AchievementEditor=成就編輯器
BuildingHelp=建築說明
BulkSpawn=Bulk Spawn
FieldItemEditor=地皮編輯器
FlagEditor=屬性編輯器
ItemReceivedEditor=目錄清單編輯器
LandFlagEditor=參數編輯器
MiscPlayerEditor=雜項編輯器
MuseumEditor=博物館編輯器
PatternEditor=設計編輯器
PatternEditorPRO=專業設計編輯器
PlayerHouseEditor=玩家房屋編輯器
PlayerHouseFlagEditor=參數編輯器
PlayerItemEditor=物品編輯器
ReactionEditor=表情編輯器
RecipeListEditor=Recipe List Editor
SaveRoomFloorWallEditor=房間編輯器
SimpleHexEditor=16進制編輯器
SingleItemEditor=物品編輯器
SingleObjectEditor=屬性編輯器
SysBotRAMEdit=SysBotUI
SysBotUI=SysBotUI
VillagerFlagEditor=參數編輯器
VillagerHouseEditor=島民房屋編輯器
VillagerMemoryEditor=島民回憶編輯器
AchievementEditor.B_Cancel=取消
AchievementEditor.B_Clear=清空
AchievementEditor.B_ClearAll=清空全部
AchievementEditor.B_GiveAll=獲得全部
AchievementEditor.B_Max=最大
AchievementEditor.B_Save=儲存
AchievementEditor.CHK_Read=讀取
AchievementEditor.L_Count=數量:
BuildingHelp.L_StructureType=結構型態:
BuildingHelp.L_StructureValues=數值:
BulkSpawn.B_Apply=Spawn
BulkSpawn.L_DIYStart=開始:
BulkSpawn.L_DIYStop=停止:
BulkSpawn.L_NHI=NHI:
BulkSpawn.L_NHIFileName=<none>
BulkSpawn.L_SpawnCount=數量:
BulkSpawn.L_X=X:
BulkSpawn.L_Y=Y:
Editor.B_DumpVillager=導出島民
Editor.B_EditAchievements=編輯成就
Editor.B_EditBulletin=編輯佈告欄
Editor.B_EditDesignsTailor=編輯裁縫設計
Editor.B_EditDIYTimer=Edit DIY Timer
Editor.B_EditFieldGoods=編輯地表物品
Editor.B_EditFieldItems=編輯地皮
Editor.B_EditFurniture=編輯家具
Editor.B_EditHouses=編輯房屋
Editor.B_EditLandFlags=編輯屬性
Editor.B_EditMap=編輯地圖...
Editor.B_EditMuseum_Click=編輯博物館
Editor.B_EditPatternFlag=編輯島嶼旗幟
Editor.B_EditPatterns=編輯設計
Editor.B_EditPlayer=編輯玩家...
Editor.B_EditPlayerFlags=編輯屬性
Editor.B_EditPlayerHouses=編輯玩家房屋
Editor.B_EditPlayerItems=編輯隨身物品
Editor.B_EditPlayerMisc=編輯雜項
Editor.B_EditPlayerReactions=編輯表情
Editor.B_EditPlayerReceivedItems=編輯目錄清單
Editor.B_EditPlayerRecipes=編輯DIY手冊
Editor.B_EditPlayerStorage=編輯倉庫物品
Editor.B_EditPRODesigns=編輯專業設計
Editor.B_EditTurnipExchange=編輯大頭菜行情
Editor.B_EditVillager=編輯島民...
