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Add Campsite Editor (#707)
Add: Campsite Editor to Map tab. Allows users to set whether there is or is not a villager visiting the campsite, allows selecting that visitor and to edit the visit timestamp (defaults to current timestamp override so visitor is there on same day load). Back-tracked offsets from old Cylindircal Earth save schemas for old save revs. If campsite is not unlocked on the save, the UI is locked out with a message. Cleanup: Moved UpdateFruitsFlag to misc editor class over save class because that was bad form. Oops.
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@@ -62,6 +62,30 @@ private void B_Save_Click(object sender, EventArgs e)
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Close();
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}
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public void UpdateFruitFlags(MainSave sav)
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{
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var fruit = new byte[] { 00, 00, 00, 00, 00 };
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switch (sav.SpecialtyFruit)
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{
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case 2213: // Apple
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fruit[0] = 01;
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break;
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case 2287: // Cherry
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fruit[4] = 01;
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break;
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case 2214: // Orange
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fruit[1] = 01;
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break;
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case 2286: // Peach
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fruit[3] = 01;
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break;
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case 2285: // Pear
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fruit[2] = 01;
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break;
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}
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sav.FruitFlags = fruit;
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}
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private void SavePlayer()
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{
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var p = Player;
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@@ -80,7 +104,8 @@ private void SavePlayer()
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pers.ProfileFruit = RIS_ProfileFruit.Value;
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sav.SpecialtyFruit = RIS_ProfileFruit.Value;
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sav.SisterFruit = RIS_SisterFruit.Value;
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sav.UpdateFruitFlags();
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UpdateFruitFlags(sav);
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sav.SpecialtyFlower = (IslandFlowers)CB_ProfileFlower.SelectedIndex;
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sav.SisterFlower = (IslandFlowers)CB_SisterFlower.SelectedIndex;
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