AchievementEditor=Modifica Record
BuildingHelp=Aiuto Costruzione
BulkSpawn=Genera in massa
FieldItemEditor=Modifica oggetti sul terreno
FlagEditor=Modifica Flag
ItemReceivedEditor=Modifica catalogo
LandFlagEditor=Modifica Flag
MiscPlayerEditor=Modifica dettagli giocatore
MuseumEditor=Modifica Flag
PatternEditor=Modifica modelli
PatternEditorPRO=Modifica modelli Pro
PlayerHouseEditor=Modifica casa del giocatore
PlayerHouseFlagEditor=Modifica Flag casa del giocatore
PlayerItemEditor=Modifica inventario
ReactionEditor=Modifica reazioni
RecipeListEditor=Modificatore Di Schemi
SaveRoomFloorWallEditor=Modifica pavimento e pareti
SimpleHexEditor=Modifica RAM
SingleItemEditor=Modifica Oggetti
SingleObjectEditor=Modifica proprietà
SysBotRAMEdit=SysBotUI
SysBotUI=SysBotUI
VillagerFlagEditor=Modifica Flag Residente
VillagerHouseEditor=Editor Casa Del residente
VillagerMemoryEditor=Modifica Memoria Del Residente
AchievementEditor.B_Cancel=Indietro
AchievementEditor.B_Clear=Cancella
AchievementEditor.B_ClearAll=Cancella Tutto
AchievementEditor.B_GiveAll=Tutto
AchievementEditor.B_Max=Max
AchievementEditor.B_Save=Salva
AchievementEditor.CHK_Read=Leggi
AchievementEditor.L_Count=Numero:
BuildingHelp.L_StructureType=Tipo Struttura:
BuildingHelp.L_StructureValues=Valori:
BulkSpawn.B_Apply=Genera
BulkSpawn.L_DIYStart=Inizia:
BulkSpawn.L_DIYStop=Ferma:
BulkSpawn.L_NHI=NHI:
BulkSpawn.L_NHIFileName=<none>
BulkSpawn.L_SpawnCount=Numero:
BulkSpawn.L_X=X:
BulkSpawn.L_Y=Y:
Editor.B_DumpVillager=Esporta Residente
Editor.B_EditAchievements=Modifica Achievement
Editor.B_EditBulletin=Modifica Albo
Editor.B_EditDesignsTailor=Modifica Modelli Stilista
Editor.B_EditDIYTimer=Edit DIY Timer
Editor.B_EditFieldGoods=Modifica Beni Terreni
Editor.B_EditFieldItems=Modifica Oggetti Sul Terreno
Editor.B_EditFurniture=Modifica Oggetto Di Arredo
Editor.B_EditHouses=Modifica Casa
Editor.B_EditLandFlags=Modifica Flag Terreno
Editor.B_EditMap=Modifica Mappa...
Editor.B_EditMuseum_Click=Modifica Museo
Editor.B_EditPatternFlag=Modifica Bandiera Isola
Editor.B_EditPatterns=Modifica Modelli
Editor.B_EditPlayer=Modifica Giocatore...
Editor.B_EditPlayerFlags=Modifica Flag Giocatore
Editor.B_EditPlayerHouses=Modifica Casa Giocatore
Editor.B_EditPlayerItems=Modifica inventario
Editor.B_EditPlayerMisc=Modifiche miscellanee
Editor.B_EditPlayerReactions=Modifica reazioni
Editor.B_EditPlayerReceivedItems=Modifica catalogo
Editor.B_EditPlayerRecipes=Modifica schemi
Editor.B_EditPlayerStorage=Modifica sgabuzzino
Editor.B_EditPRODesigns=Modifica modelli pro
Editor.B_EditTurnipExchange=Modifica tasso scambio rape
Editor.B_EditVillager=Modifica Residente...
