AchievementEditor=Editor de Récords
BuildingHelp=Ayuda de Construcción
BulkSpawn=Aumentar Spawn
FieldItemEditor=Editor de Objetos (Terreno)
FlagEditor=Editor de Flags
ItemReceivedEditor=Editor de Objetos Recibidos
LandFlagEditor= Editor de Flags
MuseumEditor=Editor de Flags
PatternEditor=Editor de Patrones
PatternEditorPRO=Editor de Diseño Pro
PlayerHouseEditor=Editor de la Casa del Jugador
PlayerHouseFlagEditor=Editor de Flags
PlayerItemEditor=Editor de Inventario
ReactionEditor=Editor de Lista de Reacciones
RecipeListEditor=Editor de Lista de Recetas
SaveRoomFloorWallEditor=Editor de Habitación
SimpleHexEditor=Editor de RAM
SingleItemEditor=Editor de Objetos
SingleObjectEditor=Editor de Propiedades
SysBotRAMEdit=IUSysBot
SysBotUI=IuSysBot
VillagerFlagEditor=Editor de Flags
VillagerHouseEditor=Editor de Casas (Ciudadanos)
VillagerMemoryEditor=Editor de Memoria (Ciudadanos)
AchievementEditor.B_Cancel=Cancelar
AchievementEditor.B_Clear=Limpiar
AchievementEditor.B_ClearAll=Limpiar Todo
AchievementEditor.B_GiveAll=Dar Todo
AchievementEditor.B_Max=Máx
AchievementEditor.B_Save=Guardar
AchievementEditor.CHK_Read=Leer
AchievementEditor.L_Count=Cuenta:
BuildingHelp.L_StructureType=Tipo de Estructura:
BuildingHelp.L_StructureValues=Valores:
BulkSpawn.B_Apply=Spawn
BulkSpawn.L_DIYStart=Comenzar:
BulkSpawn.L_DIYStop=Detener:
BulkSpawn.L_NHI=NHI:
BulkSpawn.L_NHIFileName=<none>
BulkSpawn.L_SpawnCount=Cuenta:
BulkSpawn.L_X=X:
BulkSpawn.L_Y=Y:
Editor.B_DumpVillager=Respaldar Ciudadano
Editor.B_EditAchievements=Editar Logros
Editor.B_EditBulletin=Editar Tablón de Anuncios
Editor.B_EditDesignsTailor=Editar Diseños de Sastre
Editor.B_EditDIYTimer=Edit DIY Timer
Editor.B_EditFieldGoods=Editar Bienes (Terreno)
Editor.B_EditFieldItems=Editar Objetos (Terreno)
Editor.B_EditFurniture=Editar Muebles
Editor.B_EditHouses=Editar Casa
Editor.B_EditLandFlags=Editar Flags
Editor.B_EditMap=Editar Mapa...
Editor.B_EditMuseum_Click=Editar Museo
Editor.B_EditPatternFlag=Editar Diseño de Flag
Editor.B_EditPatterns=Editar Patrones
Editor.B_EditPlayer=Editar Jugador...
Editor.B_EditPlayerFlags=Editar Flags
Editor.B_EditPlayerHouses=Editar Casa de Jugador
Editor.B_EditPlayerItems=Editar Objetos
Editor.B_EditPlayerMisc=Editar Misc.
Editor.B_EditPlayerReactions=Editar Reacciones
Editor.B_EditPlayerReceivedItems=Editar Objetos Recibidos
Editor.B_EditPlayerRecipes=Editar Recetas
Editor.B_EditPlayerStorage=Editar Almacen
Editor.B_EditPRODesigns=Editar Diseños PRO
Editor.B_EditTurnipExchange=Editar Intercambio de Nabos
Editor.B_EditVillager=Editar Ciudadano...
