AchievementEditor=Éditeur d'enregistrement
BuildingHelp=Aide à la construction
BulkSpawn=Spawn en vrac
FieldItemEditor=Éditeur d'élément de champ 
FlagEditor=Éditeur de drapeau
ItemReceivedEditor=Éditeur de liste d'articles reçus 
LandFlagEditor=Éditeur de drapeau
MiscPlayerEditor=Éditeur de détails du lecteur divers
MuseumEditor=Éditeur de drapeau
PatternEditor=Éditeur de motifs
PatternEditorPRO=Éditeur de conception Pro
PlayerHouseEditor=Éditeur de la maison du joueur
PlayerHouseFlagEditor=Éditeur de drapeau 
PlayerItemEditor=Éditeur d'inventaire 
ReactionEditor=Éditeur de liste de réactions
RecipeListEditor=Éditeur de liste de recettes
SaveRoomFloorWallEditor=Éditeur de salle
SimpleHexEditor=RAM Modifier
SingleItemEditor=Éditeur d'articles
SingleObjectEditor=Éditeur de propriété
SysBotRAMEdit=SysBotUI
SysBotUI=SysBotUI
VillagerFlagEditor=Éditeur de drapeau
VillagerHouseEditor=Éditeur de la maison du villageois 
VillagerMemoryEditor=Éditeur de mémoire de joueur villageois
AchievementEditor.B_Cancel=Annuler
AchievementEditor.B_Clear=Enlever
AchievementEditor.B_ClearAll=Tout enlever
AchievementEditor.B_GiveAll=Tout donner
AchievementEditor.B_Max=Maximum
AchievementEditor.B_Save=Sauvegarde
AchievementEditor.CHK_Read=Lire
AchievementEditor.L_Count=Compter:
BuildingHelp.L_StructureType=Type de structure:
BuildingHelp.L_StructureValues=Valeurs:
BulkSpawn.B_Apply=Spawn
BulkSpawn.L_DIYStart=Démarrer:
BulkSpawn.L_DIYStop=Arrêter:
BulkSpawn.L_NHI=NHI:
BulkSpawn.L_NHIFileName=<none>
BulkSpawn.L_SpawnCount=Compter:
BulkSpawn.L_X=X:
BulkSpawn.L_Y=Y:
Editor.B_DumpVillager=Dump Villager
Editor.B_EditAchievements=Edit Achievements
Editor.B_EditBulletin=Edit Bulletin Board
Editor.B_EditDesignsTailor=Edit Tailor Designs
Editor.B_EditDIYTimer=Edit DIY Timer
Editor.B_EditFieldGoods=Edit Field Goods
Editor.B_EditFieldItems=Edit Field Items
Editor.B_EditFurniture=Edit Furniture
Editor.B_EditHouses=Edit House
Editor.B_EditLandFlags=Edit Flags
Editor.B_EditMap=Edit Map...
Editor.B_EditMuseum_Click=Edit Museum
Editor.B_EditPatternFlag=Edit Flag Design
Editor.B_EditPatterns=Edit Patterns
Editor.B_EditPlayer=Edit Player...
Editor.B_EditPlayerFlags=Edit Flags
Editor.B_EditPlayerHouses=Edit Player Houses
Editor.B_EditPlayerItems=Edit Items
Editor.B_EditPlayerMisc=Edit Misc
Editor.B_EditPlayerReactions=Edit Reactions
Editor.B_EditPlayerReceivedItems=Edit Received Items
Editor.B_EditPlayerRecipes=Edit Recipes
Editor.B_EditPlayerStorage=Edit Storage
Editor.B_EditPRODesigns=Edit PRO Designs
Editor.B_EditTurnipExchange=Edit Turnip Exchange
Editor.B_EditVillager=Edit Villager...