Editor.B_EditVillagerDesign=Modifica Modello
Editor.B_EditVillagerFlags=Modifica Flag Residente
Editor.B_EditVillagerPlayerMemories=Modifica Memorie Giocatore
Editor.B_EditVillagerRoom=Modifica Stanza Residente
Editor.B_EditVisitors=Modifica Visitatori
Editor.B_EditWear=Modifica Abiti
Editor.B_LoadVillager=Importa Residente 
Editor.B_MoveOutAllVillagers=Box All Villagers
Editor.B_RecycleBin=Modifica Cestino
Editor.B_ReplaceVillager=Replace Villager
Editor.B_SetPhraseOriginal=Original
Editor.CHK_VillagerMovingOut=Trasloco Residente
Editor.L_AirportColor=Colore Aeroporto
Editor.L_BankBells=Stelline Banca:
Editor.L_Catchphrase=Frase Ad Effetto:
Editor.L_EarnedMiles=Miglia Ottenute:
Editor.L_Hemisphere=Emisfero
Editor.L_NookMiles=Miglia Nook:
Editor.L_Personality=Personalità:
Editor.L_PlayerName=Nome giocatore:
Editor.L_PocketCount1=Valore Tasca 1:
Editor.L_PocketCount2=Valore Tasca 2:
Editor.L_Species=Specie:
Editor.L_StorageCount=Valore Sgabuzzino
Editor.L_TownName=Nome Isola:
Editor.L_Variant=Variante:
Editor.L_VillagerID=Numero Villager:
Editor.L_Wallet=Portafoglio:
Editor.L_WeatherSeed=Weather Seed
Editor.Menu_DumpDecrypted=Esporta file decriptato
Editor.Menu_File=File
Editor.Menu_ItemImages=Item Images
Editor.Menu_LoadDecrypted=Carica file decriptato
Editor.Menu_Options=Opzioni
Editor.Menu_RAMEdit=Modifica RAM
Editor.Menu_Save=Salva
Editor.Menu_SavePNG=Salva .png
Editor.Menu_Settings=Impostazioni
Editor.Menu_Tools=Strumenti
Editor.Menu_VerifyHashes=Verifica hash
Editor.Tab_Map=Mappa
Editor.Tab_Players=Giocatori
Editor.Tab_Villagers=Residenti
FieldItemEditor.B_Cancel=Indietro
FieldItemEditor.B_Down=↓
FieldItemEditor.B_DumpAcre=Esporta Sezione
FieldItemEditor.B_DumpAllAcres=Esporta tutte le sezioni
FieldItemEditor.B_DumpBuildings=Esporta costruzioni
FieldItemEditor.B_DumpLoadAcres=Esporta/Importa sezioni
FieldItemEditor.B_DumpLoadBuildings=Esporta/Importa costruzioni
FieldItemEditor.B_DumpLoadField=Esporta/Importa 
FieldItemEditor.B_DumpLoadTerrain=Esporta/Importa Terrreno
FieldItemEditor.B_DumpMapAcres=Esporta Sezioni Mappa
FieldItemEditor.B_FillHoles=Buchi
FieldItemEditor.B_Help=Aiuto
FieldItemEditor.B_ImportAcre=Importa sezioni
FieldItemEditor.B_ImportAllAcres=Importa tutte le sezioni
FieldItemEditor.B_ImportBuildings=Importa Costruzioni
FieldItemEditor.B_ImportMapAcres=Importa Sezioni Mappa
FieldItemEditor.B_Left=←
FieldItemEditor.B_ModifyAllTerrain=Modifica tutto...
FieldItemEditor.B_RemoveAll=Tutto
FieldItemEditor.B_RemoveAllTrees=Alberi
FieldItemEditor.B_RemoveAllWeeds=Erbacce
FieldItemEditor.B_RemoveBranches=Rami
FieldItemEditor.B_RemoveBushes=Bushes
FieldItemEditor.B_RemoveEditor=Editor Item
FieldItemEditor.B_RemoveFences=Recinzioni
FieldItemEditor.B_RemoveFlowers=Fiori
FieldItemEditor.B_RemoveItemDropDown=Rimuovi oggetti...
