AchievementEditor=记录编辑器
BuildingHelp=建筑帮助
BulkSpawn=Bulk Spawn
FieldItemEditor=地皮编辑器
FlagEditor=属性编辑器
ItemReceivedEditor=收藏清单编辑器
LandFlagEditor=参数编辑器
MiscPlayerEditor=杂项编辑器
MuseumEditor=参数编辑器
PatternEditor=设计编辑器
PatternEditorPRO=专业设计编辑器
PlayerHouseEditor=玩家房屋编辑器
PlayerHouseFlagEditor=参数编辑器
PlayerItemEditor=物品编辑器
ReactionEditor=反应列表编辑器
RecipeListEditor=Recipe List Editor
SaveRoomFloorWallEditor=房间编辑器
SimpleHexEditor=16进制编辑器
SingleItemEditor=物品编辑器
SingleObjectEditor=属性编辑器
SysBotRAMEdit=SysBot 界面
SysBotUI=SysBot 界面
VillagerFlagEditor=参数编辑器
VillagerHouseEditor=岛民房屋编辑器
VillagerMemoryEditor=岛民玩家回忆编辑器
AchievementEditor.B_Cancel=取消
AchievementEditor.B_Clear=清空
AchievementEditor.B_ClearAll=清空全部
AchievementEditor.B_GiveAll=获得全部
AchievementEditor.B_Max=最大
AchievementEditor.B_Save=保存
AchievementEditor.CHK_Read=读取
AchievementEditor.L_Count=数量:
BuildingHelp.L_StructureType=结构型态:
BuildingHelp.L_StructureValues=数值:
BulkSpawn.B_Apply=Spawn
BulkSpawn.L_DIYStart=开始:
BulkSpawn.L_DIYStop=停止:
BulkSpawn.L_NHI=NHI:
BulkSpawn.L_NHIFileName=<none>
BulkSpawn.L_SpawnCount=数量:
BulkSpawn.L_X=X:
BulkSpawn.L_Y=Y:
Editor.B_DumpVillager=导出岛民
Editor.B_EditAchievements=编辑成就
Editor.B_EditBulletin=编辑布告栏
Editor.B_EditDesignsTailor=编辑裁缝设计
Editor.B_EditDIYTimer=Edit DIY Timer
Editor.B_EditFieldGoods=编辑地表物品
Editor.B_EditFieldItems=编辑地皮
Editor.B_EditFurniture=Edit Furniture
Editor.B_EditHouses=编辑房屋
Editor.B_EditLandFlags=编辑属性
Editor.B_EditMap=编辑地图...
Editor.B_EditMuseum_Click=编辑博物馆
Editor.B_EditPatternFlag=编辑岛屿旗帜
Editor.B_EditPatterns=编辑设计
Editor.B_EditPlayer=编辑玩家...
Editor.B_EditPlayerFlags=编辑属性
Editor.B_EditPlayerHouses=编辑玩家房屋
Editor.B_EditPlayerItems=编辑随身物品
Editor.B_EditPlayerMisc=编辑杂项
Editor.B_EditPlayerReactions=编辑反应
Editor.B_EditPlayerReceivedItems=编辑收藏清单
Editor.B_EditPlayerRecipes=编辑DIY手册
Editor.B_EditPlayerStorage=编辑仓库物品
Editor.B_EditPRODesigns=编辑专业设计
Editor.B_EditTurnipExchange=编辑大头菜行情
Editor.B_EditVillager=编辑岛民...
