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Add automatic read/write items for all pocket items (1-40) (#51)
Decentralizes pocket injection logic from SysBotUI so that other auto-injectors can be passed in (future? like terrain/overworld items). Adds validation to not modify items if the pocket data doesn't have the expected layout. Closes #47 by implementing things in a more abstract & extendable way. Thanks @jfmherokiller for the example implementation which served as an inspiration!
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27
NHSE.Injection/SysBot/SwitchButton.cs
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27
NHSE.Injection/SysBot/SwitchButton.cs
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namespace NHSE.Injection
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{
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/// <summary>
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/// Controller Buttons
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/// </summary>
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public enum SwitchButton
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{
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A,
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B,
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X,
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Y,
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RSTICK,
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LSTICK,
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L,
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R,
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ZL,
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ZR,
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PLUS,
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MINUS,
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DUP,
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DDOWN,
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DLEFT,
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DRIGHT,
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HOME,
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CAPTURE,
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}
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}
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