FieldItemEditor.B_RemoveObjects=Non-Oggetti
FieldItemEditor.B_RemovePlacedItems=Oggetti posizionati
FieldItemEditor.B_RemovePlants=Piante
FieldItemEditor.B_RemoveShells=Conchiglie
FieldItemEditor.B_Right=→
FieldItemEditor.B_Save=Salva
FieldItemEditor.B_TerrainBrush=Terrain brushes
FieldItemEditor.B_Up=↑
FieldItemEditor.B_WaterFlowers=Annaffia fiori
FieldItemEditor.CHK_AutoExtension=Gestisci le estensioni degli oggetti automaticamente
FieldItemEditor.CHK_FieldItemSnap=Aggancia gli elementi del campo alla griglia sul set
FieldItemEditor.CHK_Gold=Scintilla
FieldItemEditor.CHK_IsExtension=Estensione
FieldItemEditor.CHK_IsWatered=Annaffiato
FieldItemEditor.CHK_MoveOnDrag=Move Field Item Editor on mouse drag
FieldItemEditor.CHK_NoOverwrite=Impedisci di scrivere tessere oggetto occupato
FieldItemEditor.CHK_R1=R1
FieldItemEditor.CHK_R2=R2
FieldItemEditor.CHK_RedirectExtensionLoad=Visualizza radice anziché estensione
FieldItemEditor.CHK_S1=S1
FieldItemEditor.CHK_S2=S2
FieldItemEditor.CHK_SnapToAcre=Aggancia alla sezione più vicina
FieldItemEditor.CHK_W1=W1
FieldItemEditor.CHK_W2=W2
FieldItemEditor.CHK_Wrap80=Flag 0x80
FieldItemEditor.CHK_Wrapped=Pacchetto
FieldItemEditor.CHK_WrapShowName=Mostra nome oggetto
FieldItemEditor.CHK_WV0=V1
FieldItemEditor.CHK_WV1=V2
FieldItemEditor.CHK_WV2=V3
FieldItemEditor.CHK_WV3=V4
FieldItemEditor.CHK_WV4=V5
FieldItemEditor.CHK_WV5=V6
FieldItemEditor.CHK_WV6=V7
FieldItemEditor.CHK_WV7=V8
FieldItemEditor.CHK_WV8=V9
FieldItemEditor.CHK_WV9=V10
FieldItemEditor.CHK_Y1=Y1
FieldItemEditor.CHK_Y2=Y2
FieldItemEditor.GB_Remove=Rimuovi dalla finestra (Shift premuto = Mappa)
FieldItemEditor.L_Acre=Sezione:
FieldItemEditor.L_Bit=Bit:
FieldItemEditor.L_BuildingRotation=Angolo:
FieldItemEditor.L_BuildingStructureArg=TypeArg:
FieldItemEditor.L_BuildingStructureType=Tipo:
FieldItemEditor.L_BuildingTransparency=Transparenze Costruzione:
FieldItemEditor.L_BuildingType=Tipo Costruzione:
FieldItemEditor.L_BuildingUniqueID=UniqueID:
FieldItemEditor.L_BuildingX=X:
FieldItemEditor.L_BuildingY=Y:
FieldItemEditor.L_Count=Numero:
FieldItemEditor.L_ExtensionX=X:
FieldItemEditor.L_ExtensionY=Y:
FieldItemEditor.L_FieldItemTransparency=Trasparenza elemento campo
FieldItemEditor.L_Flag0=Flag0:
FieldItemEditor.L_Flag1=Flag1:
FieldItemEditor.L_Layer=Strato:
FieldItemEditor.L_MapAcre=Sezione:
FieldItemEditor.L_MapAcreTemplateField=Modello Acro:
FieldItemEditor.L_MapAcreTemplateOutside=Modello Acro Esterno:
FieldItemEditor.L_PlazaX=Piazza X:
FieldItemEditor.L_PlazaY=Piazza Y:
FieldItemEditor.L_TerrainTileLabelTransparency=Trasparenza etichetta piastrelle terreno
FieldItemEditor.L_TileMode=Modalità Editor
FieldItemEditor.L_Uses=Utilizzi:
FieldItemEditor.L_WaterDays=Giorni:
FieldItemEditor.Menu_Batch=Batch Editor
FieldItemEditor.Menu_Reset=Resetta
FieldItemEditor.Menu_SavePNG=Salva .png
FieldItemEditor.Menu_SavePNGItems=Includi Oggetti
FieldItemEditor.Menu_SavePNGTerrain=Includi Terreno
FieldItemEditor.Menu_Set=Imposta
FieldItemEditor.Menu_Spawn=Genera...