Editor.B_EditVillagerDesign=Edit Design Pattern
Editor.B_EditVillagerFlags=编辑属性
Editor.B_EditVillagerPlayerMemories=Edit Player Memories
Editor.B_EditVillagerRoom=Edit Room
Editor.B_EditVisitors=编辑旅客
Editor.B_EditWear=Edit Wear
Editor.B_LoadVillager=导入岛民
Editor.B_MoveOutAllVillagers=Box All Villagers
Editor.B_RecycleBin=编辑回收箱
Editor.B_ReplaceVillager=Replace Villager
Editor.B_SetPhraseOriginal=Original
Editor.CHK_VillagerMovingOut=赶走岛民
Editor.L_AirportColor=机场颜色
Editor.L_BankBells=银行存款:
Editor.L_Catchphrase=口头禅:
Editor.L_EarnedMiles=已获得里程:
Editor.L_Hemisphere=半球
Editor.L_NookMiles=Nook 里程:
Editor.L_Personality=个性:
Editor.L_PlayerName=玩家名称:
Editor.L_PocketCount1=口袋1容量:
Editor.L_PocketCount2=口袋2容量:
Editor.L_Species=种族:
Editor.L_StorageCount=仓库容量
Editor.L_TownName=岛屿名称:
Editor.L_Variant=外型:
Editor.L_VillagerID=岛民索引值:
Editor.L_Wallet=钱包:
Editor.L_WeatherSeed=Weather Seed
Editor.Menu_DumpDecrypted=转储已解密信息
Editor.Menu_File=文件
Editor.Menu_ItemImages=Item Images
Editor.Menu_LoadDecrypted=加载已解密信息
Editor.Menu_Options=选项
Editor.Menu_RAMEdit=编辑 RAM
Editor.Menu_Save=保存
Editor.Menu_SavePNG=保存为PNG
Editor.Menu_Settings=设置
Editor.Menu_Tools=工具
Editor.Menu_VerifyHashes=校验哈希
Editor.Tab_Map=地图
Editor.Tab_Players=玩家
Editor.Tab_Villagers=岛民
FieldItemEditor.B_Cancel=取消
FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=导出耕地
FieldItemEditor.B_DumpAllAcres=导出所有耕地
FieldItemEditor.B_DumpBuildings=导出建筑
FieldItemEditor.B_DumpLoadAcres=导出/导入
FieldItemEditor.B_DumpLoadBuildings=导出/导入
FieldItemEditor.B_DumpLoadField=导出/导入
FieldItemEditor.B_DumpLoadTerrain=导出/导入
FieldItemEditor.B_DumpMapAcres=导出地图耕地
FieldItemEditor.B_FillHoles=坑洞
FieldItemEditor.B_Help=帮助
FieldItemEditor.B_ImportAcre=导入耕地
FieldItemEditor.B_ImportAllAcres=导入所有耕地
FieldItemEditor.B_ImportBuildings=导入建筑
FieldItemEditor.B_ImportMapAcres=导入地图耕地
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=修改全部...
FieldItemEditor.B_RemoveAll=全部
FieldItemEditor.B_RemoveAllTrees=Trees
FieldItemEditor.B_RemoveAllWeeds=杂草
FieldItemEditor.B_RemoveBranches=树枝
FieldItemEditor.B_RemoveBushes=Bushes
FieldItemEditor.B_RemoveEditor=Editor Item
FieldItemEditor.B_RemoveFences=栅栏
FieldItemEditor.B_RemoveFlowers=花
FieldItemEditor.B_RemoveItemDropDown=移除物品...
