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rewritten core side to include tons more metadata/structure need to rewrite renderer to output full map image rather than skipping sea
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@@ -88,7 +88,7 @@ private void B_Apply_Click(object sender, EventArgs e)
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if (sizeY % 2 == 1)
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sizeY++;
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var ctr = SpawnItems(Editor.SpawnLayer, items, x, y, arrange, sizeX, sizeY, true);
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var ctr = SpawnItems(Editor.Spawn, items, x, y, arrange, sizeX, sizeY, true);
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if (ctr == 0)
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{
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WinFormsUtil.Alert(MessageStrings.MsgFieldItemModifyNone);
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@@ -98,7 +98,7 @@ private void B_Apply_Click(object sender, EventArgs e)
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WinFormsUtil.Alert(string.Format(MessageStrings.MsgFieldItemModifyCount, count));
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}
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private static int SpawnItems(ItemLayer layer, IReadOnlyList<Item> items, int x, int y, SpawnArrangement arrange, int sizeX, int sizeY, bool noOverwrite)
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private static int SpawnItems(LayerItem layer, IReadOnlyList<Item> items, int x, int y, SpawnArrangement arrange, int sizeX, int sizeY, bool noOverwrite)
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{
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// every {setting} tiles, we jump down to the next available row of tiles.
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int x0 = x;
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