Editor.B_EditVillagerDesign=Editar Patrón de Diseño
Editor.B_EditVillagerFlags=Editar Flags
Editor.B_EditVillagerPlayerMemories=Editar Recuerdos de Jugador
Editor.B_EditVillagerRoom=Editar Habitación
Editor.B_EditVisitors=Editar Visitantes
Editor.B_EditWear=Editar Ropa
Editor.B_LoadVillager=Cargar Ciudadano
Editor.B_MoveOutAllVillagers=Box All Villagers
Editor.B_RecycleBin=Editar Papelera de Reciclaje
Editor.B_ReplaceVillager=Replace Villager
Editor.B_SetPhraseOriginal=Original
Editor.CHK_VillagerMovingOut=Moviebdo Afuera
Editor.L_AirportColor=Color de Aeropuerto
Editor.L_BankBells=Bayas (Banco):
Editor.L_Catchphrase=Grade Clave:
Editor.L_EarnedMiles=Millas Ganadas:
Editor.L_Hemisphere=Hemisferio
Editor.L_NookMiles=Millas Nook:
Editor.L_Personality=Personalidad:
Editor.L_PlayerName=Nombre del Jugador:
Editor.L_PocketCount1=Cuenta Bolsillo 1:
Editor.L_PocketCount2=Cuenta Bolsillo 2:
Editor.L_Species=Especies:
Editor.L_StorageCount=Cuenta de Almacenamiento
Editor.L_TownName=Nombre de la Ciudad:
Editor.L_Variant=Variantes:
Editor.L_VillagerID=Index de Ciudadanos:
Editor.L_Wallet=Monedero:
Editor.L_WeatherSeed=Weather Seed
Editor.Menu_DumpDecrypted=Guardar Desencriptado
Editor.Menu_File=Archivo
Editor.Menu_ItemImages=Item Images
Editor.Menu_LoadDecrypted=Cargar Desencriptado
Editor.Menu_Options=Opciones
Editor.Menu_RAMEdit=Editar RAM
Editor.Menu_Save=Guardar
Editor.Menu_SavePNG=Guardar .png
Editor.Menu_Settings=Ajustes
Editor.Menu_Tools=Herramientas
Editor.Menu_VerifyHashes=Verificar Hashes
Editor.Tab_Map=Mapa
Editor.Tab_Players=Jugadores
Editor.Tab_Villagers=Ciudadanos
FieldItemEditor.B_Cancel=Cancelar
FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=Guardar Acre
FieldItemEditor.B_DumpAllAcres=Guardar Todos los Acres
FieldItemEditor.B_DumpBuildings=Respaldar Construcciones
FieldItemEditor.B_DumpLoadAcres=Respaldar/Importar
FieldItemEditor.B_DumpLoadBuildings=Respaldar/Importar
FieldItemEditor.B_DumpLoadField=Respaldar/Importar
FieldItemEditor.B_DumpLoadTerrain=Respaldar/Importar
FieldItemEditor.B_DumpMapAcres=Respaldar Mapa de Acres
FieldItemEditor.B_FillHoles=Agujeros
FieldItemEditor.B_Help=Ayuda
FieldItemEditor.B_ImportAcre=Importar Acre
FieldItemEditor.B_ImportAllAcres=Importar Todos los Acres
FieldItemEditor.B_ImportBuildings=Importar Construcciones
FieldItemEditor.B_ImportMapAcres=Importar Mapa de Acres
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=Modificar Todo...
FieldItemEditor.B_RemoveAll=Todo
FieldItemEditor.B_RemoveAllTrees=Arboles
FieldItemEditor.B_RemoveAllWeeds=Hierbajos
FieldItemEditor.B_RemoveBranches=Ramas
FieldItemEditor.B_RemoveBushes=Bushes
FieldItemEditor.B_RemoveEditor=Editor Item
FieldItemEditor.B_RemoveFences=Vallas
FieldItemEditor.B_RemoveFlowers=Flores
FieldItemEditor.B_RemoveItemDropDown=Remover Objetos...