FieldItemEditor.B_RemoveObjects=非物品类
FieldItemEditor.B_RemovePlacedItems=放置型物品
FieldItemEditor.B_RemovePlants=植株
FieldItemEditor.B_RemoveShells=贝壳
FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=保存
FieldItemEditor.B_TerrainBrush=Terrain brushes
FieldItemEditor.B_Up=↑
FieldItemEditor.B_WaterFlowers=浇花
FieldItemEditor.CHK_AutoExtension=自动处理物品扩展
FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set
FieldItemEditor.CHK_Gold=Gold
FieldItemEditor.CHK_IsExtension=扩展选项
FieldItemEditor.CHK_IsWatered=已浇过
FieldItemEditor.CHK_MoveOnDrag=Move Field Item Editor on mouse drag
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
FieldItemEditor.CHK_S1=S1
FieldItemEditor.CHK_S2=S2
FieldItemEditor.CHK_SnapToAcre=点击地图时自动定位最近的耕地
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_Wrap80=Flag 0x80
FieldItemEditor.CHK_Wrapped=Wrapped
FieldItemEditor.CHK_WrapShowName=Show Item Name
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
FieldItemEditor.CHK_WV3=V4
FieldItemEditor.CHK_WV4=V5
FieldItemEditor.CHK_WV5=V6
FieldItemEditor.CHK_WV6=V7
FieldItemEditor.CHK_WV7=V8
FieldItemEditor.CHK_WV8=V9
FieldItemEditor.CHK_WV9=V10
FieldItemEditor.CHK_Y1=Y1
FieldItemEditor.CHK_Y2=Y2
FieldItemEditor.GB_Remove=(按Shift批量操作)
FieldItemEditor.L_Acre=耕地:
FieldItemEditor.L_Bit=位:
FieldItemEditor.L_BuildingRotation=角度:
FieldItemEditor.L_BuildingStructureArg=类型参数:
FieldItemEditor.L_BuildingStructureType=类型:
FieldItemEditor.L_BuildingTransparency=建筑透明度
FieldItemEditor.L_BuildingType=Building Type:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_Count=Count:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=地表物品透明度
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=层:
FieldItemEditor.L_MapAcre=耕地:
FieldItemEditor.L_MapAcreTemplateField=地表耕地模板:
FieldItemEditor.L_MapAcreTemplateOutside=外部耕地模板:
FieldItemEditor.L_PlazaX=广场 X:
FieldItemEditor.L_PlazaY=广场 Y:
FieldItemEditor.L_TerrainTileLabelTransparency=地皮方格标签透明度
FieldItemEditor.L_TileMode=方格编辑模式
FieldItemEditor.L_Uses=耐久:
FieldItemEditor.L_WaterDays=天数:
FieldItemEditor.Menu_Batch=Batch Editor
FieldItemEditor.Menu_Reset=重置
FieldItemEditor.Menu_SavePNG=保存为PNG
FieldItemEditor.Menu_SavePNGItems=包括物品
FieldItemEditor.Menu_SavePNGTerrain=包括地形
FieldItemEditor.Menu_Set=设置
FieldItemEditor.Menu_Spawn=Spawn...
FieldItemEditor.Menu_View=查看
FieldItemEditor.RB_Item=物品
FieldItemEditor.RB_Terrain=地皮
FieldItemEditor.Tab_Acres=耕地
FieldItemEditor.Tab_Building=建筑
FieldItemEditor.Tab_Item=物品
FieldItemEditor.Tab_Terrain=地皮
FlagEditor.B_Cancel=取消
FlagEditor.B_Dump=导出
FlagEditor.B_Load=导入
FlagEditor.B_Save=保存
FlagEditor.L_Count=数值:
ItemReceivedEditor.B_AllArt=获得所有美术品
ItemReceivedEditor.B_AllBugs=获得所有虫子
ItemReceivedEditor.B_AllDive=Give All Dive
ItemReceivedEditor.B_AllFish=获得所有渔获
ItemReceivedEditor.B_Cancel=取消
ItemReceivedEditor.B_GiveAll=全部获得
ItemReceivedEditor.B_GiveEverything=所有物品
ItemReceivedEditor.B_Save=保存
ItemReceivedEditor.L_Received=已获得
ItemReceivedEditor.L_VariantBody=变体
LandFlagEditor.B_Cancel=取消
LandFlagEditor.B_Dump=导出
LandFlagEditor.B_Load=导入
LandFlagEditor.B_Save=保存
LandFlagEditor.L_Count=值:
MiscPlayerEditor.B_Cancel=取消
MiscPlayerEditor.B_Save=保存
MiscPlayerEditor.CHK_CustomItem=自定义
MiscPlayerEditor.CHK_ProfileMadeVillage=已建立村庄
MiscPlayerEditor.L_Birthday=生日 (月/日):
MiscPlayerEditor.L_ProfileSpecialtyFruit=默认水果
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=杂项
MiscPlayerEditor.Tab_Profile=个人信息
MuseumEditor.B_Cancel=取消
MuseumEditor.B_Save=保存
MuseumEditor.B_Tools=Tools...