Editor.B_EditVillagerDesign=Edit Design Pattern
Editor.B_EditVillagerFlags=Edit Flags
Editor.B_EditVillagerPlayerMemories=Edit Player Memories
Editor.B_EditVillagerRoom=Edit Room
Editor.B_EditVisitors=Edit Visitors
Editor.B_EditWear=Edit Wear
Editor.B_LoadVillager=Load Villager
Editor.B_MoveOutAllVillagers=Box All Villagers
Editor.B_RecycleBin=Edit Recycle Bin
Editor.B_ReplaceVillager=Replace Villager
Editor.B_SetPhraseOriginal=Original
Editor.CHK_VillagerMovingOut=Moving Out
Editor.L_AirportColor=Airport Color
Editor.L_BankBells=Bank Bells:
Editor.L_Catchphrase=Catchphrase:
Editor.L_EarnedMiles=Earned Miles:
Editor.L_Hemisphere=Hemisphere
Editor.L_NookMiles=Nook Miles:
Editor.L_Personality=Personality:
Editor.L_PlayerName=Player Name:
Editor.L_PocketCount1=Pocket Count 1:
Editor.L_PocketCount2=Pocket Count 2:
Editor.L_Species=Species:
Editor.L_StorageCount=Storage Count
Editor.L_TownName=Town Name:
Editor.L_Variant=Variant:
Editor.L_VillagerID=Villager Index:
Editor.L_Wallet=Wallet:
Editor.L_WeatherSeed=Weather Seed
Editor.Menu_DumpDecrypted=Dump Decrypted
Editor.Menu_File=File
Editor.Menu_ItemImages=Item Images
Editor.Menu_LoadDecrypted=Load Decrypted
Editor.Menu_Options=Options
Editor.Menu_RAMEdit=RAM Edit
Editor.Menu_Save=Save
Editor.Menu_SavePNG=Save .png
Editor.Menu_Settings=Settings
Editor.Menu_Tools=Tools
Editor.Menu_VerifyHashes=Verify Hashes
Editor.Tab_Map=Map
Editor.Tab_Players=Players
Editor.Tab_Villagers=Villagers
FieldItemEditor.B_Cancel=Cancel
FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=Dump Acre
FieldItemEditor.B_DumpAllAcres=Dump All Acres
FieldItemEditor.B_DumpBuildings=Dump Buildings
FieldItemEditor.B_DumpLoadAcres=Dump/Import
FieldItemEditor.B_DumpLoadBuildings=Dump/Import
FieldItemEditor.B_DumpLoadField=Dump/Import
FieldItemEditor.B_DumpLoadTerrain=Dump/Import
FieldItemEditor.B_DumpMapAcres=Dump Map Acres
FieldItemEditor.B_FillHoles=Holes
FieldItemEditor.B_Help=Help
FieldItemEditor.B_ImportAcre=Import Acre
FieldItemEditor.B_ImportAllAcres=Import All Acres
FieldItemEditor.B_ImportBuildings=Import Buildings
FieldItemEditor.B_ImportMapAcres=Import Map Acres
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=Modify All...
FieldItemEditor.B_RemoveAll=All
FieldItemEditor.B_RemoveAllTrees=Trees
FieldItemEditor.B_RemoveAllWeeds=Weeds
FieldItemEditor.B_RemoveBranches=Branches
FieldItemEditor.B_RemoveBushes=Bushes
FieldItemEditor.B_RemoveEditor=Editor Item
FieldItemEditor.B_RemoveFences=Fences
FieldItemEditor.B_RemoveFlowers=Flowers
FieldItemEditor.B_RemoveItemDropDown=Remove Items...