Editor.B_EditVillagerDesign=編輯設計
Editor.B_EditVillagerFlags=編輯屬性
Editor.B_EditVillagerPlayerMemories=編輯玩家回憶
Editor.B_EditVillagerRoom=編輯房間
Editor.B_EditVisitors=編輯旅客
Editor.B_EditWear=編輯穿著
Editor.B_LoadVillager=導入島民
Editor.B_MoveOutAllVillagers=Box All Villagers
Editor.B_RecycleBin=編輯回收箱
Editor.B_ReplaceVillager=Replace Villager
Editor.B_SetPhraseOriginal=Original
Editor.CHK_VillagerMovingOut=趕走島民
Editor.L_AirportColor=機場顏色
Editor.L_BankBells=銀行存款:
Editor.L_Catchphrase=口頭禪:
Editor.L_EarnedMiles=已獲得里程:
Editor.L_Hemisphere=半球
Editor.L_NookMiles=Nook 里程:
Editor.L_Personality=個性:
Editor.L_PlayerName=玩家名稱:
Editor.L_PocketCount1=口袋1容量:
Editor.L_PocketCount2=口袋2容量:
Editor.L_Species=種族:
Editor.L_StorageCount=倉庫容量
Editor.L_TownName=島嶼名稱:
Editor.L_Variant=外型:
Editor.L_VillagerID=島民索引值:
Editor.L_Wallet=錢包:
Editor.L_WeatherSeed=Weather Seed
Editor.Menu_DumpDecrypted=導出已解密檔案
Editor.Menu_File=檔案
Editor.Menu_ItemImages=Item Images
Editor.Menu_LoadDecrypted=導入已解密檔案
Editor.Menu_Options=選項
Editor.Menu_RAMEdit=編輯RAM
Editor.Menu_Save=儲存
Editor.Menu_SavePNG=儲存為PNG
Editor.Menu_Settings=設定
Editor.Menu_Tools=工具
Editor.Menu_VerifyHashes=校驗Hashes
Editor.Tab_Map=地圖
Editor.Tab_Players=玩家
Editor.Tab_Villagers=島民
FieldItemEditor.B_Cancel=取消
FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=導出耕地
FieldItemEditor.B_DumpAllAcres=導出所有耕地
FieldItemEditor.B_DumpBuildings=導出建築
FieldItemEditor.B_DumpLoadAcres=導出/導入
FieldItemEditor.B_DumpLoadBuildings=導出/導入
FieldItemEditor.B_DumpLoadField=導出/導入
FieldItemEditor.B_DumpLoadTerrain=導出/導入
FieldItemEditor.B_DumpMapAcres=導出地圖耕地
FieldItemEditor.B_FillHoles=坑洞
FieldItemEditor.B_Help=說明
FieldItemEditor.B_ImportAcre=導入耕地
FieldItemEditor.B_ImportAllAcres=導入所有耕地
FieldItemEditor.B_ImportBuildings=導入建築
FieldItemEditor.B_ImportMapAcres=導入地圖耕地
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=修改全部...
FieldItemEditor.B_RemoveAll=全部
FieldItemEditor.B_RemoveAllTrees=Trees
FieldItemEditor.B_RemoveAllWeeds=雜草
FieldItemEditor.B_RemoveBranches=樹枝
FieldItemEditor.B_RemoveBushes=Bushes
FieldItemEditor.B_RemoveEditor=Editor Item
FieldItemEditor.B_RemoveFences=柵欄
FieldItemEditor.B_RemoveFlowers=花
FieldItemEditor.B_RemoveItemDropDown=移除物品...
