeForm?.Close();
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}
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private void FieldItemEditor_FormClosed(object sender, FormClosedEventArgs e) => tbeForm?.Close();
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}
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public interface IItemLayerEditor
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@@ -1,6 +1,7 @@
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using NHSE.Core;
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using System;
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using System.Windows.Forms;
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using static NHSE.Core.TerrainUnitModel;
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namespace NHSE.WinForms.Subforms.Map;
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@@ -20,265 +21,84 @@ public TerrainBrushEditor(PropertyGrid pG_TerrainTile, FieldItemEditor fieWindow
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PG_TerrainTile = pG_TerrainTile;
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FIEWindow = fieWindow;
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InitializeComponent();
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this.TranslateInterface(GameInfo.CurrentLanguage);
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}
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protected override void OnLoad(EventArgs e)
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{
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CenterToParent();
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base.OnLoad(e);
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}
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#region Tiles buttons
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#region Dirt tiles
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private void NW_Rounded_Tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.Cliff3B,
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LandMakingAngle = 0,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void NW_Rounded_Tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3B);
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private void N_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff5B, 3);
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private void NE_rounded_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3B, 3);
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private void W_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff5B);
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private void Middle_tile_Click(object sender, EventArgs e) => SelectTerrainTile();
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private void E_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff5B, 2);
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private void SW_rounded_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3B, 1);
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private void S_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff5B, 1);
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private void SE_rounded_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3B, 2);
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private void NW_angular_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3C);
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private void NE_angular_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3C, 3);
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private void SW_angular_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3C, 1);
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private void SE_angular_tile_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff3C, 2);
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private void N_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.Cliff5B,
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LandMakingAngle = 3,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void NE_rounded_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.Cliff3B,
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LandMakingAngle = 3,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void W_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.Cliff5B,
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LandMakingAngle = 0,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void Middle_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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Elevation = (ushort)slider_elevation.Value,
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};
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private void E_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.Cliff5B,
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LandMakingAngle = 2,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void SW_rounded_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.Cliff3B,
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LandMakingAngle = 1,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void S_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.Cliff5B,
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LandMakingAngle = 1,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void SE_rounded_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.Cliff3B,
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LandMakingAngle = 2,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void NW_angular_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.Cliff3C,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void NE_angular_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.Cliff3C,
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LandMakingAngle = 3,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void SW_angular_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.Cliff3C,
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LandMakingAngle = 1,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void SE_angular_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.Cliff3C,
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LandMakingAngle = 2,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void TR_dirt_inside_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.Cliff7A,
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LandMakingAngle = 2,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void DL_dirt_inside_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.Cliff7A,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void DR_dirt_inside_Click(object sender, EventArgs e)
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{
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PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.Cliff7A,
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LandMakingAngle = 1,
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Elevation = (ushort)slider_elevation.Value,
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};
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}
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private void TR_dirt_inside_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff7A, 2);
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private void DL_dirt_inside_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff7A);
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private void DR_dirt_inside_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff7A, 1);