FieldItemEditor.B_RemoveObjects=Non-Items
FieldItemEditor.B_RemovePlacedItems=Placed Items
FieldItemEditor.B_RemovePlants=Plants
FieldItemEditor.B_RemoveShells=Shells
FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=Save
FieldItemEditor.B_TerrainBrush=Terrain brushes
FieldItemEditor.B_Up=↑
FieldItemEditor.B_WaterFlowers=Water Flowers
FieldItemEditor.CHK_AutoExtension=Handle Item Extensions Automatically
FieldItemEditor.CHK_FieldItemSnap=Snap Field Items to Grid on Set
FieldItemEditor.CHK_Gold=Gold
FieldItemEditor.CHK_IsExtension=Extension
FieldItemEditor.CHK_IsWatered=Watered
FieldItemEditor.CHK_MoveOnDrag=Move Field Item Editor on mouse drag
FieldItemEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
FieldItemEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
FieldItemEditor.CHK_S1=S1
FieldItemEditor.CHK_S2=S2
FieldItemEditor.CHK_SnapToAcre=Snap to nearest Acre on Click
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_Wrap80=Flag 0x80
FieldItemEditor.CHK_Wrapped=Wrapped
FieldItemEditor.CHK_WrapShowName=Show Item Name
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
FieldItemEditor.CHK_WV3=V4
FieldItemEditor.CHK_WV4=V5
FieldItemEditor.CHK_WV5=V6
FieldItemEditor.CHK_WV6=V7
FieldItemEditor.CHK_WV7=V8
FieldItemEditor.CHK_WV8=V9
FieldItemEditor.CHK_WV9=V10
FieldItemEditor.CHK_Y1=Y1
FieldItemEditor.CHK_Y2=Y2
FieldItemEditor.GB_Remove=Remove from View (Hold Shift=Map)
FieldItemEditor.L_Acre=Acre:
FieldItemEditor.L_Bit=Bit:
FieldItemEditor.L_BuildingRotation=Angle:
FieldItemEditor.L_BuildingStructureArg=TypeArg:
FieldItemEditor.L_BuildingStructureType=Type:
FieldItemEditor.L_BuildingTransparency=Building Transparency
FieldItemEditor.L_BuildingType=Building Type:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_Count=Count:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=Field Item Transparency
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=Layer:
FieldItemEditor.L_MapAcre=Acre:
FieldItemEditor.L_MapAcreTemplateField=Field Acre Template:
FieldItemEditor.L_MapAcreTemplateOutside=Outside Acre Template:
FieldItemEditor.L_PlazaX=Plaza X:
FieldItemEditor.L_PlazaY=Plaza Y:
FieldItemEditor.L_TerrainTileLabelTransparency=Terrain Tile Label Transparency
FieldItemEditor.L_TileMode=Tile Editor Mode
FieldItemEditor.L_Uses=Uses:
FieldItemEditor.L_WaterDays=Days:
FieldItemEditor.Menu_Batch=Batch Editor
FieldItemEditor.Menu_Reset=Reset
FieldItemEditor.Menu_SavePNG=Save .png
FieldItemEditor.Menu_SavePNGItems=Include Items
FieldItemEditor.Menu_SavePNGTerrain=Include Terrain
FieldItemEditor.Menu_Set=Set
FieldItemEditor.Menu_Spawn=Spawn...
FieldItemEditor.Menu_View=View
FieldItemEditor.RB_Item=Items
FieldItemEditor.RB_Terrain=Terrain
FieldItemEditor.Tab_Acres=Acres
FieldItemEditor.Tab_Building=Buildings
FieldItemEditor.Tab_Item=Items
FieldItemEditor.Tab_Terrain=Terrain
FlagEditor.B_Cancel=Cancel
FlagEditor.B_Dump=Dump
FlagEditor.B_Load=Load
FlagEditor.B_Save=Save
FlagEditor.L_Count=Value:
ItemReceivedEditor.B_AllArt=Give All Art
ItemReceivedEditor.B_AllBugs=Give All Bugs
ItemReceivedEditor.B_AllDive=Give All Dive
ItemReceivedEditor.B_AllFish=Give All Fish
ItemReceivedEditor.B_Cancel=Cancel
ItemReceivedEditor.B_GiveAll=Give All
ItemReceivedEditor.B_GiveEverything=Everything
ItemReceivedEditor.B_Save=Save
ItemReceivedEditor.L_Received=Received
ItemReceivedEditor.L_VariantBody=Variant Body
LandFlagEditor.B_Cancel=Cancel
LandFlagEditor.B_Dump=Dump
LandFlagEditor.B_Load=Load
LandFlagEditor.B_Save=Save
LandFlagEditor.L_Count=Value:
MiscPlayerEditor.B_Cancel=Cancel
MiscPlayerEditor.B_Save=Save
MiscPlayerEditor.CHK_CustomItem=Custom
MiscPlayerEditor.CHK_ProfileMadeVillage=Made Village
MiscPlayerEditor.L_Birthday=Birthday (M/D):
MiscPlayerEditor.L_ProfileSpecialtyFruit=Fruit
MiscPlayerEditor.L_ProfileTimestamp=Timestamp
MiscPlayerEditor.Tab_Misc=Misc
MiscPlayerEditor.Tab_Profile=Profile
MuseumEditor.B_Cancel=Cancel
MuseumEditor.B_Save=Save
MuseumEditor.B_Tools=Tools...