MuseumEditor.CHK_Gold=Gold
MuseumEditor.CHK_IsExtension=扩展
MuseumEditor.CHK_IsWatered=已浇过
MuseumEditor.CHK_R1=R1
MuseumEditor.CHK_R2=R2
MuseumEditor.CHK_S1=S1
MuseumEditor.CHK_S2=S2
MuseumEditor.CHK_W1=W1
MuseumEditor.CHK_W2=W2
MuseumEditor.CHK_Wrap80=Flag 0x80
MuseumEditor.CHK_Wrapped=Wrapped
MuseumEditor.CHK_WrapShowName=Show Item Name
MuseumEditor.CHK_WV0=V1
MuseumEditor.CHK_WV1=V2
MuseumEditor.CHK_WV2=V3
MuseumEditor.CHK_WV3=V4
MuseumEditor.CHK_WV4=V5
MuseumEditor.CHK_WV5=V6
MuseumEditor.CHK_WV6=V7
MuseumEditor.CHK_WV7=V8
MuseumEditor.CHK_WV8=V9
MuseumEditor.CHK_WV9=V10
MuseumEditor.CHK_Y1=Y1
MuseumEditor.CHK_Y2=Y2
MuseumEditor.L_Count=Count:
MuseumEditor.L_ExtensionX=X:
MuseumEditor.L_ExtensionY=Y:
MuseumEditor.L_Flag0=Flag0:
MuseumEditor.L_Flag1=Flag1:
MuseumEditor.L_Player=Player Index:
MuseumEditor.L_Uses=Uses:
MuseumEditor.L_WaterDays=Days:
PatternEditor.B_Cancel=取消
PatternEditor.B_DumpDesign=导出设计
PatternEditor.B_LoadDesign=导入设计
PatternEditor.B_Save=保存
PatternEditor.Menu_SavePNG=保存为PNG
PatternEditorPRO.B_Cancel=取消
PatternEditorPRO.B_DumpDesign=导出设计
PatternEditorPRO.B_LoadDesign=导入设计
PatternEditorPRO.B_Save=保存
PatternEditorPRO.Menu_SavePNG=保存为PNG
PlayerHouseEditor.B_Cancel=取消
PlayerHouseEditor.B_DumpHouse=导出
PlayerHouseEditor.B_DumpRoom=导出
PlayerHouseEditor.B_EditFlags=编辑属性
PlayerHouseEditor.B_LoadHouse=导入
PlayerHouseEditor.B_LoadRoom=导入
PlayerHouseEditor.B_Save=保存
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
PlayerHouseEditor.CHK_Gold=Gold
PlayerHouseEditor.CHK_IsExtension=扩展选项
PlayerHouseEditor.CHK_IsWatered=已浇过
PlayerHouseEditor.CHK_NoOverwrite=防止覆写物品方格
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
PlayerHouseEditor.CHK_S1=S1
PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_Wrap80=Flag 0x80
PlayerHouseEditor.CHK_Wrapped=Wrapped
PlayerHouseEditor.CHK_WrapShowName=显示物品名称
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
PlayerHouseEditor.CHK_WV3=V4
PlayerHouseEditor.CHK_WV4=V5
PlayerHouseEditor.CHK_WV5=V6
PlayerHouseEditor.CHK_WV6=V7
PlayerHouseEditor.CHK_WV7=V8
PlayerHouseEditor.CHK_WV8=V9
PlayerHouseEditor.CHK_WV9=V10
PlayerHouseEditor.CHK_Y1=Y1
PlayerHouseEditor.CHK_Y2=Y2
PlayerHouseEditor.L_Count=数量:
PlayerHouseEditor.L_ExtensionX=X:
PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=属性0:
PlayerHouseEditor.L_Flag1=属性1:
PlayerHouseEditor.L_Layer=层:
PlayerHouseEditor.L_Room=房间:
PlayerHouseEditor.L_Uses=耐久:
PlayerHouseEditor.L_WaterDays=天数:
PlayerHouseEditor.Menu_Reset=重置
PlayerHouseEditor.Menu_Set=设置
PlayerHouseEditor.Menu_View=查看
PlayerHouseFlagEditor.B_Cancel=取消
PlayerHouseFlagEditor.B_Dump=导出
PlayerHouseFlagEditor.B_Load=导入
PlayerHouseFlagEditor.B_Save=保存
PlayerHouseFlagEditor.L_Count=值:
PlayerItemEditor.B_Cancel=取消
PlayerItemEditor.B_Dump=导出
PlayerItemEditor.B_Inject=注入
PlayerItemEditor.B_Load=导入
PlayerItemEditor.B_Save=保存
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsExtension=扩展
PlayerItemEditor.CHK_IsWatered=已浇过
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_Wrap80=参数 0x80
PlayerItemEditor.CHK_Wrapped=Wrapped
PlayerItemEditor.CHK_WrapShowName=显示物品名称
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
PlayerItemEditor.CHK_WV3=V4
PlayerItemEditor.CHK_WV4=V5
PlayerItemEditor.CHK_WV5=V6
PlayerItemEditor.CHK_WV6=V7
PlayerItemEditor.CHK_WV7=V8
PlayerItemEditor.CHK_WV8=V9
PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=数量:
PlayerItemEditor.L_ExtensionX=X:
PlayerItemEditor.L_ExtensionY=Y:
PlayerItemEditor.L_Flag0=属性 0:
PlayerItemEditor.L_Flag1=属性 1:
PlayerItemEditor.L_Uses=耐久:
PlayerItemEditor.L_WaterDays=天数:
ReactionEditor.B_Cancel=取消
ReactionEditor.B_GiveAll=获得全部
ReactionEditor.B_Save=保存
RecipeListEditor.B_All=Learn All
RecipeListEditor.B_Cancel=Cancel
RecipeListEditor.B_ClearAll=Clear All
RecipeListEditor.B_CraftAll=Craft All
RecipeListEditor.B_Save=Save
RecipeListEditor.CHK_Favorite=Favorite
RecipeListEditor.CHK_Known=Known
RecipeListEditor.CHK_Made=Crafted
RecipeListEditor.CHK_New=New
RecipeListEditor.L_Goto=goto:
SaveRoomFloorWallEditor.B_AccentWall=主墙
SaveRoomFloorWallEditor.B_Cancel=取消
SaveRoomFloorWallEditor.B_Floor=地板
SaveRoomFloorWallEditor.B_Save=保存
SaveRoomFloorWallEditor.B_Wall=墙
SaveRoomFloorWallEditor.L_AccentDesign=DesignID
SaveRoomFloorWallEditor.L_AccentDirection=方向
SaveRoomFloorWallEditor.L_FloorDesign=DesignID
SaveRoomFloorWallEditor.L_FloorDirection=方向
SaveRoomFloorWallEditor.L_InfoBit=InfoBit
SaveRoomFloorWallEditor.L_WallDesign=DesignID
SimpleHexEditor.B_Update=更新
SingleItemEditor.B_Cancel=取消
SingleItemEditor.B_Save=保存
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsExtension=扩展选项
SingleItemEditor.CHK_IsWatered=已浇过
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
SingleItemEditor.CHK_S1=S1