FieldItemEditor.Menu_View=Visualizza
FieldItemEditor.RB_Item=Oggetti
FieldItemEditor.RB_Terrain=Terreno
FieldItemEditor.Tab_Acres=Sezioni
FieldItemEditor.Tab_Building=Costruzioni
FieldItemEditor.Tab_Item=Oggetti
FieldItemEditor.Tab_Terrain=Terreno
FlagEditor.B_Cancel=Indietro
FlagEditor.B_Dump=Esporta
FlagEditor.B_Load=Carica
FlagEditor.B_Save=Salva
FlagEditor.L_Count=Valore:
ItemReceivedEditor.B_AllArt=Tutte le opere d'arte
ItemReceivedEditor.B_AllBugs=Tutti gli insetti
ItemReceivedEditor.B_AllDive=Give All Dive
ItemReceivedEditor.B_AllFish=Tutti i pesci
ItemReceivedEditor.B_Cancel=Indietro
ItemReceivedEditor.B_GiveAll=Aggiungi tutto
ItemReceivedEditor.B_GiveEverything=Tutto
ItemReceivedEditor.B_Save=Salva
ItemReceivedEditor.L_Received=Ricevuto
ItemReceivedEditor.L_VariantBody=Varianti
LandFlagEditor.B_Cancel=Indietro
LandFlagEditor.B_Dump=Esporta
LandFlagEditor.B_Load=Carica
LandFlagEditor.B_Save=Salva
LandFlagEditor.L_Count=Valuta:
MiscPlayerEditor.B_Cancel=Indietro
MiscPlayerEditor.B_Save=Salva
MiscPlayerEditor.CHK_CustomItem=Personale
MiscPlayerEditor.CHK_ProfileMadeVillage=Isola Creata
MiscPlayerEditor.L_Birthday=Compleanno (M/G):
MiscPlayerEditor.L_ProfileSpecialtyFruit=Frutto
MiscPlayerEditor.L_ProfileTimestamp=Registrazione
MiscPlayerEditor.Tab_Misc=Altro
MiscPlayerEditor.Tab_Profile=Profilo
MuseumEditor.B_Cancel=Indietro
MuseumEditor.B_Save=Salva
MuseumEditor.B_Tools=Strumenti...
MuseumEditor.CHK_Gold=Scintilla
MuseumEditor.CHK_IsExtension=Estensione
MuseumEditor.CHK_IsWatered=Annaffiato
MuseumEditor.CHK_R1=R1
MuseumEditor.CHK_R2=R2
MuseumEditor.CHK_S1=S1
MuseumEditor.CHK_S2=S2
MuseumEditor.CHK_W1=W1
MuseumEditor.CHK_W2=W2
MuseumEditor.CHK_Wrap80=Flag 0x80
MuseumEditor.CHK_Wrapped=Pacchetto
MuseumEditor.CHK_WrapShowName=Mostra Nome Oggetto
MuseumEditor.CHK_WV0=V1
MuseumEditor.CHK_WV1=V2
MuseumEditor.CHK_WV2=V3
MuseumEditor.CHK_WV3=V4
MuseumEditor.CHK_WV4=V5
MuseumEditor.CHK_WV5=V6
MuseumEditor.CHK_WV6=V7
MuseumEditor.CHK_WV7=V8
MuseumEditor.CHK_WV8=V9
MuseumEditor.CHK_WV9=V10
MuseumEditor.CHK_Y1=Y1
MuseumEditor.CHK_Y2=Y2
MuseumEditor.L_Count=Numero:
MuseumEditor.L_ExtensionX=X:
MuseumEditor.L_ExtensionY=Y:
MuseumEditor.L_Flag0=Flag0:
MuseumEditor.L_Flag1=Flag1:
MuseumEditor.L_Player=Indice Giocatore:
MuseumEditor.L_Uses=Utilizzi:
MuseumEditor.L_WaterDays=Giorni:
PatternEditor.B_Cancel=Indietro
PatternEditor.B_DumpDesign=Esporta design
PatternEditor.B_LoadDesign=Importa design
