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Add logic for retrieving and mutating villager+house pairs
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@@ -10,7 +10,11 @@ public class GSaveMemory : IVillagerOrigin
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public GSaveMemory(byte[] data) => Data = data;
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public GSavePlayerId PlayerId => Data.Slice(0, GSavePlayerId.SIZE).ToStructure<GSavePlayerId>();
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public GSavePlayerId PlayerId
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{
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get => Data.Slice(0, GSavePlayerId.SIZE).ToStructure<GSavePlayerId>();
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set => value.ToBytes().CopyTo(Data, 0);
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}
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public uint TownID
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{
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