SingleItemEditor.CHK_S2=S2
SingleItemEditor.CHK_W1=W1
SingleItemEditor.CHK_W2=W2
SingleItemEditor.CHK_Wrap80=参数 0x80
SingleItemEditor.CHK_Wrapped=Wrapped
SingleItemEditor.CHK_WrapShowName=显示物品名称
SingleItemEditor.CHK_WV0=V1
SingleItemEditor.CHK_WV1=V2
SingleItemEditor.CHK_WV2=V3
SingleItemEditor.CHK_WV3=V4
SingleItemEditor.CHK_WV4=V5
SingleItemEditor.CHK_WV5=V6
SingleItemEditor.CHK_WV6=V7
SingleItemEditor.CHK_WV7=V8
SingleItemEditor.CHK_WV8=V9
SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=数量:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=属性0:
SingleItemEditor.L_Flag1=属性1:
SingleItemEditor.L_Uses=耐久:
SingleItemEditor.L_WaterDays=天数:
SingleObjectEditor.B_Cancel=取消
SingleObjectEditor.B_Save=保存
SysBotRAMEdit.B_Connect=连接
SysBotRAMEdit.B_Edit=编辑
SysBotRAMEdit.GB_Inject=注入器
SysBotRAMEdit.L_IP=IP:
SysBotRAMEdit.L_Length=长度:
SysBotRAMEdit.L_Offset=偏移量:
SysBotRAMEdit.L_Port=端口:
SysBotUI.B_Connect=连接
SysBotUI.B_ReadCurrent=读取
SysBotUI.B_WriteCurrent=写入
SysBotUI.CHK_AutoRead=自动读取
SysBotUI.CHK_AutoWrite=自动写入
SysBotUI.CHK_Validate=校验数据
SysBotUI.GB_Inject=注入器
SysBotUI.GB_USB=USB
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=偏移量:
SysBotUI.L_OffsetUSB=Offset:
SysBotUI.L_Port=端口:
SysBotUI.ReadUSB=Read USB
SysBotUI.WriteUSB=Write USB
VillagerFlagEditor.B_Cancel=取消
VillagerFlagEditor.B_Dump=导出
VillagerFlagEditor.B_Load=导入
VillagerFlagEditor.B_Save=保存
VillagerFlagEditor.L_Count=值:
VillagerHouseEditor.B_Cancel=取消
VillagerHouseEditor.B_DumpHouse=导出
VillagerHouseEditor.B_LoadHouse=导入
VillagerHouseEditor.B_Save=保存
VillagerMemoryEditor.B_Cancel=取消
VillagerMemoryEditor.B_Dump=导出
VillagerMemoryEditor.B_Load=导入
VillagerMemoryEditor.B_Save=保存
VillagerMemoryEditor.L_Count=值:
VillagerMemoryEditor.L_Greeting=打招呼:
VillagerMemoryEditor.L_Greeting1=打招呼 1:
VillagerMemoryEditor.L_Greeting10=打招呼 10:
VillagerMemoryEditor.L_Greeting2=打招呼 2:
VillagerMemoryEditor.L_Greeting3=打招呼 3:
VillagerMemoryEditor.L_Greeting4=打招呼 4:
VillagerMemoryEditor.L_Greeting5=打招呼 5:
VillagerMemoryEditor.L_Greeting6=打招呼 6:
VillagerMemoryEditor.L_Greeting7=打招呼 7:
VillagerMemoryEditor.L_Greeting8=打招呼 8:
VillagerMemoryEditor.L_Greeting9=打招呼 9:
VillagerMemoryEditor.L_NickName=昵称:
VillagerMemoryEditor.LBL_IslandName=Island:
VillagerMemoryEditor.LBL_Name=Name:
VillagerMemoryEditor.Tab_Flags=参数
VillagerMemoryEditor.Tab_Greet=打招呼
VillagerMemoryEditor.Tab_Misc=杂项