PatternEditor.B_Save=Salva
PatternEditor.Menu_SavePNG=Salva .png
PatternEditorPRO.B_Cancel=Indietro
PatternEditorPRO.B_DumpDesign=Esporta Design
PatternEditorPRO.B_LoadDesign=Importa Design
PatternEditorPRO.B_Save=Salva
PatternEditorPRO.Menu_SavePNG=Salva .png
PlayerHouseEditor.B_Cancel=Indietro
PlayerHouseEditor.B_DumpHouse=Esporta
PlayerHouseEditor.B_DumpRoom=Esporta
PlayerHouseEditor.B_EditFlags=Modifica Flag
PlayerHouseEditor.B_LoadHouse=Importa
PlayerHouseEditor.B_LoadRoom=Importa
PlayerHouseEditor.B_Save=Salva
PlayerHouseEditor.CHK_AutoExtension=Gestisci le estensioni degli oggetti automaticamente
PlayerHouseEditor.CHK_Gold=Scintilla
PlayerHouseEditor.CHK_IsExtension=Estensione
PlayerHouseEditor.CHK_IsWatered=Annaffiato
PlayerHouseEditor.CHK_NoOverwrite=Impedisci di scrivere tessere oggetto occupato
PlayerHouseEditor.CHK_R1=R1
PlayerHouseEditor.CHK_R2=R2
PlayerHouseEditor.CHK_RedirectExtensionLoad=Visualizza radice anziche estensione
PlayerHouseEditor.CHK_S1=S1
PlayerHouseEditor.CHK_S2=S2
PlayerHouseEditor.CHK_W1=W1
PlayerHouseEditor.CHK_W2=W2
PlayerHouseEditor.CHK_Wrap80=Flag 0x80
PlayerHouseEditor.CHK_Wrapped=Pacchetto
PlayerHouseEditor.CHK_WrapShowName=Mostra nome oggetto
PlayerHouseEditor.CHK_WV0=V1
PlayerHouseEditor.CHK_WV1=V2
PlayerHouseEditor.CHK_WV2=V3
PlayerHouseEditor.CHK_WV3=V4
PlayerHouseEditor.CHK_WV4=V5
PlayerHouseEditor.CHK_WV5=V6
PlayerHouseEditor.CHK_WV6=V7
PlayerHouseEditor.CHK_WV7=V8
PlayerHouseEditor.CHK_WV8=V9
PlayerHouseEditor.CHK_WV9=V10
PlayerHouseEditor.CHK_Y1=Y1
PlayerHouseEditor.CHK_Y2=Y2
PlayerHouseEditor.L_Count=Numero:
PlayerHouseEditor.L_ExtensionX=X:
PlayerHouseEditor.L_ExtensionY=Y:
PlayerHouseEditor.L_Flag0=Flag0:
PlayerHouseEditor.L_Flag1=Flag1:
PlayerHouseEditor.L_Layer=Layer:
PlayerHouseEditor.L_Room=Stanza:
PlayerHouseEditor.L_Uses=Utilizzi:
PlayerHouseEditor.L_WaterDays=Giorni:
PlayerHouseEditor.Menu_Reset=Resetta
PlayerHouseEditor.Menu_Set=Imposta
PlayerHouseEditor.Menu_View=Visualizza
PlayerHouseFlagEditor.B_Cancel=Indietro
PlayerHouseFlagEditor.B_Dump=Esporta
PlayerHouseFlagEditor.B_Load=Importa
PlayerHouseFlagEditor.B_Save=Salva
PlayerHouseFlagEditor.L_Count=Valuta:
PlayerItemEditor.B_Cancel=Indietro
PlayerItemEditor.B_Dump=Esporta
PlayerItemEditor.B_Inject=Inject
PlayerItemEditor.B_Load=Carica
PlayerItemEditor.B_Save=Salva
PlayerItemEditor.CHK_Gold=Scintilla
PlayerItemEditor.CHK_IsExtension=Estensione
PlayerItemEditor.CHK_IsWatered=Annaffiato