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#endregion Dirt tiles
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#region Water tiles
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private void NW_diagonal_water_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.River3B,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void N_water_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.River5B,
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LandMakingAngle = 3,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void NE_diagonal_water_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.River3B,
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LandMakingAngle = 3,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void W_water_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.River5B,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void Center_water_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.River8A,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void e_water_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.River5B,
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LandMakingAngle = 2,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void sw_diagonal_water_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.River3B,
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LandMakingAngle = 1,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void s_water_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.River5B,
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LandMakingAngle = 1,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void SE_diagonal_water_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.River3B,
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LandMakingAngle = 2,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void NW_angular_water_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.River3C,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void NE_angular_water_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.River3C,
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LandMakingAngle = 3,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void SW_angular_water_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.River3C,
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LandMakingAngle = 1,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void SE_angular_water_tile_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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{
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UnitModel = TerrainUnitModel.River3C,
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LandMakingAngle = 2,
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Elevation = (ushort)slider_elevation.Value,
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};
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private void TL_dirt_inside_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
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||||
{
|
||||
UnitModel = TerrainUnitModel.Cliff7A,
|
||||
LandMakingAngle = 3,
|
||||
Elevation = (ushort)slider_elevation.Value,
|
||||
};
|
||||
|
||||
private void TL_water_inside_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
|
||||
{
|
||||
UnitModel = TerrainUnitModel.River7A,
|
||||
LandMakingAngle = 3,
|
||||
Elevation = (ushort)slider_elevation.Value,
|
||||
};
|
||||
|
||||
private void TR_water_inside_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
|
||||
{
|
||||
UnitModel = TerrainUnitModel.River7A,
|
||||
LandMakingAngle = 2,
|
||||
Elevation = (ushort)slider_elevation.Value,
|
||||
};
|
||||
|
||||
private void DL_water_inside_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
|
||||
{
|
||||
UnitModel = TerrainUnitModel.River7A,
|
||||
Elevation = (ushort)slider_elevation.Value,
|
||||
};
|
||||
|
||||
private void DR_water_inside_Click(object sender, EventArgs e) => PG_TerrainTile.SelectedObject = new TerrainTile
|
||||
{
|
||||
UnitModel = TerrainUnitModel.River7A,
|
||||
LandMakingAngle = 1,
|
||||
Elevation = (ushort)slider_elevation.Value,
|
||||
};
|
||||
private void NW_diagonal_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3B);
|
||||
private void N_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River5B, 3);
|
||||
private void NE_diagonal_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3B, 3);
|
||||
private void W_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River5B);
|
||||
private void Center_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River8A);
|
||||
private void e_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River5B, 2);
|
||||
private void sw_diagonal_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3B, 1);
|
||||
private void s_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River5B, 1);
|
||||
private void SE_diagonal_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3B, 2);
|
||||
private void NW_angular_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3C);
|
||||
private void NE_angular_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3C, 3);
|
||||
private void SW_angular_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3C, 1);
|
||||
private void SE_angular_water_tile_Click(object sender, EventArgs e) => SelectTerrainTile(River3C, 2);
|
||||
private void TL_dirt_inside_Click(object sender, EventArgs e) => SelectTerrainTile(Cliff7A, 3);
|
||||
private void TL_water_inside_Click(object sender, EventArgs e) => SelectTerrainTile(River7A, 3);
|
||||
private void TR_water_inside_Click(object sender, EventArgs e) => SelectTerrainTile(River7A, 2);
|
||||
private void DL_water_inside_Click(object sender, EventArgs e) => SelectTerrainTile(River7A);
|
||||
private void DR_water_inside_Click(object sender, EventArgs e) => SelectTerrainTile(River7A, 1);
|
||||
|
||||
#endregion Water tiles
|
||||
|
||||
#endregion Tiles buttons
|
||||
|
||||
private void SliderThicknessValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
lbl_size_count.Text = slider_thickness.Value.ToString();
|
||||
}
|
||||
private void SliderThicknessValueChanged(object sender, EventArgs e) => lbl_size_count.Text = slider_thickness.Value.ToString();
|
||||
|
||||
private void SliderElevationValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
lbl_elevation_count.Text = slider_elevation.Value.ToString();
|
||||
TerrainTile currentTile = (TerrainTile)PG_TerrainTile.SelectedObject!;
|
||||
var currentTile = (TerrainTile)PG_TerrainTile.SelectedObject!;
|
||||
currentTile.Elevation = (ushort)slider_elevation.Value;
|
||||
PG_TerrainTile.SelectedObject = currentTile;
|
||||
}
|
||||
|
||||
private TerrainTile CreateTerrainTile(TerrainUnitModel unitModel = Base, ushort landMakingAngle = 0) => new()
|
||||
{
|
||||
Elevation = (ushort)slider_elevation.Value,
|
||||
UnitModel = unitModel,
|
||||
LandMakingAngle = landMakingAngle
|
||||
};
|
||||
|
||||
private void SelectTerrainTile(TerrainUnitModel unitModel = Base, ushort landMakingAngle = 0)
|
||||
=> PG_TerrainTile.SelectedObject = CreateTerrainTile(unitModel, landMakingAngle);
|
||||
|
||||
private void B_Brush_Click(object sender, EventArgs e) => IsBrushSelected = true;
|
||||
private void TerrainBrushEditor_FormClosed(object sender, FormClosedEventArgs e) => IsBrushSelected = false;
|
||||
private void B_Normal_Click(object sender, EventArgs e) => IsBrushSelected = false;
|
||||
|
||||
Reference in New Issue
Block a user