Relocate Fruits/Flowers + cleanup strings (#711)

Relocated island/sister fruit/flower functionality to new FruitsFlowersEditor out of MiscPlayer to better follow existing layout.
Added new button for this editor to Map tab for the new form. MiscPlayer fruit now sets passport only, FruitsFlowersEditor sets both. Other functionality remains as before.
Retired FieldGoods from the Map button in favour of above.

Adjusted UI anchors and open positions for new forms + cleaned up recent lang_xx string additions.
This commit is contained in:
Josh (vector_cmdr)
2026-01-24 01:30:00 +11:00
committed by GitHub
parent c412da8217
commit 9bcaee6fc9
18 changed files with 630 additions and 291 deletions

View File

@@ -18,11 +18,8 @@ public MiscPlayerEditor(Player p, MainSave s)
Player = p;
Save = s;
var fruitsSpecialty = ComboItemUtil.GetArray(GameLists.Fruits, GameInfo.Strings.itemlistdisplay);
RIS_ProfileFruit.Initialize(fruitsSpecialty);
var fruitsSister = ComboItemUtil.GetArray(GameLists.Fruits, GameInfo.Strings.itemlistdisplay);
RIS_SisterFruit.Initialize(fruitsSister);
var profileFruit = ComboItemUtil.GetArray(GameLists.Fruits, GameInfo.Strings.itemlistdisplay);
RIS_ProfileFruit.Initialize(profileFruit);
LoadPlayer();
}
@@ -41,15 +38,6 @@ private void LoadPlayer()
CHK_ProfileMadeVillage.Checked = pers.ProfileIsMakeVillage;
RIS_ProfileFruit.Value = pers.ProfileFruit;
RIS_SisterFruit.Value = sav.SisterFruit;
var flowersProfile = Enum.GetNames<IslandFlowers>();
CB_ProfileFlower.Items.AddRange(flowersProfile);
CB_ProfileFlower.SelectedIndex = (int)sav.SpecialtyFlower;
var flowersSister = Enum.GetNames<IslandFlowers>();
CB_SisterFlower.Items.AddRange(flowersSister);
CB_SisterFlower.SelectedIndex = (int)sav.SisterFlower;
CAL_ProfileTimestamp.Value = pers.ProfileTimestamp;
}
@@ -62,30 +50,6 @@ private void B_Save_Click(object sender, EventArgs e)
Close();
}
public void UpdateFruitFlags(MainSave sav)
{
var fruit = new byte[] { 00, 00, 00, 00, 00 };
switch (sav.SpecialtyFruit)
{
case 2213: // Apple
fruit[0] = 01;
break;
case 2287: // Cherry
fruit[4] = 01;
break;
case 2214: // Orange
fruit[1] = 01;
break;
case 2286: // Peach
fruit[3] = 01;
break;
case 2285: // Pear
fruit[2] = 01;
break;
}
sav.FruitFlags = fruit;
}
private void SavePlayer()
{
var p = Player;
@@ -102,13 +66,6 @@ private void SavePlayer()
pers.ProfileIsMakeVillage = CHK_ProfileMadeVillage.Checked;
pers.ProfileFruit = RIS_ProfileFruit.Value;
sav.SpecialtyFruit = RIS_ProfileFruit.Value;
sav.SisterFruit = RIS_SisterFruit.Value;
UpdateFruitFlags(sav);
sav.SpecialtyFlower = (IslandFlowers)CB_ProfileFlower.SelectedIndex;
sav.SisterFlower = (IslandFlowers)CB_SisterFlower.SelectedIndex;
pers.ProfileTimestamp = CAL_ProfileTimestamp.Value;
}