PlayerItemEditor.CHK_R1=R1
PlayerItemEditor.CHK_R2=R2
PlayerItemEditor.CHK_S1=S1
PlayerItemEditor.CHK_S2=S2
PlayerItemEditor.CHK_W1=W1
PlayerItemEditor.CHK_W2=W2
PlayerItemEditor.CHK_Wrap80=Flag 0x80
PlayerItemEditor.CHK_Wrapped=Pacchetto
PlayerItemEditor.CHK_WrapShowName=Mostra Nome Oggetto
PlayerItemEditor.CHK_WV0=V1
PlayerItemEditor.CHK_WV1=V2
PlayerItemEditor.CHK_WV2=V3
PlayerItemEditor.CHK_WV3=V4
PlayerItemEditor.CHK_WV4=V5
PlayerItemEditor.CHK_WV5=V6
PlayerItemEditor.CHK_WV6=V7
PlayerItemEditor.CHK_WV7=V8
PlayerItemEditor.CHK_WV8=V9
PlayerItemEditor.CHK_WV9=V10
PlayerItemEditor.CHK_Y1=Y1
PlayerItemEditor.CHK_Y2=Y2
PlayerItemEditor.L_Count=Numero:
PlayerItemEditor.L_ExtensionX=X:
PlayerItemEditor.L_ExtensionY=Y:
PlayerItemEditor.L_Flag0=Flag0:
PlayerItemEditor.L_Flag1=Flag1:
PlayerItemEditor.L_Uses=Utilizzi:
PlayerItemEditor.L_WaterDays=Giorni:
ReactionEditor.B_Cancel=Indietro
ReactionEditor.B_GiveAll=Tutto
ReactionEditor.B_Save=Salva
RecipeListEditor.B_All=Impara Tutto
RecipeListEditor.B_Cancel=Indietro
RecipeListEditor.B_ClearAll=Elimina Tutto
RecipeListEditor.B_CraftAll=Realizza Tutto
RecipeListEditor.B_Save=Salva
RecipeListEditor.CHK_Favorite=Preferito
RecipeListEditor.CHK_Known=Imparato
RecipeListEditor.CHK_Made=Realizzato
RecipeListEditor.CHK_New=Nuovo
RecipeListEditor.L_Goto=vai a:
SaveRoomFloorWallEditor.B_AccentWall=Muro accento
SaveRoomFloorWallEditor.B_Cancel=Indietro
SaveRoomFloorWallEditor.B_Floor=Pavimento
SaveRoomFloorWallEditor.B_Save=Salva
SaveRoomFloorWallEditor.B_Wall=Parete
SaveRoomFloorWallEditor.L_AccentDesign=DesignID
SaveRoomFloorWallEditor.L_AccentDirection=Direzione
SaveRoomFloorWallEditor.L_FloorDesign=DesignID
SaveRoomFloorWallEditor.L_FloorDirection=Direzione
SaveRoomFloorWallEditor.L_InfoBit=InfoBit
SaveRoomFloorWallEditor.L_WallDesign=DesignID
SimpleHexEditor.B_Update=Aggiorna
SingleItemEditor.B_Cancel=Indietro
SingleItemEditor.B_Save=Salva
SingleItemEditor.CHK_Gold=Scintilla
SingleItemEditor.CHK_IsExtension=Estensione
SingleItemEditor.CHK_IsWatered=Annaffiato
SingleItemEditor.CHK_R1=R1
SingleItemEditor.CHK_R2=R2
SingleItemEditor.CHK_S1=S1
SingleItemEditor.CHK_S2=S2
SingleItemEditor.CHK_W1=W1
SingleItemEditor.CHK_W2=W2
SingleItemEditor.CHK_Wrap80=Flag 0x80
SingleItemEditor.CHK_Wrapped=Pacchetto
SingleItemEditor.CHK_WrapShowName=Mostra Nome Oggetto
SingleItemEditor.CHK_WV0=V1
SingleItemEditor.CHK_WV1=V2
SingleItemEditor.CHK_WV2=V3