MuseumEditor.CHK_Gold=Gold
MuseumEditor.CHK_IsExtension=Extension
MuseumEditor.CHK_IsWatered=Watered
MuseumEditor.CHK_R1=R1
MuseumEditor.CHK_R2=R2
MuseumEditor.CHK_S1=S1
MuseumEditor.CHK_S2=S2
MuseumEditor.CHK_W1=W1
MuseumEditor.CHK_W2=W2
MuseumEditor.CHK_Wrap80=Flag 0x80
MuseumEditor.CHK_Wrapped=Wrapped
MuseumEditor.CHK_WrapShowName=Show Item Name
MuseumEditor.CHK_WV0=V1
MuseumEditor.CHK_WV1=V2
MuseumEditor.CHK_WV2=V3
MuseumEditor.CHK_WV3=V4
MuseumEditor.CHK_WV4=V5
MuseumEditor.CHK_WV5=V6
MuseumEditor.CHK_WV6=V7
MuseumEditor.CHK_WV7=V8
MuseumEditor.CHK_WV8=V9
MuseumEditor.CHK_WV9=V10
MuseumEditor.CHK_Y1=Y1
MuseumEditor.CHK_Y2=Y2
MuseumEditor.L_Count=Count:
MuseumEditor.L_ExtensionX=X:
MuseumEditor.L_ExtensionY=Y:
MuseumEditor.L_Flag0=Flag0:
MuseumEditor.L_Flag1=Flag1:
MuseumEditor.L_Player=Player Index:
MuseumEditor.L_Uses=Uses:
MuseumEditor.L_WaterDays=Days:
PatternEditor.B_Cancel=Cancel
PatternEditor.B_DumpDesign=Dump Design
PatternEditor.B_LoadDesign=Load Design
PatternEditor.B_Save=Save
PatternEditor.Menu_SavePNG=Save .png
PatternEditorPRO.B_Cancel=Cancel
PatternEditorPRO.B_DumpDesign=Dump Design
PatternEditorPRO.B_LoadDesign=Load Design
PatternEditorPRO.B_Save=Save
PatternEditorPRO.Menu_SavePNG=Save .png
PlayerHouseEditor.B_Cancel=Cancel
PlayerHouseEditor.B_DumpHouse=Dump
PlayerHouseEditor.B_DumpRoom=Dump
PlayerHouseEditor.B_EditFlags=Edit Flags
PlayerHouseEditor.B_LoadHouse=Load
PlayerHouseEditor.B_LoadRoom=Load
PlayerHouseEditor.B_Save=Save
PlayerHouseEditor.CHK_AutoExtension=Handle Item Extensions Automatically
PlayerHouseEditor.CHK_Gold=Gold
PlayerHouseEditor.CHK_IsExtension=Extension
PlayerHouseEditor.CHK_IsWatered=Watered
PlayerHouseEditor.CHK_NoOverwrite=Prevent Writing Occupied Item Tiles
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=View Root instead of Extension
PlayerHouseEditor.CHK_S1=S1
PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_Wrap80=Flag 0x80
PlayerHouseEditor.CHK_Wrapped=Wrapped
PlayerHouseEditor.CHK_WrapShowName=Show Item Name
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
PlayerHouseEditor.CHK_WV3=V4
PlayerHouseEditor.CHK_WV4=V5
PlayerHouseEditor.CHK_WV5=V6
PlayerHouseEditor.CHK_WV6=V7
PlayerHouseEditor.CHK_WV7=V8
PlayerHouseEditor.CHK_WV8=V9
PlayerHouseEditor.CHK_WV9=V10
PlayerHouseEditor.CHK_Y1=Y1
PlayerHouseEditor.CHK_Y2=Y2
PlayerHouseEditor.L_Count=Count:
PlayerHouseEditor.L_ExtensionX=X:
PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=Flag0:
PlayerHouseEditor.L_Flag1=Flag1:
PlayerHouseEditor.L_Layer=Layer:
PlayerHouseEditor.L_Room=Room:
PlayerHouseEditor.L_Uses=Uses:
PlayerHouseEditor.L_WaterDays=Days:
PlayerHouseEditor.Menu_Reset=Reset
PlayerHouseEditor.Menu_Set=Set
PlayerHouseEditor.Menu_View=View
PlayerHouseFlagEditor.B_Cancel=Cancel
PlayerHouseFlagEditor.B_Dump=Dump
PlayerHouseFlagEditor.B_Load=Load
PlayerHouseFlagEditor.B_Save=Save
PlayerHouseFlagEditor.L_Count=Value:
PlayerItemEditor.B_Cancel=Cancel
PlayerItemEditor.B_Dump=Dump
PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Load
PlayerItemEditor.B_Save=Save
PlayerItemEditor.CHK_Gold=Gold
PlayerItemEditor.CHK_IsExtension=Extension
PlayerItemEditor.CHK_IsWatered=Watered
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_Wrap80=Flag 0x80
PlayerItemEditor.CHK_Wrapped=Wrapped
PlayerItemEditor.CHK_WrapShowName=Show Item Name
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
PlayerItemEditor.CHK_WV3=V4
PlayerItemEditor.CHK_WV4=V5
PlayerItemEditor.CHK_WV5=V6
PlayerItemEditor.CHK_WV6=V7
PlayerItemEditor.CHK_WV7=V8
PlayerItemEditor.CHK_WV8=V9
PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Count:
PlayerItemEditor.L_ExtensionX=X:
PlayerItemEditor.L_ExtensionY=Y:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Uses:
PlayerItemEditor.L_WaterDays=Days:
ReactionEditor.B_Cancel=Cancel
ReactionEditor.B_GiveAll=Give All
ReactionEditor.B_Save=Save
RecipeListEditor.B_All=Learn All
RecipeListEditor.B_Cancel=Cancel
RecipeListEditor.B_ClearAll=Clear All
RecipeListEditor.B_CraftAll=Craft All
RecipeListEditor.B_Save=Save
RecipeListEditor.CHK_Favorite=Favorite
RecipeListEditor.CHK_Known=Known
RecipeListEditor.CHK_Made=Crafted
RecipeListEditor.CHK_New=New
RecipeListEditor.L_Goto=goto:
SaveRoomFloorWallEditor.B_AccentWall=Accent Wall
SaveRoomFloorWallEditor.B_Cancel=Cancel
SaveRoomFloorWallEditor.B_Floor=Floor
SaveRoomFloorWallEditor.B_Save=Save
SaveRoomFloorWallEditor.B_Wall=Wall
SaveRoomFloorWallEditor.L_AccentDesign=DesignID
SaveRoomFloorWallEditor.L_AccentDirection=Direction
SaveRoomFloorWallEditor.L_FloorDesign=DesignID
SaveRoomFloorWallEditor.L_FloorDirection=Direction
SaveRoomFloorWallEditor.L_InfoBit=InfoBit
SaveRoomFloorWallEditor.L_WallDesign=DesignID
SimpleHexEditor.B_Update=Update
SingleItemEditor.B_Cancel=Cancel
SingleItemEditor.B_Save=Save
SingleItemEditor.CHK_Gold=Gold
SingleItemEditor.CHK_IsExtension=Extension
SingleItemEditor.CHK_IsWatered=Watered
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
SingleItemEditor.CHK_S1=S1
SingleItemEditor.CHK_S2=S2
SingleItemEditor.CHK_W1=W1