FieldItemEditor.B_RemoveObjects=非物品類
FieldItemEditor.B_RemovePlacedItems=放置型物品
FieldItemEditor.B_RemovePlants=花株
FieldItemEditor.B_RemoveShells=貝殼
FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=儲存
FieldItemEditor.B_TerrainBrush=Terrain brushes
FieldItemEditor.B_Up=↑
FieldItemEditor.B_WaterFlowers=澆花
FieldItemEditor.CHK_AutoExtension=自動處理物品範圍
FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set
FieldItemEditor.CHK_Gold=Gold
FieldItemEditor.CHK_IsExtension=範圍選項
FieldItemEditor.CHK_IsWatered=已澆過
FieldItemEditor.CHK_MoveOnDrag=Move Field Item Editor on mouse drag
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
FieldItemEditor.CHK_S1=S1
FieldItemEditor.CHK_S2=S2
FieldItemEditor.CHK_SnapToAcre=點擊地圖時自動定位最近的耕地
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_Wrap80=Flag 0x80
FieldItemEditor.CHK_Wrapped=包裝
FieldItemEditor.CHK_WrapShowName=顯示物品名稱
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
FieldItemEditor.CHK_WV3=V4
FieldItemEditor.CHK_WV4=V5
FieldItemEditor.CHK_WV5=V6
FieldItemEditor.CHK_WV6=V7
FieldItemEditor.CHK_WV7=V8
FieldItemEditor.CHK_WV8=V9
FieldItemEditor.CHK_WV9=V10
FieldItemEditor.CHK_Y1=Y1
FieldItemEditor.CHK_Y2=Y2
FieldItemEditor.GB_Remove=(按Shift批次操作)
FieldItemEditor.L_Acre=耕地:
FieldItemEditor.L_Bit=位:
FieldItemEditor.L_BuildingRotation=角度:
FieldItemEditor.L_BuildingStructureArg=類型參數:
FieldItemEditor.L_BuildingStructureType=類型:
FieldItemEditor.L_BuildingTransparency=建築透明度
FieldItemEditor.L_BuildingType=Building Type:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_Count=Count:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=地表物品透明度
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=層:
FieldItemEditor.L_MapAcre=耕地:
FieldItemEditor.L_MapAcreTemplateField=地表耕地模板:
FieldItemEditor.L_MapAcreTemplateOutside=外部耕地模板:
FieldItemEditor.L_PlazaX=廣場 X:
FieldItemEditor.L_PlazaY=廣場 Y:
FieldItemEditor.L_TerrainTileLabelTransparency=地皮方格標籤透明度
FieldItemEditor.L_TileMode=方格編輯模式
FieldItemEditor.L_Uses=耐久:
FieldItemEditor.L_WaterDays=天數:
FieldItemEditor.Menu_Batch=Batch Editor
FieldItemEditor.Menu_Reset=重置
FieldItemEditor.Menu_SavePNG=儲存為PNG
FieldItemEditor.Menu_SavePNGItems=包括物品
FieldItemEditor.Menu_SavePNGTerrain=包括地形
FieldItemEditor.Menu_Set=設定
FieldItemEditor.Menu_Spawn=Spawn...
FieldItemEditor.Menu_View=查看
FieldItemEditor.RB_Item=物品
FieldItemEditor.RB_Terrain=地皮
FieldItemEditor.Tab_Acres=耕地
FieldItemEditor.Tab_Building=建築
FieldItemEditor.Tab_Item=物品
FieldItemEditor.Tab_Terrain=地皮
FlagEditor.B_Cancel=取消
FlagEditor.B_Dump=導出
FlagEditor.B_Load=導入
FlagEditor.B_Save=儲存
FlagEditor.L_Count=數值:
ItemReceivedEditor.B_AllArt=獲得所有美術品
ItemReceivedEditor.B_AllBugs=獲得所有蟲子
ItemReceivedEditor.B_AllDive=Give All Dive
ItemReceivedEditor.B_AllFish=獲得所有漁獲
ItemReceivedEditor.B_Cancel=取消
ItemReceivedEditor.B_GiveAll=全部獲得
ItemReceivedEditor.B_GiveEverything=所有物品
ItemReceivedEditor.B_Save=儲存
ItemReceivedEditor.L_Received=已獲得
ItemReceivedEditor.L_VariantBody=變體
LandFlagEditor.B_Cancel=取消
LandFlagEditor.B_Dump=導出
LandFlagEditor.B_Load=導入
LandFlagEditor.B_Save=儲存
LandFlagEditor.L_Count=值:
MiscPlayerEditor.B_Cancel=取消
MiscPlayerEditor.B_Save=儲存
MiscPlayerEditor.CHK_CustomItem=自訂
MiscPlayerEditor.CHK_ProfileMadeVillage=已建立村莊
MiscPlayerEditor.L_Birthday=生日 (月/日):
MiscPlayerEditor.L_ProfileSpecialtyFruit=預設水果
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=雜項
MiscPlayerEditor.Tab_Profile=個人資訊
MuseumEditor.B_Cancel=取消
MuseumEditor.B_Save=儲存
MuseumEditor.B_Tools=Tools...