SingleItemEditor.CHK_WV3=V4
SingleItemEditor.CHK_WV4=V5
SingleItemEditor.CHK_WV5=V6
SingleItemEditor.CHK_WV6=V7
SingleItemEditor.CHK_WV7=V8
SingleItemEditor.CHK_WV8=V9
SingleItemEditor.CHK_WV9=V10
SingleItemEditor.CHK_Y1=Y1
SingleItemEditor.CHK_Y2=Y2
SingleItemEditor.L_Count=Numero:
SingleItemEditor.L_ExtensionX=X:
SingleItemEditor.L_ExtensionY=Y:
SingleItemEditor.L_Flag0=Flag0:
SingleItemEditor.L_Flag1=Flag1:
SingleItemEditor.L_Uses=Utilizzi:
SingleItemEditor.L_WaterDays=Giorni:
SingleObjectEditor.B_Cancel=Indietro
SingleObjectEditor.B_Save=Salva
SysBotRAMEdit.B_Connect=Connetti
SysBotRAMEdit.B_Edit=Modifica
SysBotRAMEdit.GB_Inject=Injector
SysBotRAMEdit.L_IP=IP:
SysBotRAMEdit.L_Length=Lunghezza:
SysBotRAMEdit.L_Offset=Offset:
SysBotRAMEdit.L_Port=Porta:
SysBotUI.B_Connect=Connetti
SysBotUI.B_ReadCurrent=Leggi
SysBotUI.B_WriteCurrent=Scrivi
SysBotUI.CHK_AutoRead=Lettura automatica
SysBotUI.CHK_AutoWrite=Scrittura automatica
SysBotUI.CHK_Validate=Convalida dati
SysBotUI.GB_Inject=Injector
SysBotUI.GB_USB=USB
SysBotUI.L_IP=IP:
SysBotUI.L_Offset=Offset:
SysBotUI.L_OffsetUSB=Offset:
SysBotUI.L_Port=Porta:
SysBotUI.ReadUSB=Read USB
SysBotUI.WriteUSB=Write USB
VillagerFlagEditor.B_Cancel=Indietro
VillagerFlagEditor.B_Dump=Esporta
VillagerFlagEditor.B_Load=Importa
VillagerFlagEditor.B_Save=Salva
VillagerFlagEditor.L_Count=Valuta:
VillagerHouseEditor.B_Cancel=Indietro
VillagerHouseEditor.B_DumpHouse=Esporta
VillagerHouseEditor.B_LoadHouse=Importa
VillagerHouseEditor.B_Save=Salva
VillagerMemoryEditor.B_Cancel=Indietro
VillagerMemoryEditor.B_Dump=Esporta
VillagerMemoryEditor.B_Load=Importa
VillagerMemoryEditor.B_Save=Salva
VillagerMemoryEditor.L_Count=Valuta:
VillagerMemoryEditor.L_Greeting=Saluto:
VillagerMemoryEditor.L_Greeting1=Saluto 1:
VillagerMemoryEditor.L_Greeting10=Saluto 10:
VillagerMemoryEditor.L_Greeting2=Saluto 2:
VillagerMemoryEditor.L_Greeting3=Saluto 3:
VillagerMemoryEditor.L_Greeting4=Saluto 4:
VillagerMemoryEditor.L_Greeting5=Saluto 5:
VillagerMemoryEditor.L_Greeting6=Saluto 6:
VillagerMemoryEditor.L_Greeting7=Saluto 7:
VillagerMemoryEditor.L_Greeting8=Saluto 8:
VillagerMemoryEditor.L_Greeting9=Saluto 9:
VillagerMemoryEditor.L_NickName=Soprannome:
VillagerMemoryEditor.LBL_IslandName=Island:
VillagerMemoryEditor.LBL_Name=Name:
VillagerMemoryEditor.Tab_Flags=Flags
VillagerMemoryEditor.Tab_Greet=Saluti
VillagerMemoryEditor.Tab_Misc=Altro
VillagmoderMemoryEditor.L_Greeting3=Saluto 3:
