rewritten core side to include tons more metadata/structure
need to rewrite renderer to output full map image rather than skipping sea
This commit is contained in:
Kurt
2026-01-19 01:20:43 -06:00
parent 9a54d0fb9a
commit 50ce05af6f
44 changed files with 968 additions and 544 deletions

View File

@@ -88,7 +88,7 @@ private void B_Apply_Click(object sender, EventArgs e)
if (sizeY % 2 == 1)
sizeY++;
var ctr = SpawnItems(Editor.SpawnLayer, items, x, y, arrange, sizeX, sizeY, true);
var ctr = SpawnItems(Editor.Spawn, items, x, y, arrange, sizeX, sizeY, true);
if (ctr == 0)
{
WinFormsUtil.Alert(MessageStrings.MsgFieldItemModifyNone);
@@ -98,7 +98,7 @@ private void B_Apply_Click(object sender, EventArgs e)
WinFormsUtil.Alert(string.Format(MessageStrings.MsgFieldItemModifyCount, count));
}
private static int SpawnItems(ItemLayer layer, IReadOnlyList<Item> items, int x, int y, SpawnArrangement arrange, int sizeX, int sizeY, bool noOverwrite)
private static int SpawnItems(LayerItem layer, IReadOnlyList<Item> items, int x, int y, SpawnArrangement arrange, int sizeX, int sizeY, bool noOverwrite)
{
// every {setting} tiles, we jump down to the next available row of tiles.
int x0 = x;