MuseumEditor.CHK_Gold=Gold
MuseumEditor.CHK_IsExtension=範圍
MuseumEditor.CHK_IsWatered=已澆過
MuseumEditor.CHK_R1=R1
MuseumEditor.CHK_R2=R2
MuseumEditor.CHK_S1=S1
MuseumEditor.CHK_S2=S2
MuseumEditor.CHK_W1=W1
MuseumEditor.CHK_W2=W2
MuseumEditor.CHK_Wrap80=Flag 0x80
MuseumEditor.CHK_Wrapped=包裝
MuseumEditor.CHK_WrapShowName=顯示物品名稱
MuseumEditor.CHK_WV0=V1
MuseumEditor.CHK_WV1=V2
MuseumEditor.CHK_WV2=V3
MuseumEditor.CHK_WV3=V4
MuseumEditor.CHK_WV4=V5
MuseumEditor.CHK_WV5=V6
MuseumEditor.CHK_WV6=V7
MuseumEditor.CHK_WV7=V8
MuseumEditor.CHK_WV8=V9
MuseumEditor.CHK_WV9=V10
MuseumEditor.CHK_Y1=Y1
MuseumEditor.CHK_Y2=Y2
MuseumEditor.L_Count=Count:
MuseumEditor.L_ExtensionX=X:
MuseumEditor.L_ExtensionY=Y:
MuseumEditor.L_Flag0=Flag0:
MuseumEditor.L_Flag1=Flag1:
MuseumEditor.L_Player=Player Index:
MuseumEditor.L_Uses=Uses:
MuseumEditor.L_WaterDays=Days:
PatternEditor.B_Cancel=取消
PatternEditor.B_DumpDesign=導出設計
PatternEditor.B_LoadDesign=導入設計
PatternEditor.B_Save=儲存
PatternEditor.Menu_SavePNG=儲存為PNG
PatternEditorPRO.B_Cancel=取消
PatternEditorPRO.B_DumpDesign=導出設計
PatternEditorPRO.B_LoadDesign=導入設計
PatternEditorPRO.B_Save=儲存
PatternEditorPRO.Menu_SavePNG=儲存為PNG
PlayerHouseEditor.B_Cancel=取消
PlayerHouseEditor.B_DumpHouse=導出
PlayerHouseEditor.B_DumpRoom=導出
PlayerHouseEditor.B_EditFlags=編輯屬性
PlayerHouseEditor.B_LoadHouse=導入
PlayerHouseEditor.B_LoadRoom=導入
PlayerHouseEditor.B_Save=儲存
PlayerHouseEditor.CHK_AutoExtension=自動處理物品範圍
PlayerHouseEditor.CHK_Gold=Gold
PlayerHouseEditor.CHK_IsExtension=範圍選項
PlayerHouseEditor.CHK_IsWatered=已澆過
PlayerHouseEditor.CHK_NoOverwrite=防止覆寫物品方格
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
PlayerHouseEditor.CHK_S1=S1
PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_Wrap80=Flag 0x80
PlayerHouseEditor.CHK_Wrapped=包裝
PlayerHouseEditor.CHK_WrapShowName=顯示物品名稱
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
PlayerHouseEditor.CHK_WV3=V4
PlayerHouseEditor.CHK_WV4=V5
PlayerHouseEditor.CHK_WV5=V6
PlayerHouseEditor.CHK_WV6=V7
PlayerHouseEditor.CHK_WV7=V8
PlayerHouseEditor.CHK_WV8=V9
PlayerHouseEditor.CHK_WV9=V10
PlayerHouseEditor.CHK_Y1=Y1
PlayerHouseEditor.CHK_Y2=Y2
PlayerHouseEditor.L_Count=數量:
PlayerHouseEditor.L_ExtensionX=X:
PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=屬性0:
PlayerHouseEditor.L_Flag1=屬性1:
PlayerHouseEditor.L_Layer=層:
PlayerHouseEditor.L_Room=房間:
PlayerHouseEditor.L_Uses=耐久:
PlayerHouseEditor.L_WaterDays=天數:
PlayerHouseEditor.Menu_Reset=重置
PlayerHouseEditor.Menu_Set=設定
PlayerHouseEditor.Menu_View=查看
PlayerHouseFlagEditor.B_Cancel=取消
PlayerHouseFlagEditor.B_Dump=導出
PlayerHouseFlagEditor.B_Load=導入
PlayerHouseFlagEditor.B_Save=儲存
PlayerHouseFlagEditor.L_Count=值:
PlayerItemEditor.B_Cancel=取消
PlayerItemEditor.B_Dump=導出
PlayerItemEditor.B_Inject=注入
PlayerItemEditor.B_Load=導入
PlayerItemEditor.B_Save=儲存
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsExtension=範圍
PlayerItemEditor.CHK_IsWatered=已澆過
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_Wrap80=Flag 0x80
PlayerItemEditor.CHK_Wrapped=包裝
PlayerItemEditor.CHK_WrapShowName=顯示物品名稱
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
PlayerItemEditor.CHK_WV3=V4
PlayerItemEditor.CHK_WV4=V5
PlayerItemEditor.CHK_WV5=V6
PlayerItemEditor.CHK_WV6=V7
PlayerItemEditor.CHK_WV7=V8
PlayerItemEditor.CHK_WV8=V9
PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=數量:
PlayerItemEditor.L_ExtensionX=X:
PlayerItemEditor.L_ExtensionY=Y:
PlayerItemEditor.L_Flag0=屬性 0:
PlayerItemEditor.L_Flag1=屬性 1:
PlayerItemEditor.L_Uses=耐久:
PlayerItemEditor.L_WaterDays=天數:
ReactionEditor.B_Cancel=取消
ReactionEditor.B_GiveAll=獲得全部
ReactionEditor.B_Save=儲存
RecipeListEditor.B_All=Learn All
RecipeListEditor.B_Cancel=Cancel
RecipeListEditor.B_ClearAll=Clear All
RecipeListEditor.B_CraftAll=Craft All
RecipeListEditor.B_Save=Save
RecipeListEditor.CHK_Favorite=Favorite
RecipeListEditor.CHK_Known=Known
RecipeListEditor.CHK_Made=Crafted
RecipeListEditor.CHK_New=New
RecipeListEditor.L_Goto=goto:
SaveRoomFloorWallEditor.B_AccentWall=主牆
SaveRoomFloorWallEditor.B_Cancel=取消
SaveRoomFloorWallEditor.B_Floor=地板
SaveRoomFloorWallEditor.B_Save=儲存
SaveRoomFloorWallEditor.B_Wall=牆
SaveRoomFloorWallEditor.L_AccentDesign=DesignID
SaveRoomFloorWallEditor.L_AccentDirection=方向
SaveRoomFloorWallEditor.L_FloorDesign=DesignID
SaveRoomFloorWallEditor.L_FloorDirection=方向
SaveRoomFloorWallEditor.L_InfoBit=InfoBit
SaveRoomFloorWallEditor.L_WallDesign=DesignID
SimpleHexEditor.B_Update=更新
SingleItemEditor.B_Cancel=取消
SingleItemEditor.B_Save=儲存
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsExtension=範圍選項
SingleItemEditor.CHK_IsWatered=已澆過
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
SingleItemEditor.CHK_S1=S1
SingleItemEditor.CHK_S2=S2
