mirror of
https://github.com/kwsch/NHSE.git
synced 2026-09-27 20:36:55 -05:00
Added default phrases (all languages) & de item list (#341)
* Update README.md
* Added USB functionality
* Updated readme
* Revert README.md changes
* Remove unnecessary lib dependencies
only directly referenced by injection project
* Minor clean
handle compiler/roslyn messages
* Update README.md
* added a null check and a usb-botbase-safe poke function
* Revert "Update README.md"
This reverts commit e106a62b0d.
* Created new de item list using https://github.com/berichan/NH_CreationEngine
* Added ability to revert catchphrase to original & updated de item text file.
Co-authored-by: Kurt <kaphotics@gmail.com>
This commit is contained in:
117
NHSE.WinForms/Controls/VillagerEditor.Designer.cs
generated
117
NHSE.WinForms/Controls/VillagerEditor.Designer.cs
generated
@@ -32,6 +32,12 @@ private void InitializeComponent()
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this.B_EditVillagerFlags = new System.Windows.Forms.Button();
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this.CHK_VillagerMovingOut = new System.Windows.Forms.CheckBox();
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this.B_EditVillager = new System.Windows.Forms.Button();
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this.CM_EditVillager = new System.Windows.Forms.ContextMenuStrip(this.components);
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this.B_EditFurniture = new System.Windows.Forms.ToolStripMenuItem();
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this.B_EditWear = new System.Windows.Forms.ToolStripMenuItem();
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this.B_EditVillagerRoom = new System.Windows.Forms.ToolStripMenuItem();
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this.B_EditVillagerDesign = new System.Windows.Forms.ToolStripMenuItem();
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this.B_EditVillagerPlayerMemories = new System.Windows.Forms.ToolStripMenuItem();
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this.B_LoadVillager = new System.Windows.Forms.Button();
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this.B_DumpVillager = new System.Windows.Forms.Button();
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this.L_ExternalName = new System.Windows.Forms.Label();
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@@ -48,17 +54,12 @@ private void InitializeComponent()
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this.L_VillagerID = new System.Windows.Forms.Label();
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this.NUD_Villager = new System.Windows.Forms.NumericUpDown();
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this.B_EditHouses = new System.Windows.Forms.Button();
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this.CM_EditVillager = new System.Windows.Forms.ContextMenuStrip(this.components);
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this.B_EditFurniture = new System.Windows.Forms.ToolStripMenuItem();
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this.B_EditVillagerRoom = new System.Windows.Forms.ToolStripMenuItem();
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this.B_EditVillagerDesign = new System.Windows.Forms.ToolStripMenuItem();
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this.B_EditVillagerPlayerMemories = new System.Windows.Forms.ToolStripMenuItem();
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this.B_EditWear = new System.Windows.Forms.ToolStripMenuItem();
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this.B_SetPhraseOriginal = new System.Windows.Forms.Button();
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this.CM_EditVillager.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.NUD_Variant)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.NUD_Species)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.PB_Villager)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.NUD_Villager)).BeginInit();
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this.CM_EditVillager.SuspendLayout();
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this.SuspendLayout();
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//
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// B_EditVillagerFlags
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@@ -93,6 +94,52 @@ private void InitializeComponent()
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this.B_EditVillager.UseVisualStyleBackColor = true;
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this.B_EditVillager.Click += new System.EventHandler(this.B_EditVillager_Click);
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//
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// CM_EditVillager
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//
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this.CM_EditVillager.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
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this.B_EditFurniture,
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this.B_EditWear,
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this.B_EditVillagerRoom,
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this.B_EditVillagerDesign,
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this.B_EditVillagerPlayerMemories});
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this.CM_EditVillager.Name = "CM_EditPlayer";
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this.CM_EditVillager.Size = new System.Drawing.Size(186, 114);
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//
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// B_EditFurniture
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//
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this.B_EditFurniture.Name = "B_EditFurniture";
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this.B_EditFurniture.Size = new System.Drawing.Size(185, 22);
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this.B_EditFurniture.Text = "Edit Furniture";
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this.B_EditFurniture.Click += new System.EventHandler(this.B_EditFurniture_Click);
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//
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// B_EditWear
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//
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this.B_EditWear.Name = "B_EditWear";
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this.B_EditWear.Size = new System.Drawing.Size(185, 22);
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this.B_EditWear.Text = "Edit Wear";
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this.B_EditWear.Click += new System.EventHandler(this.B_EditWear_Click);
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//
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// B_EditVillagerRoom
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//
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this.B_EditVillagerRoom.Name = "B_EditVillagerRoom";
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this.B_EditVillagerRoom.Size = new System.Drawing.Size(185, 22);
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this.B_EditVillagerRoom.Text = "Edit Room";
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this.B_EditVillagerRoom.Click += new System.EventHandler(this.B_EditVillagerRoom_Click);
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//
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// B_EditVillagerDesign
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//
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this.B_EditVillagerDesign.Name = "B_EditVillagerDesign";
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this.B_EditVillagerDesign.Size = new System.Drawing.Size(185, 22);
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this.B_EditVillagerDesign.Text = "Edit Design Pattern";
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this.B_EditVillagerDesign.Click += new System.EventHandler(this.B_EditVillagerDesign_Click);
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//
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// B_EditVillagerPlayerMemories
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//
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this.B_EditVillagerPlayerMemories.Name = "B_EditVillagerPlayerMemories";
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this.B_EditVillagerPlayerMemories.Size = new System.Drawing.Size(185, 22);
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this.B_EditVillagerPlayerMemories.Text = "Edit Player Memories";
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this.B_EditVillagerPlayerMemories.Click += new System.EventHandler(this.B_EditVillagerPlayerMemories_Click);
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//