FieldItemEditor.B_RemoveObjects=No-Objetos
FieldItemEditor.B_RemovePlacedItems=Objetos Colocados
FieldItemEditor.B_RemovePlants=Plantas
FieldItemEditor.B_RemoveShells=Conchas
FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=Guardar
FieldItemEditor.B_TerrainBrush=Terrain brushes
FieldItemEditor.B_Up=↑
FieldItemEditor.B_WaterFlowers=Regar Flores
FieldItemEditor.CHK_AutoExtension=Manejar Extensiones de Objetos Automáticamente
FieldItemEditor.CHK_FieldItemSnap=Ajustar Elementos del Terreno a la Cuadrícula Seleccionada
FieldItemEditor.CHK_Gold=Oro
FieldItemEditor.CHK_IsExtension=Extensión
FieldItemEditor.CHK_IsWatered=Regada
FieldItemEditor.CHK_MoveOnDrag=Move Field Item Editor on mouse drag
FieldItemEditor.CHK_NoOverwrite=Prevenir Escritura de Espacio Ocupado por Objetos
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
FieldItemEditor.CHK_RedirectExtensionLoad=Ver Raíz en lugar de Extensión
FieldItemEditor.CHK_S1=S1
FieldItemEditor.CHK_S2=S2
FieldItemEditor.CHK_SnapToAcre=Ajustar al Acre más cercano al hacer Click
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_Wrap80=Flag 0x80
FieldItemEditor.CHK_Wrapped=Envuelto
FieldItemEditor.CHK_WrapShowName=Mostrar Nombre del Objeto
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
FieldItemEditor.CHK_WV3=V4
FieldItemEditor.CHK_WV4=V5
FieldItemEditor.CHK_WV5=V6
FieldItemEditor.CHK_WV6=V7
FieldItemEditor.CHK_WV7=V8
FieldItemEditor.CHK_WV8=V9
FieldItemEditor.CHK_WV9=V10
FieldItemEditor.CHK_Y1=Y1
FieldItemEditor.CHK_Y2=Y2
FieldItemEditor.GB_Remove=Eliminar de la vista (Mantener Shift=Mapa)
FieldItemEditor.L_Acre=Acre:
FieldItemEditor.L_Bit=Bit:
FieldItemEditor.L_BuildingRotation=Ángulo:
FieldItemEditor.L_BuildingStructureArg=TypeArg:
FieldItemEditor.L_BuildingStructureType=Tipo:
FieldItemEditor.L_BuildingTransparency=Transparencia de la Construcción
FieldItemEditor.L_BuildingType=Tipo de Construcción:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_Count=Count:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=Transparencia del Objeto del Terreno
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=Capa:
FieldItemEditor.L_MapAcre=Acre:
FieldItemEditor.L_MapAcreTemplateField=Plantilla del Acre del Terreno:
FieldItemEditor.L_MapAcreTemplateOutside=Plantilla del Acre de Afuera:
FieldItemEditor.L_PlazaX=Plaza X:
FieldItemEditor.L_PlazaY=Plaza Y:
FieldItemEditor.L_TerrainTileLabelTransparency=Transparencia de la Etiqueta del Espacio del Terreno
FieldItemEditor.L_TileMode=Modo Editor de Espacios
FieldItemEditor.L_Uses=Usos:
FieldItemEditor.L_WaterDays=Días:
FieldItemEditor.Menu_Batch=Batch Editor
FieldItemEditor.Menu_Reset=Reiniciar
FieldItemEditor.Menu_SavePNG=Guardar .png
FieldItemEditor.Menu_SavePNGItems=Incluir Objetos
FieldItemEditor.Menu_SavePNGTerrain=Incluir Terrain
FieldItemEditor.Menu_Set=Modificar
FieldItemEditor.Menu_Spawn=Spawn...
FieldItemEditor.Menu_View=Vista
FieldItemEditor.RB_Item=Objeto
FieldItemEditor.RB_Terrain=Terrain
FieldItemEditor.Tab_Acres=Acres
FieldItemEditor.Tab_Building=Construcciones
FieldItemEditor.Tab_Item=Objetos
FieldItemEditor.Tab_Terrain=Terrain
FlagEditor.B_Cancel=Cancelar
FlagEditor.B_Dump=Respaldar
FlagEditor.B_Load=Cargar
FlagEditor.B_Save=Guardar
FlagEditor.L_Count=Valor:
ItemReceivedEditor.B_AllArt=Far Toda el Arte
ItemReceivedEditor.B_AllBugs=Dar Todos los Bichos
ItemReceivedEditor.B_AllDive=Give All Dive
ItemReceivedEditor.B_AllFish=Dar Todos los Peces
ItemReceivedEditor.B_Cancel=Cancelar
ItemReceivedEditor.B_GiveAll=Dar Todo
ItemReceivedEditor.B_GiveEverything=Todo
ItemReceivedEditor.B_Save=Guardar
ItemReceivedEditor.L_Received=Recibido
ItemReceivedEditor.L_VariantBody=Cuerpo Variante
LandFlagEditor.B_Cancel=Cancelar
LandFlagEditor.B_Dump=Respaldar
LandFlagEditor.B_Load=Cargar
LandFlagEditor.B_Save=Guardar
LandFlagEditor.L_Count=Valor:
MiscPlayerEditor.B_Cancel=Cancelar
MiscPlayerEditor.B_Save=Guardar
MiscPlayerEditor.CHK_CustomItem=Custom
MiscPlayerEditor.CHK_ProfileMadeVillage=Ciudadano Hecho
MiscPlayerEditor.L_Birthday=Cumpleaños (M/D):
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruta
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=Misc.
MiscPlayerEditor.Tab_Profile=Perfil
MiscPlayerEditor=Editor de Detalles Miscs. del Jugador
MuseumEditor.B_Cancel=Cancelar
MuseumEditor.B_Save=Guardar
MuseumEditor.B_Tools=Herramientas...
MuseumEditor.CHK_Gold=Oro
MuseumEditor.CHK_IsExtension=Extensión
MuseumEditor.CHK_IsWatered=Regada
MuseumEditor.CHK_R1=R1
MuseumEditor.CHK_R2=R2
MuseumEditor.CHK_S1=S1
MuseumEditor.CHK_S2=S2
MuseumEditor.CHK_W1=W1
MuseumEditor.CHK_W2=W2
MuseumEditor.CHK_Wrap80=Flag 0x80
MuseumEditor.CHK_Wrapped=Envuelto
MuseumEditor.CHK_WrapShowName=Mostrar Nombre del Objeto
MuseumEditor.CHK_WV0=V1
MuseumEditor.CHK_WV1=V2
MuseumEditor.CHK_WV2=V3
MuseumEditor.CHK_WV3=V4
MuseumEditor.CHK_WV4=V5
MuseumEditor.CHK_WV5=V6
MuseumEditor.CHK_WV6=V7
MuseumEditor.CHK_WV7=V8
MuseumEditor.CHK_WV8=V9
MuseumEditor.CHK_WV9=V10
MuseumEditor.CHK_Y1=Y1
MuseumEditor.CHK_Y2=Y2
MuseumEditor.L_Count=Cuenta:
MuseumEditor.L_ExtensionX=X:
MuseumEditor.L_ExtensionY=Y:
MuseumEditor.L_Flag0=Flag0:
MuseumEditor.L_Flag1=Flag1:
MuseumEditor.L_Player=Index de Jugador:
MuseumEditor.L_Uses=Usos:
MuseumEditor.L_WaterDays=Días:
PatternEditor.B_Cancel=Cancelar
PatternEditor.B_DumpDesign=Respaldar Design
PatternEditor.B_LoadDesign=Cargar Design
PatternEditor.B_Save=Guardar
PatternEditor.Menu_SavePNG=Guardar .png
PatternEditorPRO.B_Cancel=Cancelar
PatternEditorPRO.B_DumpDesign=Respaldar Design
PatternEditorPRO.B_LoadDesign=Cargar Design
PatternEditorPRO.B_Save=Guardar
PatternEditorPRO.Menu_SavePNG=Guardar .png
PlayerHouseEditor.B_Cancel=Cancelar
PlayerHouseEditor.B_DumpHouse=Respaldar
PlayerHouseEditor.B_DumpRoom=Respaldar
PlayerHouseEditor.B_EditFlags=Editar Flags
PlayerHouseEditor.B_LoadHouse=Cargar
PlayerHouseEditor.B_LoadRoom=Cargar
PlayerHouseEditor.B_Save=Guardar
PlayerHouseEditor.CHK_AutoExtension=Manejar Extensiones de Objetos Automáticamente
PlayerHouseEditor.CHK_Gold=Oro
PlayerHouseEditor.CHK_IsExtension=Extensión
PlayerHouseEditor.CHK_IsWatered=Regada
PlayerHouseEditor.CHK_NoOverwrite=Prevenir Escritura de Espacio Ocupado por Objetos
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=Ver Raíz en lugar de Extensión
PlayerHouseEditor.CHK_S1=S1
PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_Wrap80=Flag 0x80
PlayerHouseEditor.CHK_Wrapped=Envuelto
PlayerHouseEditor.CHK_WrapShowName=Mostrar Nombre del Objeto
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
PlayerHouseEditor.CHK_WV3=V4
PlayerHouseEditor.CHK_WV4=V5
PlayerHouseEditor.CHK_WV5=V6
PlayerHouseEditor.CHK_WV6=V7
PlayerHouseEditor.CHK_WV7=V8
PlayerHouseEditor.CHK_WV8=V9
PlayerHouseEditor.CHK_WV9=V10
PlayerHouseEditor.CHK_Y1=Y1
PlayerHouseEditor.CHK_Y2=Y2
PlayerHouseEditor.L_Count=Cuenta:
PlayerHouseEditor.L_ExtensionX=X:
PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=Flag0:
PlayerHouseEditor.L_Flag1=Flag1:
PlayerHouseEditor.L_Layer=Capa:
PlayerHouseEditor.L_Room=Habitación:
PlayerHouseEditor.L_Uses=Usos:
PlayerHouseEditor.L_WaterDays=Días:
PlayerHouseEditor.Menu_Reset=Reiniciar
PlayerHouseEditor.Menu_Set=Colocar
PlayerHouseEditor.Menu_View=Ver
PlayerHouseFlagEditor.B_Cancel=Cancelar
PlayerHouseFlagEditor.B_Dump=Respaldar
PlayerHouseFlagEditor.B_Load=Cargar
PlayerHouseFlagEditor.B_Save=Guardar
PlayerHouseFlagEditor.L_Count=Valor:
PlayerItemEditor.B_Cancel=Cancelar
PlayerItemEditor.B_Dump=Respaldar
PlayerItemEditor.B_Inject=Inyectar
PlayerItemEditor.B_Load=Cargar
PlayerItemEditor.B_Save=Guardar
PlayerItemEditor.CHK_Gold=Oror
PlayerItemEditor.CHK_IsExtension=Extensión
PlayerItemEditor.CHK_IsWatered=Regada
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_Wrap80=Flag 0x80
PlayerItemEditor.CHK_Wrapped=Envuelto
PlayerItemEditor.CHK_WrapShowName=Mostrar Nombre del Objeto
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
PlayerItemEditor.CHK_WV3=V4
PlayerItemEditor.CHK_WV4=V5
PlayerItemEditor.CHK_WV5=V6
PlayerItemEditor.CHK_WV6=V7
PlayerItemEditor.CHK_WV7=V8
PlayerItemEditor.CHK_WV8=V9
PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Cuenta:
PlayerItemEditor.L_ExtensionX=X:
PlayerItemEditor.L_ExtensionY=Y:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Usos:
PlayerItemEditor.L_WaterDays=Días:
ReactionEditor.B_Cancel=Cancelar
ReactionEditor.B_GiveAll=Far Todo
ReactionEditor.B_Save=Guardar
RecipeListEditor.B_All=Aprender Todo
RecipeListEditor.B_Cancel=Cancelar
RecipeListEditor.B_ClearAll=Limpiar Todo
RecipeListEditor.B_CraftAll=Crear Todo
RecipeListEditor.B_Save=Guardar
RecipeListEditor.CHK_Favorite=Favorito
RecipeListEditor.CHK_Known=Conocido
RecipeListEditor.CHK_Made=Creado
RecipeListEditor.CHK_New=Nuevo
RecipeListEditor.L_Goto=Ir a:
SaveRoomFloorWallEditor.B_AccentWall=Acentar Pared
SaveRoomFloorWallEditor.B_Cancel=Cancelar
SaveRoomFloorWallEditor.B_Floor=Piso
SaveRoomFloorWallEditor.B_Save=Guardar
SaveRoomFloorWallEditor.B_Wall=Pared
SaveRoomFloorWallEditor.L_AccentDesign=DesignID
SaveRoomFloorWallEditor.L_AccentDirection=Dirección
SaveRoomFloorWallEditor.L_FloorDesign=DesignID
SaveRoomFloorWallEditor.L_FloorDirection=Dirección
SaveRoomFloorWallEditor.L_InfoBit=InfoBit
SaveRoomFloorWallEditor.L_WallDesign=DesignID
SimpleHexEditor.B_Update=Actualizar
SingleItemEditor.B_Cancel=Cancelar
SingleItemEditor.B_Save=Guardar
SingleItemEditor.CHK_Gold=Oro
SingleItemEditor.CHK_IsExtension=Extensión
SingleItemEditor.CHK_IsWatered=Regads
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