SingleItemEditor.CHK_W2=W2
SingleItemEditor.CHK_Wrap80=Flag 0x80
SingleItemEditor.CHK_Wrapped=Wrapped
SingleItemEditor.CHK_WrapShowName=Show Item Name
SingleItemEditor.CHK_WV0=V1
SingleItemEditor.CHK_WV1=V2
SingleItemEditor.CHK_WV2=V3
SingleItemEditor.CHK_WV3=V4
SingleItemEditor.CHK_WV4=V5
SingleItemEditor.CHK_WV5=V6
SingleItemEditor.CHK_WV6=V7
SingleItemEditor.CHK_WV7=V8
SingleItemEditor.CHK_WV8=V9
SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=Count:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=Flag0:
SingleItemEditor.L_Flag1=Flag1:
SingleItemEditor.L_Uses=Uses:
SingleItemEditor.L_WaterDays=Days:
SingleObjectEditor.B_Cancel=Cancel
SingleObjectEditor.B_Save=Save
SysBotRAMEdit.B_Connect=Connect
SysBotRAMEdit.B_Edit=Edit
SysBotRAMEdit.GB_Inject=Injector
SysBotRAMEdit.L_IP=IP:
SysBotRAMEdit.L_Length=Length:
SysBotRAMEdit.L_Offset=Offset:
SysBotRAMEdit.L_Port=Port:
SysBotUI.B_Connect=Connect
SysBotUI.B_ReadCurrent=Read
SysBotUI.B_WriteCurrent=Write
SysBotUI.CHK_AutoRead=AutoRead
SysBotUI.CHK_AutoWrite=AutoWrite
SysBotUI.CHK_Validate=Validate Data
SysBotUI.GB_Inject=Injector
SysBotUI.GB_USB=USB
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=Offset:
SysBotUI.L_OffsetUSB=Offset:
SysBotUI.L_Port=Port:
SysBotUI.ReadUSB=Read USB
SysBotUI.WriteUSB=Write USB
VillagerFlagEditor.B_Cancel=Cancel
VillagerFlagEditor.B_Dump=Dump
VillagerFlagEditor.B_Load=Load
VillagerFlagEditor.B_Save=Save
VillagerFlagEditor.L_Count=Value:
VillagerHouseEditor.B_Cancel=Cancel
VillagerHouseEditor.B_DumpHouse=Dump
VillagerHouseEditor.B_LoadHouse=Load
VillagerHouseEditor.B_Save=Save
VillagerMemoryEditor.B_Cancel=Cancel
VillagerMemoryEditor.B_Dump=Dump
VillagerMemoryEditor.B_Load=Load
VillagerMemoryEditor.B_Save=Save
VillagerMemoryEditor.L_Count=Value:
VillagerMemoryEditor.L_Greeting=Greeting:
VillagerMemoryEditor.L_Greeting1=Greeting 1:
VillagerMemoryEditor.L_Greeting10=Greeting 10:
VillagerMemoryEditor.L_Greeting2=Greeting 2:
VillagerMemoryEditor.L_Greeting3=Greeting 3:
VillagerMemoryEditor.L_Greeting4=Greeting 4:
VillagerMemoryEditor.L_Greeting5=Greeting 5:
VillagerMemoryEditor.L_Greeting6=Greeting 6:
VillagerMemoryEditor.L_Greeting7=Greeting 7:
VillagerMemoryEditor.L_Greeting8=Greeting 8:
VillagerMemoryEditor.L_Greeting9=Greeting 9:
VillagerMemoryEditor.L_NickName=Nickname:
VillagerMemoryEditor.LBL_IslandName=Island:
VillagerMemoryEditor.LBL_Name=Name:
VillagerMemoryEditor.Tab_Flags=Flags
VillagerMemoryEditor.Tab_Greet=Greet
VillagerMemoryEditor.Tab_Misc=Misc