SingleItemEditor.CHK_W1=W1
SingleItemEditor.CHK_W2=W2
SingleItemEditor.CHK_Wrap80=Flag 0x80
SingleItemEditor.CHK_Wrapped=包裝
SingleItemEditor.CHK_WrapShowName=顯示物品名稱
SingleItemEditor.CHK_WV0=V1
SingleItemEditor.CHK_WV1=V2
SingleItemEditor.CHK_WV2=V3
SingleItemEditor.CHK_WV3=V4
SingleItemEditor.CHK_WV4=V5
SingleItemEditor.CHK_WV5=V6
SingleItemEditor.CHK_WV6=V7
SingleItemEditor.CHK_WV7=V8
SingleItemEditor.CHK_WV8=V9
SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=數量:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=屬性0:
SingleItemEditor.L_Flag1=屬性1:
SingleItemEditor.L_Uses=耐久:
SingleItemEditor.L_WaterDays=天數:
SingleObjectEditor.B_Cancel=取消
SingleObjectEditor.B_Save=儲存
SysBotRAMEdit.B_Connect=連接
SysBotRAMEdit.B_Edit=編輯
SysBotRAMEdit.GB_Inject=注入器
SysBotRAMEdit.L_IP=IP:
SysBotRAMEdit.L_Length=長度:
SysBotRAMEdit.L_Offset=偏移量:
SysBotRAMEdit.L_Port=Port:
SysBotUI.B_Connect=連接
SysBotUI.B_ReadCurrent=讀取
SysBotUI.B_WriteCurrent=寫入
SysBotUI.CHK_AutoRead=自動讀取
SysBotUI.CHK_AutoWrite=自動寫入
SysBotUI.CHK_Validate=校驗資料
SysBotUI.GB_Inject=注入器
SysBotUI.GB_USB=USB
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=偏移量:
SysBotUI.L_OffsetUSB=Offset:
SysBotUI.L_Port=Port:
SysBotUI.ReadUSB=Read USB
SysBotUI.WriteUSB=Write USB
VillagerFlagEditor.B_Cancel=取消
VillagerFlagEditor.B_Dump=導出
VillagerFlagEditor.B_Load=導入
VillagerFlagEditor.B_Save=儲存
VillagerFlagEditor.L_Count=值:
VillagerHouseEditor.B_Cancel=取消
VillagerHouseEditor.B_DumpHouse=導出
VillagerHouseEditor.B_LoadHouse=導入
VillagerHouseEditor.B_Save=儲存
VillagerMemoryEditor.B_Cancel=取消
VillagerMemoryEditor.B_Dump=導出
VillagerMemoryEditor.B_Load=導入
VillagerMemoryEditor.B_Save=儲存
VillagerMemoryEditor.L_Count=值:
VillagerMemoryEditor.L_Greeting=打招呼:
VillagerMemoryEditor.L_Greeting1=打招呼 1:
VillagerMemoryEditor.L_Greeting10=打招呼 10:
VillagerMemoryEditor.L_Greeting2=打招呼 2:
VillagerMemoryEditor.L_Greeting3=打招呼 3:
VillagerMemoryEditor.L_Greeting4=打招呼 4:
VillagerMemoryEditor.L_Greeting5=打招呼 5:
VillagerMemoryEditor.L_Greeting6=打招呼 6:
VillagerMemoryEditor.L_Greeting7=打招呼 7:
VillagerMemoryEditor.L_Greeting8=打招呼 8:
VillagerMemoryEditor.L_Greeting9=打招呼 9:
VillagerMemoryEditor.L_NickName=暱稱:
VillagerMemoryEditor.LBL_IslandName=Island:
VillagerMemoryEditor.LBL_Name=Name:
VillagerMemoryEditor.Tab_Flags=參數
VillagerMemoryEditor.Tab_Greet=打招呼
VillagerMemoryEditor.Tab_Misc=雜項
