MysteryGiftConvert/Util.cs
2014-05-16 16:02:27 +02:00

189 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace MysteryGiftConvert {
public static class Util {
#region SwapEndian
public static Int16 SwapEndian( this Int16 x ) {
return (Int16)SwapEndian( (UInt16)x );
}
public static UInt16 SwapEndian( this UInt16 x ) {
return x = (UInt16)
( ( x << 8 ) |
( x >> 8 ) );
}
public static Int32 SwapEndian( this Int32 x ) {
return (Int32)SwapEndian( (UInt32)x );
}
public static UInt32 SwapEndian( this UInt32 x ) {
return x = ( x << 24 ) |
( ( x << 8 ) & 0x00FF0000 ) |
( ( x >> 8 ) & 0x0000FF00 ) |
( x >> 24 );
}
public static Int64 SwapEndian( this Int64 x ) {
return (Int64)SwapEndian( (UInt64)x );
}
public static UInt64 SwapEndian( this UInt64 x ) {
return x = ( x << 56 ) |
( ( x << 40 ) & 0x00FF000000000000 ) |
( ( x << 24 ) & 0x0000FF0000000000 ) |
( ( x << 8 ) & 0x000000FF00000000 ) |
( ( x >> 8 ) & 0x00000000FF000000 ) |
( ( x >> 24 ) & 0x0000000000FF0000 ) |
( ( x >> 40 ) & 0x000000000000FF00 ) |
( x >> 56 );
}
#endregion
#region NumberUtils
public static uint ToUInt24( byte[] File, int Pointer ) {
byte b1 = File[Pointer];
byte b2 = File[Pointer + 1];
byte b3 = File[Pointer + 2];
return (uint)( b3 << 16 | b2 << 8 | b1 );
}
public static byte[] GetBytesForUInt24( uint Number ) {
byte[] b = new byte[3];
b[0] = (byte)( Number & 0xFF );
b[1] = (byte)( ( Number >> 8 ) & 0xFF );
b[2] = (byte)( ( Number >> 16 ) & 0xFF );
return b;
}
/// <summary>
/// converts a 32-bit int that's actually a byte representation of a float
/// to an actual float for use in calculations or whatever
/// </summary>
public static float UIntToFloat( uint integer ) {
byte[] b = BitConverter.GetBytes( integer );
float f = BitConverter.ToSingle( b, 0 );
return f;
}
public static int Align( int Number, int Alignment ) {
return (int)Align( (uint)Number, (uint)Alignment );
}
public static uint Align( uint Number, uint Alignment ) {
uint diff = Number % Alignment;
if ( diff == 0 ) {
return Number;
} else {
return ( Number + ( Alignment - diff ) );
}
}
#endregion
public static void CopyByteArrayPart( IList<byte> from, int locationFrom, IList<byte> to, int locationTo, int count ) {
for ( int i = 0; i < count; i++ ) {
to[locationTo + i] = from[locationFrom + i];
}
}
public static void CopyStream( System.IO.Stream input, System.IO.Stream output, int count ) {
byte[] buffer = new byte[4096];
int read;
int bytesLeft = count;
while ( ( read = input.Read( buffer, 0, Math.Min( buffer.Length, bytesLeft ) ) ) > 0 ) {
output.Write( buffer, 0, read );
bytesLeft -= read;
if ( bytesLeft <= 0 ) return;
}
}
public static void FillNull( IList<byte> Array, int Location, int Count ) {
for ( int i = 0; i < Count; ++i ) {
Array[Location + i] = 0x00;
}
}
public static bool IsByteArrayPartEqual( IList<byte> Array1, int Location1, IList<byte> Array2, int Location2, int count ) {
for ( int i = 0; i < count; ++i ) {
if ( Array1[i + Location1] != Array2[i + Location2] ) {
return false;
}
}
return true;
}
public static uint ReadUInt32( this Stream s ) {
int b1 = s.ReadByte();
int b2 = s.ReadByte();
int b3 = s.ReadByte();
int b4 = s.ReadByte();
return (uint)( b4 << 24 | b3 << 16 | b2 << 8 | b1 );
}
public static uint PeekUInt32( this Stream s ) {
long pos = s.Position;
uint retval = s.ReadUInt32();
s.Position = pos;
return retval;
}
public static uint ReadUInt24( this Stream s ) {
int b1 = s.ReadByte();
int b2 = s.ReadByte();
int b3 = s.ReadByte();
return (uint)( b3 << 16 | b2 << 8 | b1 );
}
public static uint PeekUInt24( this Stream s ) {
long pos = s.Position;
uint retval = s.ReadUInt24();
s.Position = pos;
return retval;
}
public static ushort ReadUInt16( this Stream s ) {
int b1 = s.ReadByte();
int b2 = s.ReadByte();
return (ushort)( b2 << 8 | b1 );
}
public static ushort PeekUInt16( this Stream s ) {
long pos = s.Position;
ushort retval = s.ReadUInt16();
s.Position = pos;
return retval;
}
public static string ReadAsciiNullterm( this Stream s ) {
StringBuilder sb = new StringBuilder();
int b = s.ReadByte();
while ( b != 0 && b != -1 ) {
sb.Append( (char)( b ) );
b = s.ReadByte();
}
return sb.ToString();
}
public static string ReadAscii( this Stream s, int count ) {
StringBuilder sb = new StringBuilder( count );
int b;
for ( int i = 0; i < count; ++i ) {
b = s.ReadByte();
sb.Append( (char)( b ) );
}
return sb.ToString();
}
public static string ReadUTF16Nullterm( this Stream s ) {
StringBuilder sb = new StringBuilder();
byte[] b = new byte[2];
int b0 = s.ReadByte();
int b1 = s.ReadByte();
while ( !( b0 == 0 && b1 == 0 ) && b1 != -1 ) {
b[0] = (byte)b0; b[1] = (byte)b1;
sb.Append( Encoding.Unicode.GetString( b, 0, 2 ) );
b0 = s.ReadByte(); b1 = s.ReadByte();
}
return sb.ToString();
}
}
}