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// B_LoadVillager
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//
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this.B_LoadVillager.Location = new System.Drawing.Point(101, 165);
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@@ -253,56 +300,21 @@ private void InitializeComponent()
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this.B_EditHouses.UseVisualStyleBackColor = true;
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this.B_EditHouses.Click += new System.EventHandler(this.B_EditHouse_Click);
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//
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// CM_EditVillager
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// B_SetPhraseOriginal
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//
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this.CM_EditVillager.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
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this.B_EditFurniture,
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this.B_EditWear,
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this.B_EditVillagerRoom,
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this.B_EditVillagerDesign,
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this.B_EditVillagerPlayerMemories});
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this.CM_EditVillager.Name = "CM_EditPlayer";
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this.CM_EditVillager.Size = new System.Drawing.Size(186, 114);
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//
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// B_EditFurniture
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//
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this.B_EditFurniture.Name = "B_EditFurniture";
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this.B_EditFurniture.Size = new System.Drawing.Size(185, 22);
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this.B_EditFurniture.Text = "Edit Furniture";
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this.B_EditFurniture.Click += new System.EventHandler(this.B_EditFurniture_Click);
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//
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// B_EditVillagerRoom
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//
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this.B_EditVillagerRoom.Name = "B_EditVillagerRoom";
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this.B_EditVillagerRoom.Size = new System.Drawing.Size(185, 22);
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this.B_EditVillagerRoom.Text = "Edit Room";
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this.B_EditVillagerRoom.Click += new System.EventHandler(this.B_EditVillagerRoom_Click);
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//
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// B_EditVillagerDesign
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//
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this.B_EditVillagerDesign.Name = "B_EditVillagerDesign";
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this.B_EditVillagerDesign.Size = new System.Drawing.Size(185, 22);
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this.B_EditVillagerDesign.Text = "Edit Design Pattern";
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this.B_EditVillagerDesign.Click += new System.EventHandler(this.B_EditVillagerDesign_Click);
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//
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// B_EditVillagerPlayerMemories
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//
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this.B_EditVillagerPlayerMemories.Name = "B_EditVillagerPlayerMemories";
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this.B_EditVillagerPlayerMemories.Size = new System.Drawing.Size(185, 22);
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this.B_EditVillagerPlayerMemories.Text = "Edit Player Memories";
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this.B_EditVillagerPlayerMemories.Click += new System.EventHandler(this.B_EditVillagerPlayerMemories_Click);
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//
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// B_EditWear
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//
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this.B_EditWear.Name = "B_EditWear";
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this.B_EditWear.Size = new System.Drawing.Size(185, 22);
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this.B_EditWear.Text = "Edit Wear";
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this.B_EditWear.Click += new System.EventHandler(this.B_EditWear_Click);
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this.B_SetPhraseOriginal.Location = new System.Drawing.Point(335, 70);
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this.B_SetPhraseOriginal.Name = "B_SetPhraseOriginal";
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this.B_SetPhraseOriginal.Size = new System.Drawing.Size(54, 20);
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this.B_SetPhraseOriginal.TabIndex = 48;
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this.B_SetPhraseOriginal.Text = "Original";
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this.B_SetPhraseOriginal.UseVisualStyleBackColor = true;
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this.B_SetPhraseOriginal.Click += new System.EventHandler(this.B_SetPhraseOriginal_Click);
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//
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// VillagerEditor
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.B_SetPhraseOriginal);
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this.Controls.Add(this.B_EditHouses);
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this.Controls.Add(this.B_EditVillagerFlags);
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this.Controls.Add(this.CHK_VillagerMovingOut);
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@@ -324,11 +336,11 @@ private void InitializeComponent()
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this.Controls.Add(this.NUD_Villager);
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this.Name = "VillagerEditor";
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this.Size = new System.Drawing.Size(397, 214);
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this.CM_EditVillager.ResumeLayout(false);
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((System.ComponentModel.ISupportInitialize)(this.NUD_Variant)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.NUD_Species)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.PB_Villager)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.NUD_Villager)).EndInit();
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this.CM_EditVillager.ResumeLayout(false);
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this.ResumeLayout(false);
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this.PerformLayout();
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@@ -361,5 +373,6 @@ private void InitializeComponent()
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private System.Windows.Forms.ToolStripMenuItem B_EditVillagerDesign;
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private System.Windows.Forms.ToolStripMenuItem B_EditVillagerPlayerMemories;
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private System.Windows.Forms.ToolStripMenuItem B_EditWear;
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private System.Windows.Forms.Button B_SetPhraseOriginal;
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}
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}
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@@ -236,5 +236,11 @@ private void B_EditVillagerPlayerMemories_Click(object sender, EventArgs e)
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if (editor.ShowDialog() == DialogResult.OK)
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{ } // editor saves our changes
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}
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private void B_SetPhraseOriginal_Click(object sender, EventArgs e)
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{
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var internalName = GetCurrentVillagerInternalName();
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TB_Catchphrase.Text = GameInfo.Strings.GetVillagerDefaultPhrase(internalName);
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}
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}
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}
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