SingleItemEditor.CHK_S1=S1
SingleItemEditor.CHK_S2=S2
SingleItemEditor.CHK_W1=W1
SingleItemEditor.CHK_W2=W2
SingleItemEditor.CHK_Wrap80=Flag 0x80
SingleItemEditor.CHK_Wrapped=Envuelto
SingleItemEditor.CHK_WrapShowName=Mostrar Nombre del Objeto
SingleItemEditor.CHK_WV0=V1
SingleItemEditor.CHK_WV1=V2
SingleItemEditor.CHK_WV2=V3
SingleItemEditor.CHK_WV3=V4
SingleItemEditor.CHK_WV4=V5
SingleItemEditor.CHK_WV5=V6
SingleItemEditor.CHK_WV6=V7
SingleItemEditor.CHK_WV7=V8
SingleItemEditor.CHK_WV8=V9
SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=Cuenta:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=Flag0:
SingleItemEditor.L_Flag1=Flag1:
SingleItemEditor.L_Uses=Usos:
SingleItemEditor.L_WaterDays=Días:
SingleObjectEditor.B_Cancel=Cancelar
SingleObjectEditor.B_Save=Guardar
SysBotRAMEdit.B_Connect=Conectar
SysBotRAMEdit.B_Edit=Editar
SysBotRAMEdit.GB_Inject=Inyector
SysBotRAMEdit.L_IP=IP:
SysBotRAMEdit.L_Length=Longitud:
SysBotRAMEdit.L_Offset=Offset:
SysBotRAMEdit.L_Port=Puerto:
SysBotUI.B_Connect=Conectar
SysBotUI.B_ReadCurrent=Leer
SysBotUI.B_WriteCurrent=Escribir
SysBotUI.CHK_AutoRead=AutoLeer
SysBotUI.CHK_AutoWrite=AutoEscribir
SysBotUI.CHK_Validate=Validar Datos
SysBotUI.GB_Inject=Inyector
SysBotUI.GB_USB=USB
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=Offset:
SysBotUI.L_OffsetUSB=Offset:
SysBotUI.L_Port=Puerto:
SysBotUI.ReadUSB=Read USB
SysBotUI.WriteUSB=Write USB
VillagerFlagEditor.B_Cancel=Cancelar
VillagerFlagEditor.B_Dump=Respaldar
VillagerFlagEditor.B_Load=Cargar
VillagerFlagEditor.B_Save=Guardar
VillagerFlagEditor.L_Count=Valor:
VillagerHouseEditor.B_Cancel=Cancelar
VillagerHouseEditor.B_DumpHouse=Respaldar
VillagerHouseEditor.B_LoadHouse=Cargar
VillagerHouseEditor.B_Save=Guardar
VillagerMemoryEditor.B_Cancel=Cancelar
VillagerMemoryEditor.B_Dump=Respaldar
VillagerMemoryEditor.B_Load=Cargar
VillagerMemoryEditor.B_Save=Guardar
VillagerMemoryEditor.L_Count=Valor:
VillagerMemoryEditor.L_Greeting=Saludo:
VillagerMemoryEditor.L_Greeting1=Saludo 1:
VillagerMemoryEditor.L_Greeting10=Saludo 10:
VillagerMemoryEditor.L_Greeting2=Saludo 2:
VillagerMemoryEditor.L_Greeting3=Saludo 3:
VillagerMemoryEditor.L_Greeting4=Saludo 4:
VillagerMemoryEditor.L_Greeting5=Saludo 5:
VillagerMemoryEditor.L_Greeting6=Saludo 6:
VillagerMemoryEditor.L_Greeting7=Saludo 7:
VillagerMemoryEditor.L_Greeting8=Saludo 8:
VillagerMemoryEditor.L_Greeting9=Saludo 9:
VillagerMemoryEditor.L_NickName=Mote:
VillagerMemoryEditor.LBL_IslandName=Island:
VillagerMemoryEditor.LBL_Name=Name:
VillagerMemoryEditor.Tab_Flags=Flags
VillagerMemoryEditor.Tab_Greet=Saludo
VillagerMemoryEditor.Tab_Misc=Misc.
