using System;

namespace NHSE.Core;

/// <summary>
/// <inheritdoc cref="MainSaveOffsets"/>
/// </summary>
public sealed class MainSaveOffsets14 : MainSaveOffsets
{
    #region GSaveLand
    public const int GSaveLandStart = 0x110;
    public override int Animal => GSaveLandStart + 0x10;

    public override int LandMyDesign => GSaveLandStart + 0x1D7200;
    public override int PatternsPRO => LandMyDesign + (PatternCount * DesignPattern.SIZE);
    public override int PatternFlag => PatternsPRO + (PatternCount * DesignPatternPRO.SIZE);
    public override int PatternTailor => PatternFlag + DesignPattern.SIZE;

    public override int PatternsEditFlagStart => GSaveLandStart + 0x8BE150; // x100, HasPlayerEdited?
    public override int PatternsProEditFlagStart => PatternsEditFlagStart + 0x64; // x100, HasPlayerEdited?

    public const int GSaveWeather = GSaveLandStart + 0x1D6FB0;
    public override int WeatherArea => GSaveWeather + 0x14; // Hemisphere
    public override int WeatherRandSeed => GSaveWeather + 0x18;

    public override int EventFlagLand => GSaveLandStart + 0x20100C;
    // Flag region for the five fruit.
    public override int FruitFlags => EventFlagLand + 246;

    // GSaveMainField
    public const int GSaveMainFieldStart = GSaveLandStart + 0x20180C;
    public override int FieldItem => GSaveMainFieldStart + 0x00000;
    public override int LandMakingMap => GSaveMainFieldStart + 0xAAA00;
    public override int MainFieldStructure => GSaveMainFieldStart + 0xCF600;
    public override int OutsideField => GSaveMainFieldStart + 0xCF998;
    public override int MyDesignMap => GSaveMainFieldStart + 0xCFA34;

    public override int PlayerHouseList => GSaveLandStart + 0x2DC238;
    public override int NpcHouseList => GSaveLandStart + 0x40E238;

    public const int GSaveShop = GSaveLandStart + 0x40F480;
    public override int ShopKabu => GSaveShop + 0x2AD0; // part of shop
    public override int Museum => GSaveLandStart + 0x4124C4;
    public override int Visitor => GSaveLandStart + 0x4158C8;
    public override int SaveFg => GSaveLandStart + 0x415AF8;
    public override int SpecialtyFruit => SaveFg + 0x900;
    public override int SisterFruit => SpecialtyFruit + 2;
    public override int SisterFlower => SaveFg + 0x924;
    public override int SpecialtyFlower => SisterFlower + 1;
    public override int BulletinBoard => GSaveLandStart + 0x416440;
    public override int AirportThemeColor => GSaveLandStart + 0x4F7048;
    public override int GSaveCampSite => GSaveLandStart + 0x4f6c80;
    public override int GSaveNpcCamp => GSaveCampSite + 4;
    public override int CampLastVisitTime => GSaveCampSite + 0x110;
    #endregion

    #region GSaveLandOther
    public const int GSaveLandOtherStart = 0x4FADA0;

    public override int LostItemBox => GSaveLandOtherStart + 0x605E70;
    public override int LastSavedTime => GSaveLandOtherStart + 0x60A708;

    public override int TourWeatherArea => GSaveLandOtherStart + 0x60a558;
    public override int TourHemisphere => TourWeatherArea + 0x14;
    public override int TourWeatherRandSeed => TourWeatherArea + 0x18;
    #endregion

    public override int VillagerSize => Villager1.SIZE;
    public override IVillager ReadVillager(Memory<byte> data) => new Villager1(data);

    public override int VillagerHouseSize => VillagerHouse1.SIZE;
    public override IVillagerHouse ReadVillagerHouse(Memory<byte> data) => new VillagerHouse1(data);

    public override int PlayerHouseSize => PlayerHouse1.SIZE;
    public override IPlayerHouse ReadPlayerHouse(Memory<byte> data) => new PlayerHouse1(data);
    public override int PlayerRoomSize => PlayerRoom1.SIZE;
    public override IPlayerRoom ReadPlayerRoom(Memory<byte> data) => new PlayerRoom1(data);
}